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[+] Tiered damage resistance
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<blockquote data-quote="DEFCON 1" data-source="post: 7354880" data-attributes="member: 7006"><p>Oh absolutely. But I think my point is that the game insinuates (based upon rarity, based upon which monster hoards might have them and thus what level you are when you come upon them, and in what you are trying to figure out... based upon potential price) that the bonus points from magic armor and weapons is <em>more important</em> than bonuses elsewhere. Which I just don't happen to see as being true. A +2 bonus is a +2 bonus.</p><p></p><p>+2 magic armor gives you 2 points of AC bonus and it's "always on". <em>Shield of Faith</em> also gives you 2 points of AC bonus but it only lasts 10 minutes and has Concentration. And yet the former is considered "very rare" and theoretically won't start showing up until CR5-CR10 treasure hoards (and only then its a 1 in 50 chance to even get a roll on the Table H chart, and then 1 in whatever for the armor to show up)... whereas the latter you can get at 1st level.</p><p></p><p>Are those 2 points of AC bonus from the armor because it is "always on" really so much better than the 2 points from <em>Shield of Faith</em> that it deserves to be held back from people until they are in their teens in level? I don't think so <em>at all</em>. And that's why I think using Plus bonuses to magic armor and magic weapons are pretty crappy ways of making them seem important. Because their importance comes from things that are <em>incredibly replaceable.</em> </p><p></p><p>Great... I've reached 12th level and my "reward" is finding a +2 magic weapon... the same exact +2 bonus I received upon reaching 4th/8th level and having taken a pair of +2s to my primary attack stat. Sure, they all stack together which is nice... but to me it makes no sense that the game tries to make the magic weapon such a "reward" and a bigger deal than the bonuses that came from bumping up my primary attack stat. Because it's not. The reward is exactly the same. And thus in my opinion the baseline Plus magic weapon in no way deserves the praise we always seem to heap upon it.</p><p></p><p>***</p><p></p><p>But that's neither here nor there for your purposes and is an argument for a different day. Suffice it to say, though, I do think tiering resistances can work fine and not cause any issues for you. For me personally like I said, I'd change it from a magical Plus system to a magical material used system just because it is more evocative for me to use the narrative descriptors. But either way will work.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7354880, member: 7006"] Oh absolutely. But I think my point is that the game insinuates (based upon rarity, based upon which monster hoards might have them and thus what level you are when you come upon them, and in what you are trying to figure out... based upon potential price) that the bonus points from magic armor and weapons is [I]more important[/I] than bonuses elsewhere. Which I just don't happen to see as being true. A +2 bonus is a +2 bonus. +2 magic armor gives you 2 points of AC bonus and it's "always on". [I]Shield of Faith[/I] also gives you 2 points of AC bonus but it only lasts 10 minutes and has Concentration. And yet the former is considered "very rare" and theoretically won't start showing up until CR5-CR10 treasure hoards (and only then its a 1 in 50 chance to even get a roll on the Table H chart, and then 1 in whatever for the armor to show up)... whereas the latter you can get at 1st level. Are those 2 points of AC bonus from the armor because it is "always on" really so much better than the 2 points from [I]Shield of Faith[/I] that it deserves to be held back from people until they are in their teens in level? I don't think so [I]at all[/I]. And that's why I think using Plus bonuses to magic armor and magic weapons are pretty crappy ways of making them seem important. Because their importance comes from things that are [I]incredibly replaceable.[/I] Great... I've reached 12th level and my "reward" is finding a +2 magic weapon... the same exact +2 bonus I received upon reaching 4th/8th level and having taken a pair of +2s to my primary attack stat. Sure, they all stack together which is nice... but to me it makes no sense that the game tries to make the magic weapon such a "reward" and a bigger deal than the bonuses that came from bumping up my primary attack stat. Because it's not. The reward is exactly the same. And thus in my opinion the baseline Plus magic weapon in no way deserves the praise we always seem to heap upon it. *** But that's neither here nor there for your purposes and is an argument for a different day. Suffice it to say, though, I do think tiering resistances can work fine and not cause any issues for you. For me personally like I said, I'd change it from a magical Plus system to a magical material used system just because it is more evocative for me to use the narrative descriptors. But either way will work. [/QUOTE]
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