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<blockquote data-quote="Mad_Jack" data-source="post: 8897533" data-attributes="member: 6750306"><p>This has always been my take on them as well - As a fan of the original Planescape tieflings, I've always gone with the idea that both individual tieflings/aasimar/genasi* and genetically stable groups of them exist in my worlds, and each individual or group has their own unique look - the type and severity of the outsider influence on the character's appearance generally depends on how far from the original outsider ancestor the character is, but players are free to decide their character's looks any way they want based on the character's backstory. And I have no problem with them defining whether their character gets their outsider characteristics from actual familial descent, as part of a pact they or their ancestors may have made with an outsider, or simply some kind of extra-planar magical exposure (aka Fantastic Four style).</p><p></p><p>*insert outsider-influenced heritage here</p><p></p><p>I'm also a fan of letting dragonborn characters define their own physical characteristics - horns/fins/ridges/spikes/tails of any sort/wings (functional or otherwise)/those goofy 4E tentacle-dreads... It's all up to the player.</p><p></p><p></p><p>On a general note, I'm a big fan of creative reflavoring for pretty much anything, as long as it's interesting and makes narrative sense - my personal characters over the decades have included:</p><p></p><p>[SPOILER]</p><ul> <li data-xf-list-type="ul">a 4E (mechanically) dragonborn poison-themed sorcerer/assassin who was narratively a magically-experimented-on yuan-ti who was much more snake-like than dragon and had the coloring of a coral snake.</li> <li data-xf-list-type="ul">a 4E pixie druid reflavored as a shape-shifting fey were-crow with four crow feathers as his wings, whose class powers were just the innate magical abilities of his people.</li> <li data-xf-list-type="ul">a warforged druid who was an extension of a <em>genius loci</em>... an ancient battlefield that grew some vines up through an old suit of armor, picked up some abandoned weapons, and set out to avenge itself on all the humanoids that had despoiled it over the centuries.</li> <li data-xf-list-type="ul">one warlock who gained his abilities by eating his patron (an immortal Tinkerbelle-style fairy who grew back inside him as a symbiotic second nervous system and sometimes takes over his body) and another who comes from an entire lost village of hereditary warlocks.</li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8897533, member: 6750306"] This has always been my take on them as well - As a fan of the original Planescape tieflings, I've always gone with the idea that both individual tieflings/aasimar/genasi* and genetically stable groups of them exist in my worlds, and each individual or group has their own unique look - the type and severity of the outsider influence on the character's appearance generally depends on how far from the original outsider ancestor the character is, but players are free to decide their character's looks any way they want based on the character's backstory. And I have no problem with them defining whether their character gets their outsider characteristics from actual familial descent, as part of a pact they or their ancestors may have made with an outsider, or simply some kind of extra-planar magical exposure (aka Fantastic Four style). *insert outsider-influenced heritage here I'm also a fan of letting dragonborn characters define their own physical characteristics - horns/fins/ridges/spikes/tails of any sort/wings (functional or otherwise)/those goofy 4E tentacle-dreads... It's all up to the player. On a general note, I'm a big fan of creative reflavoring for pretty much anything, as long as it's interesting and makes narrative sense - my personal characters over the decades have included: [SPOILER] [LIST] [*]a 4E (mechanically) dragonborn poison-themed sorcerer/assassin who was narratively a magically-experimented-on yuan-ti who was much more snake-like than dragon and had the coloring of a coral snake. [*]a 4E pixie druid reflavored as a shape-shifting fey were-crow with four crow feathers as his wings, whose class powers were just the innate magical abilities of his people. [*]a warforged druid who was an extension of a [I]genius loci[/I]... an ancient battlefield that grew some vines up through an old suit of armor, picked up some abandoned weapons, and set out to avenge itself on all the humanoids that had despoiled it over the centuries. [*]one warlock who gained his abilities by eating his patron (an immortal Tinkerbelle-style fairy who grew back inside him as a symbiotic second nervous system and sometimes takes over his body) and another who comes from an entire lost village of hereditary warlocks. [/LIST] [/SPOILER] [/QUOTE]
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