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General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
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<blockquote data-quote="Mad Hamish" data-source="post: 5698870" data-attributes="member: 25321"><p>You've got a bit of versatile in design or versatile in play.</p><p>as an example a fighter can be designed to do different things but once you've picked ability scores & feats it can be tough to change options.</p><p></p><p>A cleric can pick a new set of spells overnight but no class can change their skills and if you've specialized as a wizard you've restricted your options for large changes (if you picked summoning as your main school with enchantment and divination as the opposition schools then you aren't going to do great reworking to use a lot of mind affecting spells and divination)</p><p></p><p></p><p></p><p>There's rules for low obstacles and cover and how it applies.</p><p>If the logs are big enough they could provide cover as low cover to enemies but if you're larger than them they might not be big enough to give you cover or if you're ranged you could be far enough back that they won't give you cover or concealment.</p><p></p><p></p><p></p><p></p><p>I'd see your best options as a spellcasting class because they have more chance to cover a lack of items.</p><p>For a full caster either Cleric or druid (praying for spells so can change them every day exactly as required) or sorceror or oracle (known spells always learnt)</p><p>Summoner is probably also an option</p><p></p><p>if you're looking at a weapon using combat character you probably need to look at getting spells or other abilities to compensate </p><p></p><p>inquisator, magus give you a fair amount of options with spells </p><p>paladin lets you choose to bind to your weapon so you can give it magic abilities and you also have spells that can partially compensate for lack of equipment</p><p></p><p>and a bard can be very useful for the party providing buffs which again helps to compensate lack of items.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5698870, member: 25321"] You've got a bit of versatile in design or versatile in play. as an example a fighter can be designed to do different things but once you've picked ability scores & feats it can be tough to change options. A cleric can pick a new set of spells overnight but no class can change their skills and if you've specialized as a wizard you've restricted your options for large changes (if you picked summoning as your main school with enchantment and divination as the opposition schools then you aren't going to do great reworking to use a lot of mind affecting spells and divination) There's rules for low obstacles and cover and how it applies. If the logs are big enough they could provide cover as low cover to enemies but if you're larger than them they might not be big enough to give you cover or if you're ranged you could be far enough back that they won't give you cover or concealment. I'd see your best options as a spellcasting class because they have more chance to cover a lack of items. For a full caster either Cleric or druid (praying for spells so can change them every day exactly as required) or sorceror or oracle (known spells always learnt) Summoner is probably also an option if you're looking at a weapon using combat character you probably need to look at getting spells or other abilities to compensate inquisator, magus give you a fair amount of options with spells paladin lets you choose to bind to your weapon so you can give it magic abilities and you also have spells that can partially compensate for lack of equipment and a bard can be very useful for the party providing buffs which again helps to compensate lack of items. [/QUOTE]
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Tier list for PF classes, or summary of each?
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