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General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
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<blockquote data-quote="Celtavian" data-source="post: 5697753" data-attributes="member: 5834"><p><em>Pathfinder</em> is much better designed. I like DMing it and playing it better than I liked 3.x. I can't even take you seriously. You don't sound like you know what you're talking about at all.</p><p></p><p>What you sound like reading through your post is a power gamer that had some of his options and toys taken away, so he's railing against the replacement game that took them away. Yet there are still plenty of cheesy combos you power gamer types are coming up with. I guess you must have missed those on the <em>Pathfinder</em> boards.</p><p></p><p>Whining about Vow of Poverty when there are so many other options forthe monk now that make it better makes you sound ridiculous. I hated the design of the old <em>Vow of Poverty</em>. It was a Vow with no real drawbacks in a party environment. It was basically a "Here you go. Here's something much better for a monk than he will most likely ever get with magic items." </p><p></p><p>Grapple is still extremely dangerous, especially to spell casters. Adding an extra feat for Combat Maneuvers isn't a big deal when they give you three more feats isn't a huge cost. It takes generally two feats and possibly a pre-req to get combat maneuver feats. A lot of classes get more bonus feats anyhow, which you seem to be discouting and a ton more abilities.</p><p></p><p>The lack of Prcs isn't significant when playing a base class is worthwhile. Prcs were never meant to replace base classes. Yet that is all they did in 3.x. No one played a straight class all the way up when PrCs were available. Now they are an alternative like they always should have been.</p><p></p><p>And once again the idea that a party is a battle royale rather than a team game. The cry of spell casters are at the top. They don't fight. Physical damage dealers crush face and have more options. So what if a prepared high level caster can kill a fighter. The fighter is still a highly effective class that is fun to play that can do way more than they used to be able to do.</p><p></p><p>Totally different game. Sounds to me like you haven't built many effective characters and are still in the 3.x mindset. Glad I'm not. I and my players are doing all kinds of fun things with the <em>Pathfinder</em> system and enjoy it a great deal more than the 3.x system.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5697753, member: 5834"] [i]Pathfinder[/i] is much better designed. I like DMing it and playing it better than I liked 3.x. I can't even take you seriously. You don't sound like you know what you're talking about at all. What you sound like reading through your post is a power gamer that had some of his options and toys taken away, so he's railing against the replacement game that took them away. Yet there are still plenty of cheesy combos you power gamer types are coming up with. I guess you must have missed those on the [i]Pathfinder[/i] boards. Whining about Vow of Poverty when there are so many other options forthe monk now that make it better makes you sound ridiculous. I hated the design of the old [i]Vow of Poverty[/i]. It was a Vow with no real drawbacks in a party environment. It was basically a "Here you go. Here's something much better for a monk than he will most likely ever get with magic items." Grapple is still extremely dangerous, especially to spell casters. Adding an extra feat for Combat Maneuvers isn't a big deal when they give you three more feats isn't a huge cost. It takes generally two feats and possibly a pre-req to get combat maneuver feats. A lot of classes get more bonus feats anyhow, which you seem to be discouting and a ton more abilities. The lack of Prcs isn't significant when playing a base class is worthwhile. Prcs were never meant to replace base classes. Yet that is all they did in 3.x. No one played a straight class all the way up when PrCs were available. Now they are an alternative like they always should have been. And once again the idea that a party is a battle royale rather than a team game. The cry of spell casters are at the top. They don't fight. Physical damage dealers crush face and have more options. So what if a prepared high level caster can kill a fighter. The fighter is still a highly effective class that is fun to play that can do way more than they used to be able to do. Totally different game. Sounds to me like you haven't built many effective characters and are still in the 3.x mindset. Glad I'm not. I and my players are doing all kinds of fun things with the [i]Pathfinder[/i] system and enjoy it a great deal more than the 3.x system. [/QUOTE]
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