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General Tabletop Discussion
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Tiers of play, PCs, NPCs and narrative
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<blockquote data-quote="Stormonu" data-source="post: 9792988" data-attributes="member: 52734"><p>I think one of the bigger problems is troupe play starts to break down at 10th+ level. Honestly, at these levels heroes start to be one-off's and adventures would make more sense if it was one high level adventurer and a group of lesser heroes. But no one is going to want to play second-fiddle, even if it's a round-robin sort of thing (though from what I hear, Ars Magica does this, but it's fairly niche). Trying to have the players off doing different quests in different places and only occasionally uniting might be another way to go, but it would be tricky to keep swapping the spotlight without anyone getting sidelined or losing interest waiting.</p><p></p><p>I don't want to lose the high-level aspects of D&D, but I just don't think it was really ever meant to work with multiple high-level PCs in the same group without becoming overwhelming for the DM. If it can get past that hurdle, maybe high level play would be more attractive.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9792988, member: 52734"] I think one of the bigger problems is troupe play starts to break down at 10th+ level. Honestly, at these levels heroes start to be one-off's and adventures would make more sense if it was one high level adventurer and a group of lesser heroes. But no one is going to want to play second-fiddle, even if it's a round-robin sort of thing (though from what I hear, Ars Magica does this, but it's fairly niche). Trying to have the players off doing different quests in different places and only occasionally uniting might be another way to go, but it would be tricky to keep swapping the spotlight without anyone getting sidelined or losing interest waiting. I don't want to lose the high-level aspects of D&D, but I just don't think it was really ever meant to work with multiple high-level PCs in the same group without becoming overwhelming for the DM. If it can get past that hurdle, maybe high level play would be more attractive. [/QUOTE]
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