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<blockquote data-quote="Argyle King" data-source="post: 5870667" data-attributes="member: 58416"><p>I think this idea is a lot better than how things are currently handled. I'm not even saying it's a bad idea.</p><p></p><p>Mostly I'm just curious if there would be a way to implement the idea in a way where the DM isn't necessarily needed. If I somehow manage to luck out and fight my way into conquering a castle at a time when the DM does not want me to have one, do I still get it or do I get "sorry, the slot for that isn't available at this level"? It may just be that I'd have to see how it works in play, and maybe I'd change my mind.</p><p></p><p>I think what I'm trying to say (and doing a terrible job at saying) is that I'd like a system in which what my character gets is more able to grow organically and naturally from the choices I make in-game rather than the default assumption being some manner of 'treasure slots' as has been the case in the past two editions of the game. I think I'm starting to veer off topic. I need to figure out a better way of expressing what I'm trying to say, but -in my mind- that issue has something of a connection to this one. I'll have to give it some more thought.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5870667, member: 58416"] I think this idea is a lot better than how things are currently handled. I'm not even saying it's a bad idea. Mostly I'm just curious if there would be a way to implement the idea in a way where the DM isn't necessarily needed. If I somehow manage to luck out and fight my way into conquering a castle at a time when the DM does not want me to have one, do I still get it or do I get "sorry, the slot for that isn't available at this level"? It may just be that I'd have to see how it works in play, and maybe I'd change my mind. I think what I'm trying to say (and doing a terrible job at saying) is that I'd like a system in which what my character gets is more able to grow organically and naturally from the choices I make in-game rather than the default assumption being some manner of 'treasure slots' as has been the case in the past two editions of the game. I think I'm starting to veer off topic. I need to figure out a better way of expressing what I'm trying to say, but -in my mind- that issue has something of a connection to this one. I'll have to give it some more thought. [/QUOTE]
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