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Tiers as Treasure
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<blockquote data-quote="I'm A Banana" data-source="post: 5869800" data-attributes="member: 2067"><p>It's sort of like: "Can I choose not to gain a level? Can I throw away my magic items?"</p><p></p><p>It would seem a bit of a conflict to keep folks at different tiers. If you're Zero Tier and all your friends are Heroic Tier (or Epic Tier, or whatever), they're going to be clearly and obviously stronger than you. So this lies more at the campaign-level kind of decision. It's pretty obviously unbalanced to have a god in a party of rat-killers, or a rat-killer in a party of gods. </p><p></p><p>So while I don't think anyone would or should STOP you, it's probably not the greatest idea, from a party-balance standpoint (generations of fighters-who-hit-things alongside wizards-who-terraform-reality have shown that this kind of dichotomy really rubs some folks wrong). Of course, you're probably broadly compatible with each other, if the math is flat enough -- a high-Heroic tier and a low-Champion tier character are different classes of characters, but their numbers aren't TOO far apart. Heck, if you LIKE linear warriors/quadratic wizards, maybe your wizards can become immortal lich-kings in the Epic tier, but your fighters are limited to Heroic tier, and if they want to get stronger, they'll need to multiclass. I don't like that idea as a baseline, but it is something this option would enable -- some folks could conceivably get a Tier while others did not. Unbalanced, but if balance isn't a big concern for you, sure, why not?</p><p></p><p></p><p></p><p>Sounds like it should work for you then! Within a tier, you get more things to do and fight tougher foes as you level up, and when the DM gives you a new tier, you fight EVEN TOUGHER foes, and continue to get new things to do and tougher foes to fight. </p><p></p><p>It's not automatic, but that's sort of the point -- you can always make it automatic for your games (max out a tier, move on to the next), but someone who never wants to bother with the other tiers doesn't need to. And D&D can still broadly assume the transition happens at some point, statting out monsters and assigning spells based on where they sit in the tier structure. Granting wishes and fighting the Terrasque sounds Epic, but a Fireball and killing Gnolls sounds merely Heroic (and possibly even Zero), and long-distance Teleporting and fighting most Demons sounds more in line with Champion (for example; not suggesting that they have to be that).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5869800, member: 2067"] It's sort of like: "Can I choose not to gain a level? Can I throw away my magic items?" It would seem a bit of a conflict to keep folks at different tiers. If you're Zero Tier and all your friends are Heroic Tier (or Epic Tier, or whatever), they're going to be clearly and obviously stronger than you. So this lies more at the campaign-level kind of decision. It's pretty obviously unbalanced to have a god in a party of rat-killers, or a rat-killer in a party of gods. So while I don't think anyone would or should STOP you, it's probably not the greatest idea, from a party-balance standpoint (generations of fighters-who-hit-things alongside wizards-who-terraform-reality have shown that this kind of dichotomy really rubs some folks wrong). Of course, you're probably broadly compatible with each other, if the math is flat enough -- a high-Heroic tier and a low-Champion tier character are different classes of characters, but their numbers aren't TOO far apart. Heck, if you LIKE linear warriors/quadratic wizards, maybe your wizards can become immortal lich-kings in the Epic tier, but your fighters are limited to Heroic tier, and if they want to get stronger, they'll need to multiclass. I don't like that idea as a baseline, but it is something this option would enable -- some folks could conceivably get a Tier while others did not. Unbalanced, but if balance isn't a big concern for you, sure, why not? Sounds like it should work for you then! Within a tier, you get more things to do and fight tougher foes as you level up, and when the DM gives you a new tier, you fight EVEN TOUGHER foes, and continue to get new things to do and tougher foes to fight. It's not automatic, but that's sort of the point -- you can always make it automatic for your games (max out a tier, move on to the next), but someone who never wants to bother with the other tiers doesn't need to. And D&D can still broadly assume the transition happens at some point, statting out monsters and assigning spells based on where they sit in the tier structure. Granting wishes and fighting the Terrasque sounds Epic, but a Fireball and killing Gnolls sounds merely Heroic (and possibly even Zero), and long-distance Teleporting and fighting most Demons sounds more in line with Champion (for example; not suggesting that they have to be that). [/QUOTE]
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