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General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
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<blockquote data-quote="SteelDraco" data-source="post: 5698191" data-attributes="member: 359"><p>The only one of those classes I've seen in play is the witch. She's our arcane caster for our current PF game, and roughly seems as effective as a wizard in most things. She has been able to fly for a while with a class ability, which is very nice for a caster type. She's a blaster and occasional buffer, mostly buffing with hexes - there's one that lets an ally roll twice for any d20 roll that's very handy in a pinch. Keep in mind that we're a moderately casual table that doesn't powergame too much. I'm usually the biggest powergamer, and I'm playing an arcane archer. </p><p></p><p>I'm looking forward to trying a magus, inquisitor, and alchemist - they all seem like useful and flavorful classes to me. Action economy seems like the great strength of a summoner. Inquisitors can make good mobile tank types, as near as I can tell. Alchemists just seem fun to play. </p><p></p><p>I don't like the cavalier. I jettisoned it and added a homebrew commander class that functions as a tactical leader-type. The rest of the cavalier stuff is rolled into archetypes and feats.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 5698191, member: 359"] The only one of those classes I've seen in play is the witch. She's our arcane caster for our current PF game, and roughly seems as effective as a wizard in most things. She has been able to fly for a while with a class ability, which is very nice for a caster type. She's a blaster and occasional buffer, mostly buffing with hexes - there's one that lets an ally roll twice for any d20 roll that's very handy in a pinch. Keep in mind that we're a moderately casual table that doesn't powergame too much. I'm usually the biggest powergamer, and I'm playing an arcane archer. I'm looking forward to trying a magus, inquisitor, and alchemist - they all seem like useful and flavorful classes to me. Action economy seems like the great strength of a summoner. Inquisitors can make good mobile tank types, as near as I can tell. Alchemists just seem fun to play. I don't like the cavalier. I jettisoned it and added a homebrew commander class that functions as a tactical leader-type. The rest of the cavalier stuff is rolled into archetypes and feats. [/QUOTE]
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Tier list for PF classes, or summary of each?
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