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<blockquote data-quote="Volund" data-source="post: 7137549" data-attributes="member: 6872597"><p>At first I voted for level 3, but changed it to 2. You could start everyone at level 1 and level everyone up to level 2 after the first major encounter. At level 2, every class has a defining ability that it will continue to use throughout their career - reckless attack, channel divinity, smites, cunning action, wild shape, ki points, sorcery points, etc. All of the martial classes will have a fighting style. Enough to give new players an idea of how each class is different without getting into very many of the archetype paths. At level 3 there is enough variation that the experienced players may start to outshine the newer players - the experienced Battlemaster player compared to the inexperienced Champion player who unfortunately never rolls a 19 crit the whole session, for example. I'm not discounting the real value of learning from more experienced players, but considering the goals of your session - getting new players hooked in to D&D - I would try to minimize the the separation between experienced players and newbies so it's fun for everyone.</p></blockquote><p></p>
[QUOTE="Volund, post: 7137549, member: 6872597"] At first I voted for level 3, but changed it to 2. You could start everyone at level 1 and level everyone up to level 2 after the first major encounter. At level 2, every class has a defining ability that it will continue to use throughout their career - reckless attack, channel divinity, smites, cunning action, wild shape, ki points, sorcery points, etc. All of the martial classes will have a fighting style. Enough to give new players an idea of how each class is different without getting into very many of the archetype paths. At level 3 there is enough variation that the experienced players may start to outshine the newer players - the experienced Battlemaster player compared to the inexperienced Champion player who unfortunately never rolls a 19 crit the whole session, for example. I'm not discounting the real value of learning from more experienced players, but considering the goals of your session - getting new players hooked in to D&D - I would try to minimize the the separation between experienced players and newbies so it's fun for everyone. [/QUOTE]
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