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General Tabletop Discussion
*Pathfinder & Starfinder
Tier list for PF classes, or summary of each?
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<blockquote data-quote="MortonStromgal" data-source="post: 5706320" data-attributes="member: 76231"><p>Thats not what I was saying at all. I was saying "those who give a bad name to the tier system" are usually people who started with 3e. That would be those who look at T1 as being the most powerful in combat, they aren't really groking the numbers at all because T1 is not about combat power. Even the wizard "god" builds are focus on summoning and controlling the battlefield not blasting with the most damage.</p><p></p><p>[edit] Its also not their fault, because 3.0 introduced choice into character creation more than where to put that attribute you just rolled. 2e had this as well but it wasnt built into the core it was in skills & power and other optional books. 3.0 also included many options that were not equal (toughness, dodge, etc) so picking them was bad/wrong depending on your build. In 1e all we had to worry about was 6 attributes and placing them in the best place for the class and sometimes some spells or skills). 3e added feats and more granularity to the bonus structure as a whole. All these options make someone who knows the rules and someone who doesn't on polar opposite ends of the combat power scale, thus making someone who played a "useless" character see his/her friend slay everything think about how to gain more combat power.</p><p></p><p></p><p></p><p>Fine</p><p></p><p>T1 - Rogue, Fighter</p><p></p><p>T2 - Cleric, Wizard, Sorcerer</p><p></p><p>T3 - Paladin, Monk, Ranger, Barbarian, Druid</p></blockquote><p></p>
[QUOTE="MortonStromgal, post: 5706320, member: 76231"] Thats not what I was saying at all. I was saying "those who give a bad name to the tier system" are usually people who started with 3e. That would be those who look at T1 as being the most powerful in combat, they aren't really groking the numbers at all because T1 is not about combat power. Even the wizard "god" builds are focus on summoning and controlling the battlefield not blasting with the most damage. [edit] Its also not their fault, because 3.0 introduced choice into character creation more than where to put that attribute you just rolled. 2e had this as well but it wasnt built into the core it was in skills & power and other optional books. 3.0 also included many options that were not equal (toughness, dodge, etc) so picking them was bad/wrong depending on your build. In 1e all we had to worry about was 6 attributes and placing them in the best place for the class and sometimes some spells or skills). 3e added feats and more granularity to the bonus structure as a whole. All these options make someone who knows the rules and someone who doesn't on polar opposite ends of the combat power scale, thus making someone who played a "useless" character see his/her friend slay everything think about how to gain more combat power. Fine T1 - Rogue, Fighter T2 - Cleric, Wizard, Sorcerer T3 - Paladin, Monk, Ranger, Barbarian, Druid [/QUOTE]
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