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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tiers as Treasure
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5870196" data-attributes="member: 20805"><p>Johnny3D3D, I think the idea of tiers as treasure is the opposite of the choice you posit.</p><p></p><p> Instead its, you are heroic tier and have reached the point where vertical advancement is over, you have to broaden your character.... then when the GM awards the next tier it becomes 'hey, you can vertically advance again, or continue to broaden your character.'</p><p></p><p>If each tier came with a built in vertical increase to start with the choice in each tier becomes to either specialize or generalize.. with both being viable due to the math being restricted into a subset of levels. You no longer have the generalist lose ground against the specialist over 20 or 30 levels... instead you are, at worst, 5 levels behind.</p><p> This still makes the specialist feel special, but playing a Bard no longer is full suckage.</p><p></p><p></p><p>Expanding this some, monsters could be classified by Tiers instead of levels.. not saying that you would never encounter an epic threat as a hero, but they would be scaled appropriately for the tier based math. Ganging up as a Hero to take on a Champion threat would be something the group would plan for and approach with caution. Having an Epic threat show up would be a critical indicator that the heroes should run away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This style also fits into the 'plug in options' idea of 5e. The entire setting could be dialed to any of these tiers and creating a completely different feel. Athas could be written as Heroic, Greyhawk as Champion, etc..</p><p></p><p></p><p>Also I agree with Frostmarrow, having just watched 'Wrath of the Titans' you see a 'demi-god' doing things that a 'normal' human just cannot {blocking a Chimera's fire blast with a flimsy wooden picnic table}. Having scaling effects would be a good way to limit the spell lists/options while still having Epic feeling to the higher level adventures {preferably not just a 'deals +1W'... something cool!}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5870196, member: 20805"] Johnny3D3D, I think the idea of tiers as treasure is the opposite of the choice you posit. Instead its, you are heroic tier and have reached the point where vertical advancement is over, you have to broaden your character.... then when the GM awards the next tier it becomes 'hey, you can vertically advance again, or continue to broaden your character.' If each tier came with a built in vertical increase to start with the choice in each tier becomes to either specialize or generalize.. with both being viable due to the math being restricted into a subset of levels. You no longer have the generalist lose ground against the specialist over 20 or 30 levels... instead you are, at worst, 5 levels behind. This still makes the specialist feel special, but playing a Bard no longer is full suckage. Expanding this some, monsters could be classified by Tiers instead of levels.. not saying that you would never encounter an epic threat as a hero, but they would be scaled appropriately for the tier based math. Ganging up as a Hero to take on a Champion threat would be something the group would plan for and approach with caution. Having an Epic threat show up would be a critical indicator that the heroes should run away :) This style also fits into the 'plug in options' idea of 5e. The entire setting could be dialed to any of these tiers and creating a completely different feel. Athas could be written as Heroic, Greyhawk as Champion, etc.. Also I agree with Frostmarrow, having just watched 'Wrath of the Titans' you see a 'demi-god' doing things that a 'normal' human just cannot {blocking a Chimera's fire blast with a flimsy wooden picnic table}. Having scaling effects would be a good way to limit the spell lists/options while still having Epic feeling to the higher level adventures {preferably not just a 'deals +1W'... something cool!} [/QUOTE]
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