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[+] Tiered damage resistance
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<blockquote data-quote="CapnZapp" data-source="post: 7355060" data-attributes="member: 12731"><p><u>Adding the equivalent paragraph on spells:</u></p><p></p><p>Any spell that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage automatically counts as +2 if the spell is cast in a fourth level slot or higher, and as +3 if the spell is cast in a sixth level slot or higher. </p><p></p><p>Examples: </p><p>* Holy Weapon is a 5th level spell. It counts as a +2 weapon. Its description does not mention any overcasting, but that does not stop you from casting it in a 6th level slot to make it count as a +3 weapon. </p><p>* Elemental Weapon can be cast using a 3rd, 5th and 7th level slot and counts as +1, +2 and +3, respectively. It can also be cast using a 4th or 6th level slot - this affects the DR but not the attack bonus and bonus damage.</p><p>* Shillelagh is a cantrip and so can't be upgrade to overcome paragon or epic resistance (unless the DM makes a houserule to let it scale with character level)</p><p>* Plenty of spells doesn't make the weapon magical. This remains true no matter what slot level is used. For some of these spells, it doesn't matter, since all damage is energy and thus DR does not apply.</p><p></p><p></p><p><u>The total rules addition becomes:</u> </p><p></p><p>Any class feature that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage are automatically upgraded one step (to +2, then to +3) for every five character levels above the level where the ability is first attainable.</p><p></p><p><em>Example: The pact blade of the Blade Pact Warlock counts as magical at level 3. It thus counts as a +2 blade (for purposes of overcoming DR) at character level 8 and as a +3 blade at character level 13.</em></p><p></p><p>Any spell that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage automatically counts as +2 if the spell is cast in a fourth level slot or higher, and as +3 if the spell is cast in a sixth level slot or higher.</p><p></p><p><em>Example: The weapon targeted by the Elemental Weapon spell counts as a +2 weapon (for purposes of overcoming DR) when cast using a 4th or 5th level slot, and as a +3 weapon when cast using a 6th or higher level slot.</em></p><p></p><p>Additionally, the new spell <em>Magic Fang</em> is added to the spell list of Rangers and Druids. It works exactly like <em>Magic Weapon</em> in every respect, including the inability to enchant already enchanted targets, except it targets a creature with natural weapons or unarmed strikes. <em>(Touch your bear animal companion to enchant its Bite and Claw attacks)</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7355060, member: 12731"] [U]Adding the equivalent paragraph on spells:[/U] Any spell that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage automatically counts as +2 if the spell is cast in a fourth level slot or higher, and as +3 if the spell is cast in a sixth level slot or higher. Examples: * Holy Weapon is a 5th level spell. It counts as a +2 weapon. Its description does not mention any overcasting, but that does not stop you from casting it in a 6th level slot to make it count as a +3 weapon. * Elemental Weapon can be cast using a 3rd, 5th and 7th level slot and counts as +1, +2 and +3, respectively. It can also be cast using a 4th or 6th level slot - this affects the DR but not the attack bonus and bonus damage. * Shillelagh is a cantrip and so can't be upgrade to overcome paragon or epic resistance (unless the DM makes a houserule to let it scale with character level) * Plenty of spells doesn't make the weapon magical. This remains true no matter what slot level is used. For some of these spells, it doesn't matter, since all damage is energy and thus DR does not apply. [U]The total rules addition becomes:[/U] Any class feature that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage are automatically upgraded one step (to +2, then to +3) for every five character levels above the level where the ability is first attainable. [I]Example: The pact blade of the Blade Pact Warlock counts as magical at level 3. It thus counts as a +2 blade (for purposes of overcoming DR) at character level 8 and as a +3 blade at character level 13.[/I] Any spell that makes attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage automatically counts as +2 if the spell is cast in a fourth level slot or higher, and as +3 if the spell is cast in a sixth level slot or higher. [I]Example: The weapon targeted by the Elemental Weapon spell counts as a +2 weapon (for purposes of overcoming DR) when cast using a 4th or 5th level slot, and as a +3 weapon when cast using a 6th or higher level slot.[/I] Additionally, the new spell [I]Magic Fang[/I] is added to the spell list of Rangers and Druids. It works exactly like [I]Magic Weapon[/I] in every respect, including the inability to enchant already enchanted targets, except it targets a creature with natural weapons or unarmed strikes. [I](Touch your bear animal companion to enchant its Bite and Claw attacks)[/I] [/QUOTE]
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