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General Tabletop Discussion
*Dungeons & Dragons
Tier 2 and 3 combats
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<blockquote data-quote="Ancalagon" data-source="post: 9219493" data-attributes="member: 23"><p>So, with the caveat that it's <em>good</em> to have the occasional easy fight, and it's also ok if some days only have one fight - it's not always plausible that every trip is a gauntlet of death!....</p><p></p><p>I ran a campaign (Yoon Suin) that had a paladin, and he was <em>wrecking</em> things. But then I realized it was because I have having too few encounters per day, so he could <em>literally</em> smite "all day long", because D&D combats in 5e are often short (and shorter if the paladin is going Nova), and if you only have 1 encounter per long rest, that's 3-4 rounds, meaning smiting on every hit was viable!</p><p></p><p>So I started having more encounters per day. The paladin quickly caught on (clever player), or perhaps I openly discussed it with my players that I was going to have to adjust things a bit (this is a good idea, btw). Even on a one encounter day type, the paladin couldn't be sure if there would be another fight, so they had to play a bit more conservative. And because he wasn't going nova every round, he was killing foes less quickly, which made the fights a bit more challenging. </p><p></p><p>You can also have "running battle" - where encounter 1 triggers a 2nd encounter, essentially, and the party gets a few rounds at most (possibly zero!) before the 2nd group, attracted by the ruckus of battle, shows up to investigate... or perhaps the lone monster flees on round 2 (if you attack a party, and lose 50% of your HP in one round, it's <em>time to get out of there</em>) and goes to grab their buddies.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9219493, member: 23"] So, with the caveat that it's [I]good[/I] to have the occasional easy fight, and it's also ok if some days only have one fight - it's not always plausible that every trip is a gauntlet of death!.... I ran a campaign (Yoon Suin) that had a paladin, and he was [I]wrecking[/I] things. But then I realized it was because I have having too few encounters per day, so he could [I]literally[/I] smite "all day long", because D&D combats in 5e are often short (and shorter if the paladin is going Nova), and if you only have 1 encounter per long rest, that's 3-4 rounds, meaning smiting on every hit was viable! So I started having more encounters per day. The paladin quickly caught on (clever player), or perhaps I openly discussed it with my players that I was going to have to adjust things a bit (this is a good idea, btw). Even on a one encounter day type, the paladin couldn't be sure if there would be another fight, so they had to play a bit more conservative. And because he wasn't going nova every round, he was killing foes less quickly, which made the fights a bit more challenging. You can also have "running battle" - where encounter 1 triggers a 2nd encounter, essentially, and the party gets a few rounds at most (possibly zero!) before the 2nd group, attracted by the ruckus of battle, shows up to investigate... or perhaps the lone monster flees on round 2 (if you attack a party, and lose 50% of your HP in one round, it's [I]time to get out of there[/I]) and goes to grab their buddies. [/QUOTE]
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