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General Tabletop Discussion
*Pathfinder & Starfinder
Tiers Excerpt (merged)
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<blockquote data-quote="Voss" data-source="post: 4167116" data-attributes="member: 57593"><p>After a rather slow start, this article turned interesting. I found the blurbs on the tiers to be less than inspiring. (Yay, molest furry woodland creatures in the heroic tier. I always feel sorry for wolves).</p><p></p><p>But the crunch at the end made it worth it. Glad there aren't an absurd number of encounter powers- game balance would have been an issue if you quickly reached a point where per encounter powers = expected rounds of combat. You'd never need at will powers.</p><p></p><p>I want to see more on the recharge/regain mechanics hinted at however. Those strike me as a major power boost in the upper levels..</p><p></p><p>I am a little surprised that the class model is based on the sorcerer (limited powers known, swap out as you level), since he's still a johnny-come-lately across the history of the game. I think it works, however, since everyone is more or less on this model.</p><p></p><p>I don't think I like the hint that paragon paths are required, though.</p><p></p><p>Items for new, high level characters seem to work, though I wonder how that compares to what you're expected to gain as you level.</p></blockquote><p></p>
[QUOTE="Voss, post: 4167116, member: 57593"] After a rather slow start, this article turned interesting. I found the blurbs on the tiers to be less than inspiring. (Yay, molest furry woodland creatures in the heroic tier. I always feel sorry for wolves). But the crunch at the end made it worth it. Glad there aren't an absurd number of encounter powers- game balance would have been an issue if you quickly reached a point where per encounter powers = expected rounds of combat. You'd never need at will powers. I want to see more on the recharge/regain mechanics hinted at however. Those strike me as a major power boost in the upper levels.. I am a little surprised that the class model is based on the sorcerer (limited powers known, swap out as you level), since he's still a johnny-come-lately across the history of the game. I think it works, however, since everyone is more or less on this model. I don't think I like the hint that paragon paths are required, though. Items for new, high level characters seem to work, though I wonder how that compares to what you're expected to gain as you level. [/QUOTE]
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Tiers Excerpt (merged)
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