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<blockquote data-quote="FrogReaver" data-source="post: 9499054" data-attributes="member: 6795602"><p>Not often but doesn't matter. When it does happen you go from probably doing nothing to acting normally, which is huge. It's analysis factoring in (chance of happening) * (impact when it does happen).</p><p></p><p>Outside of using to to help tank, i think other use cases will come up about as often as facing fear/charm and it's far less impactful than immunity to fear/charm when those situations arise.</p><p></p><p>Also the berserker or zealot had an amazing ability since level 3 that is extremely good every fight, and while boring and not flashy, more damage is very useful!</p><p></p><p>As I've noted 5x now, the subclass has potential for tier S in the right party/campaign. But in most parties it's probably going to be less impactful than the more damage and immunity to fear of the berserker.</p><p></p><p>I disagree. It's a more fun ability, but more effective?</p><p></p><p>Control is meaningful because it takes actions away from team enemy. This does not ever do that.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9499054, member: 6795602"] Not often but doesn't matter. When it does happen you go from probably doing nothing to acting normally, which is huge. It's analysis factoring in (chance of happening) * (impact when it does happen). Outside of using to to help tank, i think other use cases will come up about as often as facing fear/charm and it's far less impactful than immunity to fear/charm when those situations arise. Also the berserker or zealot had an amazing ability since level 3 that is extremely good every fight, and while boring and not flashy, more damage is very useful! As I've noted 5x now, the subclass has potential for tier S in the right party/campaign. But in most parties it's probably going to be less impactful than the more damage and immunity to fear of the berserker. I disagree. It's a more fun ability, but more effective? Control is meaningful because it takes actions away from team enemy. This does not ever do that. [/QUOTE]
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