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Tiered Barbarian
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<blockquote data-quote="wolff96" data-source="post: 3612326" data-attributes="member: 342"><p>Unstoppable is way, way over the top. I can't see any Barbarian *not* taking it. You've just given them unlimited use of the "Pounce" ability. </p><p></p><p>What's more, it requires the ability that means they never take AoO's for movement.</p><p></p><p>The scary thing is that the way the pre-reqs are written, this barbarian can pounce by level 5. Unless things are always more than 40 feet away, he will NEVER miss out on a full attack. </p><p></p><p>There's a reason Dire Charge (which essentially does the same thing, but only on a charge) is an epic feat. That's way too powerful of an ability for such a low-level character... especially if you start cheesing it out with Scout or other movement-based classes.</p><p></p><p>--------------</p><p></p><p>Most of the other abilities don't look too bad, though I'm kind of curious about Furious Blow. It states that the ability is useable once per day... then later states that you can't use it more than once per round. And it's a full-round action, which would seem to prevent using it more than once per round anyway.</p><p></p><p>Finally, the whole "decide to use it AFTER you hit" is a bit generous. IDHMBIFM, but I can't come up with any other ability that's triggered after you know your attack is a success. Most of them require that you decide to use it and the use is lost if you miss.</p></blockquote><p></p>
[QUOTE="wolff96, post: 3612326, member: 342"] Unstoppable is way, way over the top. I can't see any Barbarian *not* taking it. You've just given them unlimited use of the "Pounce" ability. What's more, it requires the ability that means they never take AoO's for movement. The scary thing is that the way the pre-reqs are written, this barbarian can pounce by level 5. Unless things are always more than 40 feet away, he will NEVER miss out on a full attack. There's a reason Dire Charge (which essentially does the same thing, but only on a charge) is an epic feat. That's way too powerful of an ability for such a low-level character... especially if you start cheesing it out with Scout or other movement-based classes. -------------- Most of the other abilities don't look too bad, though I'm kind of curious about Furious Blow. It states that the ability is useable once per day... then later states that you can't use it more than once per round. And it's a full-round action, which would seem to prevent using it more than once per round anyway. Finally, the whole "decide to use it AFTER you hit" is a bit generous. IDHMBIFM, but I can't come up with any other ability that's triggered after you know your attack is a success. Most of them require that you decide to use it and the use is lost if you miss. [/QUOTE]
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