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<blockquote data-quote="Zardnaar" data-source="post: 9492250" data-attributes="member: 6716779"><p>Berzerker and Wild Heart</p><p></p><p>Berzerker</p><p> The Barbarians Barbarian. Formerly a D tier archetype the new one has been fixed. Very good yardstick out of the gate. </p><p></p><p>Frenzy.</p><p> Extra damage 2d6-4d6 at levels people actually play at. Stacks with existing rage damage bonus. More attacks you make more chance you have of triggering it. New Barbarian I'd already leaning towards dual wielding but the traditional great weapon+cleave combo also looks nice. No it's or buts it's a lot if danage early on married to a very good base class and easy to trigger. Gloomstalker cries in the corner. Already in S tier striker range. </p><p></p><p> Mindless Rage Level 6. Immune to charmed and frightened. If you're already under the influence they end. Situationally great when it's relevant but it's not going to come up that often. Other archetypes have better options.</p><p></p><p>Retaliation Level 10. </p><p> At will Battlemaster riposte ability. This ones going to trigger a lot. Very simple more damage and frequent. Thumbs up. </p><p></p><p> Intimidating Presence level 14.</p><p> Fear ability save negates. Decent but weaker than the other archetypes.</p><p></p><p> Very simple archetype. More damage at levels you care about and it's a generous amount. S tier for that but A overall as it's other abilities are comparatively lacking. Massive improvement over 2014 stinkbox.</p><p></p><p> Wildheart.</p><p> </p><p> The wild heart barbarian gives up the Bezerker extra danage for utility. In a way it got nerfed as it lost its resistance to everything except psychic damage ability. Now it can pick what ability they want to use at level 3 via Rage of the Wilds. You basically have the choice of less damage, more movement or granting advantage to yor allies. </p><p></p><p> At level 6 you can gain a climb or swim speed or dark vision. All a bit situational so in effect sometimes you get not ability at level 6. </p><p></p><p> At level 10 you gain nature speaker. More utility. Unfortunately by now you have had around 7 levels of not a lot at levels people mostly play. </p><p></p><p> Power of the Wilds Level 14. </p><p></p><p> Finally you gain a great ability. You can fly, knock opponents prone or n effect dark your opponents. You can also choose what ability to use. </p><p></p><p> Overall the wild heart has great abilities at level 3 and 14. The base Barbarian class is very good. Overall a B+ climbing to A- or an A at 14.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9492250, member: 6716779"] Berzerker and Wild Heart Berzerker The Barbarians Barbarian. Formerly a D tier archetype the new one has been fixed. Very good yardstick out of the gate. Frenzy. Extra damage 2d6-4d6 at levels people actually play at. Stacks with existing rage damage bonus. More attacks you make more chance you have of triggering it. New Barbarian I'd already leaning towards dual wielding but the traditional great weapon+cleave combo also looks nice. No it's or buts it's a lot if danage early on married to a very good base class and easy to trigger. Gloomstalker cries in the corner. Already in S tier striker range. Mindless Rage Level 6. Immune to charmed and frightened. If you're already under the influence they end. Situationally great when it's relevant but it's not going to come up that often. Other archetypes have better options. Retaliation Level 10. At will Battlemaster riposte ability. This ones going to trigger a lot. Very simple more damage and frequent. Thumbs up. Intimidating Presence level 14. Fear ability save negates. Decent but weaker than the other archetypes. Very simple archetype. More damage at levels you care about and it's a generous amount. S tier for that but A overall as it's other abilities are comparatively lacking. Massive improvement over 2014 stinkbox. Wildheart. The wild heart barbarian gives up the Bezerker extra danage for utility. In a way it got nerfed as it lost its resistance to everything except psychic damage ability. Now it can pick what ability they want to use at level 3 via Rage of the Wilds. You basically have the choice of less damage, more movement or granting advantage to yor allies. At level 6 you can gain a climb or swim speed or dark vision. All a bit situational so in effect sometimes you get not ability at level 6. At level 10 you gain nature speaker. More utility. Unfortunately by now you have had around 7 levels of not a lot at levels people mostly play. Power of the Wilds Level 14. Finally you gain a great ability. You can fly, knock opponents prone or n effect dark your opponents. You can also choose what ability to use. Overall the wild heart has great abilities at level 3 and 14. The base Barbarian class is very good. Overall a B+ climbing to A- or an A at 14. [/QUOTE]
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