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Tier Benchmarks in a Level-less 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 9169645" data-attributes="member: 996"><p>It's not a crazy idea. There have been D&D-adjacent games, like early Metamorphosis Alpha and Gamma World where leveling didn't exist or didn't make much of a difference, and advancement came mostly from gear - I'm sure there are modern d20 examples, too.</p><p></p><p>GW, BTW, gave you d6 HD per point of CON, so, have some hp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'd want to go with the high or mid point of a Tier for HD. You could do 4 HD per Tier, for instance, that's straightforward.</p><p></p><p>You might want to go ahead and take the opportunity to nerf casters and buff martials, give a Fighter 1 attack/Tier, for instance, have highest slot levels based on Tier, 1 through 5 ... Maybe simplify things by just using the Pact Magic mechanic across the board?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9169645, member: 996"] It's not a crazy idea. There have been D&D-adjacent games, like early Metamorphosis Alpha and Gamma World where leveling didn't exist or didn't make much of a difference, and advancement came mostly from gear - I'm sure there are modern d20 examples, too. GW, BTW, gave you d6 HD per point of CON, so, have some hp. ;) I'd want to go with the high or mid point of a Tier for HD. You could do 4 HD per Tier, for instance, that's straightforward. You might want to go ahead and take the opportunity to nerf casters and buff martials, give a Fighter 1 attack/Tier, for instance, have highest slot levels based on Tier, 1 through 5 ... Maybe simplify things by just using the Pact Magic mechanic across the board? [/QUOTE]
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