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General Tabletop Discussion
*Pathfinder & Starfinder
Tier-crossing quests
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<blockquote data-quote="Alkiera" data-source="post: 4192171" data-attributes="member: 41353"><p>My thought on this is more that at the Paragon tier, the PCs become 'larger than life'. They'll have become know for particular deeds, etc, which will inflate as the stories are retold and retold. In time (as they reach 11th level) the inflated versions become true.</p><p></p><p>This works out well with the dramatic restrictions on Raise Dead. Basically, reality finds the people it needs for tasks based on who is available and close to being able to accomplish the task; it then alters them to the degree required, even to the point of being out of the reach of 'mere mortals'. Aside from the heroes, there should be relatively few humanoids in the Paragon tier. Nobility, generals, notable magic-users, guild leaders, in varying degrees, are the paragons. The vast majority of people never get here. So you have Johan the Paladin, who cleansed the Duchy of Ervan from the undead scourge, after having guarded the city of Ryen from the inital waves. He becomes know throughout the kingdom as a hero, a protector of the people from evil things. When a greater threat arises, reality(or the gods) decides he is worthy of the challenge, and he becomes a Justic(i)ar, granting him even greater abilities to protect the kingdom.</p><p></p><p>Basically, I feel that it's not so much that the PCs go on a quest to become paragons; but that their actions from 1-10.9 have already proved them qualified. Assyr, god of the Kingdom of Sult, has seen your deeds and needs further effort from you; this is why you are more than one once were.</p><p></p><p>I feel the same about the Epic Destinies. The gods don't need you to prove yourself to the gods to enable you to take on an epic destiny... the destiny is pushed on you by the gods, who've been watching you from 1-20.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4192171, member: 41353"] My thought on this is more that at the Paragon tier, the PCs become 'larger than life'. They'll have become know for particular deeds, etc, which will inflate as the stories are retold and retold. In time (as they reach 11th level) the inflated versions become true. This works out well with the dramatic restrictions on Raise Dead. Basically, reality finds the people it needs for tasks based on who is available and close to being able to accomplish the task; it then alters them to the degree required, even to the point of being out of the reach of 'mere mortals'. Aside from the heroes, there should be relatively few humanoids in the Paragon tier. Nobility, generals, notable magic-users, guild leaders, in varying degrees, are the paragons. The vast majority of people never get here. So you have Johan the Paladin, who cleansed the Duchy of Ervan from the undead scourge, after having guarded the city of Ryen from the inital waves. He becomes know throughout the kingdom as a hero, a protector of the people from evil things. When a greater threat arises, reality(or the gods) decides he is worthy of the challenge, and he becomes a Justic(i)ar, granting him even greater abilities to protect the kingdom. Basically, I feel that it's not so much that the PCs go on a quest to become paragons; but that their actions from 1-10.9 have already proved them qualified. Assyr, god of the Kingdom of Sult, has seen your deeds and needs further effort from you; this is why you are more than one once were. I feel the same about the Epic Destinies. The gods don't need you to prove yourself to the gods to enable you to take on an epic destiny... the destiny is pushed on you by the gods, who've been watching you from 1-20. [/QUOTE]
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