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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tiers as Treasure
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5870658" data-attributes="member: 20805"><p>I don't think the tiers as treasure idea means that the only way for a PC to 'own' a keep is to be granted Champion tier, however I could see the keep in Champion tier being more than fluff and have an effect on the PCs power/influence.</p><p></p><p> For 3x I had developed a skill and feats variant paladin that bled over into the Cleric class. One of the things I came up with was a feat tree that the character invested in roadside alters, village prayer huts, and eventually temples. These locations added to the clerics influence, directly in the case of spell power, and tied them to the land in some way. </p><p> This also had an interesting side effect that, when chasing down a divine caster BBEG, you would want to go consecrate their unholy locations in order to leech their power. Of course, they could do the same to you.</p><p></p><p> In the 'heroic' tier, someone trashing your roadside alter simply meant you had to build a new one.. or perhaps you had more than you 'needed' for your level. When you got a temple it would be similar to 'champion' tier in which a location becomes more central to the campaign story.</p><p></p><p> All that to say, I have no problem with the idea of a Heroic PC taking up a keep or settling an arcane university.. but think that the Champion tier would have mechanics that leverage these 'fluff' items into a more integral part of the character.... which coincidentally would be an increase in complexity of the game.</p><p></p><p></p><p> Another thought struck me about the OP... with this system you could more readily show the seasoned warrior adventuring with the fresh faced farm kid. The seasoned warrior will have more breadth, but still not be so mathematically superior to the farm kid.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5870658, member: 20805"] I don't think the tiers as treasure idea means that the only way for a PC to 'own' a keep is to be granted Champion tier, however I could see the keep in Champion tier being more than fluff and have an effect on the PCs power/influence. For 3x I had developed a skill and feats variant paladin that bled over into the Cleric class. One of the things I came up with was a feat tree that the character invested in roadside alters, village prayer huts, and eventually temples. These locations added to the clerics influence, directly in the case of spell power, and tied them to the land in some way. This also had an interesting side effect that, when chasing down a divine caster BBEG, you would want to go consecrate their unholy locations in order to leech their power. Of course, they could do the same to you. In the 'heroic' tier, someone trashing your roadside alter simply meant you had to build a new one.. or perhaps you had more than you 'needed' for your level. When you got a temple it would be similar to 'champion' tier in which a location becomes more central to the campaign story. All that to say, I have no problem with the idea of a Heroic PC taking up a keep or settling an arcane university.. but think that the Champion tier would have mechanics that leverage these 'fluff' items into a more integral part of the character.... which coincidentally would be an increase in complexity of the game. Another thought struck me about the OP... with this system you could more readily show the seasoned warrior adventuring with the fresh faced farm kid. The seasoned warrior will have more breadth, but still not be so mathematically superior to the farm kid. [/QUOTE]
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