Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="enrious" data-source="post: 5705923" data-attributes="member: 2126"><p>I think categorizing people who look at the numbers as being unfamiliar with gaming history to be dangerously short-sighted.</p><p></p><p>Sure, there are likely to be some who have only started playing with 3.x. But I would caution ascribing the majority of such players to that category. </p><p></p><p>It's as dangerous a position as saying that the people who think that looking at the numbers are johnny-come-lately people who got their start larping in the park and scaring all the neighbors with bad hair and the smell of cloves.</p><p></p><p>Both are equally inane.</p><p></p><p>Also, I hasten to add, are arguments that say that powergamers are the minority of the gaming populace or that larping interferes with math skills.</p><p></p><p>Empirical data showing your gaming statistics argument or it didn't happen.</p><p></p><p></p><p></p><p>In any event, there's a reason why tier discussions have combat as a major (if not *the*) component.</p><p></p><p>A large part of D&D is about combat.</p><p></p><p>And the combat discussions tend to revolve around the numbers, because the numbers are empirical. </p><p></p><p>Let me give you a demonstration.</p><p></p><p>Everyone, please rank the classes by tier, in terms of role-playing potential.</p><p></p><p>I rest my case.</p><p></p><p></p><p></p><p>Hey, let's face it - D&D has always had combat as a major (if not *the*) component to the game - one could argue that as time progressed role-playing become more prominent than in the beginning (which I think is a good thing). </p><p></p><p>You can define the tier system to be utility over combat capability - hey, that's your right and if you make it clear at the outset that it's your expectation, then I'm all for it. I think part of the problem is someone says "tier" and a lot of people think "combat tier" while others think "utility tier" and then they start arguing definitions instead of realizing they have two different arguments. Heck, throw in some more "x tier" discussions too (such as "self-sufficient tier") and IMO, you make for a more productive discussion.</p><p></p><p>Y'know, any class can thrive in any campaign. The factors that go into it are the same - rules, GM, player, luck.</p><p></p><p>The question is to what degree much one of those factors compensate for another.</p><p></p><p>I started out a long time ago and I rarely let the rules get in the way of the story (note: I didn't say *my* story) - but I'd be lying if I told you the rules never got in the way of that story and often an area of rules-weakness are the classes.</p><p></p><p>I noticed this the most with a recent Kingmaker campaign - the encounters are built according to the RAW and they expect characters to have certain combat requisites. </p><p></p><p>That's not a subjective opinion, that's part of the core of the rules set, and yes, combat numbers are something that are very important. (I again suggest people who are so bad at math that they have to role-play* drop $5 on a copy of the Trailblazer PDF to understand the fundamentals of the mechanics - and why it's important to know them.)</p><p></p><p>*It should also be noted that people who are good at math are out role-played by a pet rock, which is why they do the math.**</p><p></p><p>**Obviously failed attempts to insert levity. </p><p></p><p>Look, the main thing is that, IMO, you shouldn't ignore the basic math issues any more than you should ignore the role-playing - they are part and parcel for the game. At the end of the day, the most important thing is that you spend some time with people you enjoy spending time with, while doing something you enjoy. And the same for the other people.</p><p></p><p>tl;dr - The more tiers, the fewer tears.</p></blockquote><p></p>
[QUOTE="enrious, post: 5705923, member: 2126"] I think categorizing people who look at the numbers as being unfamiliar with gaming history to be dangerously short-sighted. Sure, there are likely to be some who have only started playing with 3.x. But I would caution ascribing the majority of such players to that category. It's as dangerous a position as saying that the people who think that looking at the numbers are johnny-come-lately people who got their start larping in the park and scaring all the neighbors with bad hair and the smell of cloves. Both are equally inane. Also, I hasten to add, are arguments that say that powergamers are the minority of the gaming populace or that larping interferes with math skills. Empirical data showing your gaming statistics argument or it didn't happen. In any event, there's a reason why tier discussions have combat as a major (if not *the*) component. A large part of D&D is about combat. And the combat discussions tend to revolve around the numbers, because the numbers are empirical. Let me give you a demonstration. Everyone, please rank the classes by tier, in terms of role-playing potential. I rest my case. Hey, let's face it - D&D has always had combat as a major (if not *the*) component to the game - one could argue that as time progressed role-playing become more prominent than in the beginning (which I think is a good thing). You can define the tier system to be utility over combat capability - hey, that's your right and if you make it clear at the outset that it's your expectation, then I'm all for it. I think part of the problem is someone says "tier" and a lot of people think "combat tier" while others think "utility tier" and then they start arguing definitions instead of realizing they have two different arguments. Heck, throw in some more "x tier" discussions too (such as "self-sufficient tier") and IMO, you make for a more productive discussion. Y'know, any class can thrive in any campaign. The factors that go into it are the same - rules, GM, player, luck. The question is to what degree much one of those factors compensate for another. I started out a long time ago and I rarely let the rules get in the way of the story (note: I didn't say *my* story) - but I'd be lying if I told you the rules never got in the way of that story and often an area of rules-weakness are the classes. I noticed this the most with a recent Kingmaker campaign - the encounters are built according to the RAW and they expect characters to have certain combat requisites. That's not a subjective opinion, that's part of the core of the rules set, and yes, combat numbers are something that are very important. (I again suggest people who are so bad at math that they have to role-play* drop $5 on a copy of the Trailblazer PDF to understand the fundamentals of the mechanics - and why it's important to know them.) *It should also be noted that people who are good at math are out role-played by a pet rock, which is why they do the math.** **Obviously failed attempts to insert levity. Look, the main thing is that, IMO, you shouldn't ignore the basic math issues any more than you should ignore the role-playing - they are part and parcel for the game. At the end of the day, the most important thing is that you spend some time with people you enjoy spending time with, while doing something you enjoy. And the same for the other people. tl;dr - The more tiers, the fewer tears. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
Top