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*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
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<blockquote data-quote="Celtavian" data-source="post: 5702477" data-attributes="member: 5834"><p>Summoner seems tough on paper. Not so tough as you get into the upper levels. He's pretty tough at lower levels. That eidolon is a beast. But once you start running into things like outsiders with access to word spells, powerful AoE and melee damage dealers like dragons or giants, the eidolon gets wasted. The summons are nice, but as inconsistent and situational as ever. But if you don't play past lvl 12 or so much, summoner can be pretty tough.</p><p></p><p></p><p></p><p>Inquisitor is a beast of a class. The stacking bonuses for damage are insane. You must not have read my above post, but I'm averaging 60 points of damage a hit at lvl 12 not fully buffed with a greatsword.</p><p></p><p>I can do lots of little nifty things like <em>invisibilty purge</em>, restore my own ability damage, heal myself, and self-buff against mind control. I have Stalwart which lets me shrug off many of the most dangerous attacks. And judgements are versatile. You can go from boosting your hit and damage to boosting your saves and AC as needed.</p><p></p><p>A bit of a mad class, so need to focus on dex, con, wis or str, con, wisdom. Basically melee or ranged. You can't gimp intelligence either. You need Knowledge skills to take advantage of Bane.</p><p></p><p><em>Cavalier looks like a weakened version of the 3.5 Knight, if anything. Has anybody got any experience with the APG classes?</em></p><p></p><p>No experience with cavalier. Done some sick mathematical calculations for damage with a lance while charging. But haven't tried one yet.</p><p></p><p></p><p></p><p>Magus seems pretty tough. They seem pretty focused around one spell: <em>shocking grasp</em>. Not sure another spell would work for them. But the Kensai Magus does good damage even without the spell. At 2nd level, the magus did a 50 point crit. It was pretty devastating. The weapon abilities he can add with the arcane pool are pretty nasty. The magus in our group is already able to add keen to his katana giving him a 15-20 crit range at level 5.</p><p></p><p> </p><p></p><p>I used a hex that causes a melee attacks to do half damage to the attacker to great effect on a two-weapon fighter. I also used the hex that gives a + half-level bonus on skill checks, saves, and attack rolls and a equal negative to other two to great effect. I had the witch give the character a half-level bonus on skills and a half-level negative on saves and attack rolls. It was pretty devastating.</p><p></p><p>Their spell list is fairly good.</p><p></p><p>Just can't get past the familiar having all their spells and if it dies, they basically lose their spell book. That's not a fun thing to worry about as a DM.</p><p></p><p>Haven't found too many classes that aren't fun and effective in <em>Pathfinder</em>. The rogue is the only class I've seen that is easily made useless. It also has really boring archetypes that don't provide much bang forthe buck and fairly useless powers.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5702477, member: 5834"] Summoner seems tough on paper. Not so tough as you get into the upper levels. He's pretty tough at lower levels. That eidolon is a beast. But once you start running into things like outsiders with access to word spells, powerful AoE and melee damage dealers like dragons or giants, the eidolon gets wasted. The summons are nice, but as inconsistent and situational as ever. But if you don't play past lvl 12 or so much, summoner can be pretty tough. Inquisitor is a beast of a class. The stacking bonuses for damage are insane. You must not have read my above post, but I'm averaging 60 points of damage a hit at lvl 12 not fully buffed with a greatsword. I can do lots of little nifty things like [i]invisibilty purge[/i], restore my own ability damage, heal myself, and self-buff against mind control. I have Stalwart which lets me shrug off many of the most dangerous attacks. And judgements are versatile. You can go from boosting your hit and damage to boosting your saves and AC as needed. A bit of a mad class, so need to focus on dex, con, wis or str, con, wisdom. Basically melee or ranged. You can't gimp intelligence either. You need Knowledge skills to take advantage of Bane. [i]Cavalier looks like a weakened version of the 3.5 Knight, if anything. Has anybody got any experience with the APG classes?[/i] No experience with cavalier. Done some sick mathematical calculations for damage with a lance while charging. But haven't tried one yet. Magus seems pretty tough. They seem pretty focused around one spell: [i]shocking grasp[/i]. Not sure another spell would work for them. But the Kensai Magus does good damage even without the spell. At 2nd level, the magus did a 50 point crit. It was pretty devastating. The weapon abilities he can add with the arcane pool are pretty nasty. The magus in our group is already able to add keen to his katana giving him a 15-20 crit range at level 5. I used a hex that causes a melee attacks to do half damage to the attacker to great effect on a two-weapon fighter. I also used the hex that gives a + half-level bonus on skill checks, saves, and attack rolls and a equal negative to other two to great effect. I had the witch give the character a half-level bonus on skills and a half-level negative on saves and attack rolls. It was pretty devastating. Their spell list is fairly good. Just can't get past the familiar having all their spells and if it dies, they basically lose their spell book. That's not a fun thing to worry about as a DM. Haven't found too many classes that aren't fun and effective in [i]Pathfinder[/i]. The rogue is the only class I've seen that is easily made useless. It also has really boring archetypes that don't provide much bang forthe buck and fairly useless powers. [/QUOTE]
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