Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Varthol" data-source="post: 5687066" data-attributes="member: 95517"><p><strong>re</strong></p><p></p><p>Well... every class in PF can be fun and powerful.</p><p></p><p>Generally martial/fullBAB classes are really boosted-up so unless you are rly focused on such a build you will rarely be reaching their capability (such as with CoDzilla). Druid is the only class clearly NERFED in PF, if you seek optimazation only and you could care less about flavor dont play one.</p><p></p><p>Spontaneous casters (mainly the Sorcerer and the Oracle[Spontaneous Cleric]) got a HUGE buff with the APG, allowing you to pick an !extra spell known! of the second highest level you can cast instead your favored class bonus HP/skill rank. That said, they tend to be specialized though. Humans and half-elves only pull this trick though.</p><p></p><p>I've only played Alchemists and Oracles in PF so I can only advice you on these:</p><p>If you play an alchemist dip into bombs, at lvl 6 you can make a full-attack with bombs dishing out lotsa damage, plus you hit touch AC. At 10th you get force bombs (BB elemental resistances <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). Also take the preservionist archetype from UM, allowing you to effectively cast Summon Nature's Ally IX as 6th level spell and as standrard action (1d4+1 Tyrannos or Rocs can never be bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) After lvl 6 you take all the extra atk feats (Rapid Shot, TWF etc) but you will probably run out if you NOVA-Bomb every fight. Bombers get a nice boost at 16 with Transformation (you can still make the summons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> if needed in trans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>Oracles can be very diverse on the other hand. Each oracle gets a curse (on the long run the best one is Haunted [more extra spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />]) which has some negative effect but provides bonuses as you level up. If you dont care much about high level power pick either Tongues (might hurt you later when you get Greater Command) or Wasting.</p><p>Oracles also select a mystery, sort of like a domain. A mystery gives you extra spells and a list of class features to pick as you level up. Mysteries kinda specialize you so I'll tell you about those I've played.</p><p>Life --> Best healer in game (ridiculously powerful, get Mass Heal as 8th)</p><p>Heavens --> Perhaps best mystery for offensive caster builds. Plays with Illusions early levels and switchs to Evocation at higher.</p><p>Metal --> Very good if you want to play with a bow. Not great otherwise.</p><p>Fire --> Nice BAM-BOOM early levels. Of course, you suck vs immune fire.</p><p>Time --> Good at 18th+. Moderate up to that level.</p><p>Winds --> Not great spell BUT! you can actually do SOMETHING in an antimagic-field (my DM loved that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />), look the thunderstorm revelation</p><p>Combat --> Probably the best for Melee-based combat. However, Divine Power has been nerfed (A LOT).</p><p></p><p>Paladin is ridiculously OPed in PF. Gunslinger also becomes ridiculously OPed at 6th.</p></blockquote><p></p>
[QUOTE="Varthol, post: 5687066, member: 95517"] [b]re[/b] Well... every class in PF can be fun and powerful. Generally martial/fullBAB classes are really boosted-up so unless you are rly focused on such a build you will rarely be reaching their capability (such as with CoDzilla). Druid is the only class clearly NERFED in PF, if you seek optimazation only and you could care less about flavor dont play one. Spontaneous casters (mainly the Sorcerer and the Oracle[Spontaneous Cleric]) got a HUGE buff with the APG, allowing you to pick an !extra spell known! of the second highest level you can cast instead your favored class bonus HP/skill rank. That said, they tend to be specialized though. Humans and half-elves only pull this trick though. I've only played Alchemists and Oracles in PF so I can only advice you on these: If you play an alchemist dip into bombs, at lvl 6 you can make a full-attack with bombs dishing out lotsa damage, plus you hit touch AC. At 10th you get force bombs (BB elemental resistances :P). Also take the preservionist archetype from UM, allowing you to effectively cast Summon Nature's Ally IX as 6th level spell and as standrard action (1d4+1 Tyrannos or Rocs can never be bad :P) After lvl 6 you take all the extra atk feats (Rapid Shot, TWF etc) but you will probably run out if you NOVA-Bomb every fight. Bombers get a nice boost at 16 with Transformation (you can still make the summons :P if needed in trans :P) Oracles can be very diverse on the other hand. Each oracle gets a curse (on the long run the best one is Haunted [more extra spells :P]) which has some negative effect but provides bonuses as you level up. If you dont care much about high level power pick either Tongues (might hurt you later when you get Greater Command) or Wasting. Oracles also select a mystery, sort of like a domain. A mystery gives you extra spells and a list of class features to pick as you level up. Mysteries kinda specialize you so I'll tell you about those I've played. Life --> Best healer in game (ridiculously powerful, get Mass Heal as 8th) Heavens --> Perhaps best mystery for offensive caster builds. Plays with Illusions early levels and switchs to Evocation at higher. Metal --> Very good if you want to play with a bow. Not great otherwise. Fire --> Nice BAM-BOOM early levels. Of course, you suck vs immune fire. Time --> Good at 18th+. Moderate up to that level. Winds --> Not great spell BUT! you can actually do SOMETHING in an antimagic-field (my DM loved that one :P), look the thunderstorm revelation Combat --> Probably the best for Melee-based combat. However, Divine Power has been nerfed (A LOT). Paladin is ridiculously OPed in PF. Gunslinger also becomes ridiculously OPed at 6th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
Top