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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="Keia" data-source="post: 2628505" data-attributes="member: 98"><p>I've got some interest. Probably a psion/rogue blend with appropriate prestige classes and the like. Race and templates will have to wait for a bit to blend with the others - nothing extravagant. </p><p></p><p><span style="font-size: 12px"><strong>Aseir Mostana, </strong></span><strong></strong></p><p><strong><em>Calishite Windwalker</em></strong> </p><p></p><p><em><strong>Character Progression:</strong></em></p><p><span style="font-size: 9px">1st: Psion / Rogue</span></p><p><span style="font-size: 9px">2nd: Psion / Rogue</span></p><p><span style="font-size: 9px">3rd: Psion / Rogue</span></p><p><span style="font-size: 9px">4th: Psion / Rogue</span></p><p><span style="font-size: 9px">5th: Psion / Fighter</span></p><p><span style="font-size: 9px">6th: Fighter / Elocator</span></p><p><span style="font-size: 9px">7th: Psion / Elocator</span></p><p><span style="font-size: 9px">8th: Rogue / Elocator</span></p><p><span style="font-size: 9px">9th: Rogue / Elocator</span></p><p><span style="font-size: 9px">10th: Psion / Elocator</span></p><p><span style="font-size: 9px">11th: Rogue / Elocator</span></p><p><span style="font-size: 9px">12th: Rogue / Elocator <strong>[Psion 7 / Rogue 8 / Fighter 2 / Elocator 7]</strong></span></p><p><span style="font-size: 9px">13th: Psion / Elocator</span></p><p><span style="font-size: 9px">14th: Rogue / Elocator</span></p><p><span style="font-size: 9px">15th: Rogue / Elocator</span></p><p><span style="font-size: 9px">16th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">17th: Psion / Shadowmind</span></p><p><span style="font-size: 9px">18th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">19th: Rogue / Shadowmind</span></p><p><span style="font-size: 9px">20th: Psion / Shadowmind</span></p><p><strong></strong></p><p><strong>Final Tally: </strong> Psion 10 / Rogue 13 / Fighter 2 / Elocator 10 / Shadowmind 5</p><p></p><p></p><p><strong>Appearance:</strong> Aseir was once a handsome powerful man . . . that has changed. One would be surprised that Aseir stands 6’1” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder.</p><p></p><p><strong>Personality:</strong> See below. </p><p></p><p><strong>Background:</strong> Powerful of mind and spirit, Aseir Mostana quickly rose up the ranks of the Windwalkers in Memnon, a city in Calimshan. The Windwalkers were a specialized group of warriors, trained in the ways of the mind and body. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Aseir, damaging his family relationship, the respect of those beneath him, and darkening his mind.</p><p></p><p>Enjoying the fruits of his success one evening, Aseir ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Memnon. Aseir, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Aseir anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Memnon, the Windwalkers in particular to them to destroy them – and that was exactly what Aseir had done. Lives were lost . . . and Aseir insisted that it was incompetence on the part of those he sent. To prove his point, Aseir assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Aseir did as Aseir wanted. </p><p></p><p>The next morning Aseir set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Aseir, he had company - his three young sons. Eager to be part of an adventure, especially one that Aseir had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Aseir met the cabal, seven strong members who were enjoying the company of the last living subordinate that Aseir had sent to their doom. A battle royale took place, Aseir magnificent as always, though the cabal held their own after the initial strike.</p><p></p><p>The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A <em>Brain Lock</em> froze Aseir in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Aseir went helplessly mad for a time. With his last moment of consciousness, Aseir remembered the heat of the sun and felt his body burst.</p><p></p><p>Sometime later Aseir awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Aseir barely made it back to town. No one had an explanation for what happened (though theories persist that Aseir had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident).</p><p></p><p>His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Aseir was banished from Memnon for a time, a broken, but wiser man. Aseir wandered for several months, leaving the area of Memnon . . . even the country of Calimshan. He traveled north through Tethyr, north through Amn, north past Balder’s Gate, north through Waterdeep, finally ending his travels in the Silver Marches.</p><p></p><p>The journey took many years, time was spent in each location, though either visions of his past, people that may have known him, or even the call of the north drove him ever farther from his home. He finally (or currently) is settled in a small village only a few miles from Silverymoon. Years of contemplation, humility, and service returned some of the strength to his limbs and will. </p><p></p><p>Though even today, more than ten years after his greatest defeat, Aseir was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits, even so far from home.</p><p></p><p><strong>Why Aseir is so kick butt</strong></p><p>First, Aseir doesn't think he is kick butt, that would be prideful and he's had enough of that for a lifetime. Aseir didn't really notice an increase in abilities until his spiritual journey north. When he reflected on it, Aseir has determined that something happened to him when he was disincorporated. His despair after that point regressed his skills and abilities. When they returned on his journey north, he was . . . something more.</p><p></p><p><strong>Personal Gaming History, etc.</strong></p><p>I've been playing on line for a little while (note post count), and run a couple of games here as well. I mostly play D&D, M&M and my current favorite setting is Rokugan (though with D20 3.5 rules).</p><p></p><p>I've read a number of FR books, I have plenty of the early (pre- 3.0) FR stuff, and some of the newer stuff (but less of it).</p><p></p><p>As far as being online - I can post a couple of times every weekday and typically once or so on the weekends (family time interferes with that at times).</p><p></p><p>Keia</p><p><span style="font-size: 9px"><em>('cause I miss Jibril !)</em></span></p></blockquote><p></p>
[QUOTE="Keia, post: 2628505, member: 98"] I've got some interest. Probably a psion/rogue blend with appropriate prestige classes and the like. Race and templates will have to wait for a bit to blend with the others - nothing extravagant. [SIZE=3][B]Aseir Mostana, [/B][/SIZE][B] [I]Calishite Windwalker[/I][/B] [I][B]Character Progression:[/B][/I] [SIZE=1]1st: Psion / Rogue 2nd: Psion / Rogue 3rd: Psion / Rogue 4th: Psion / Rogue 5th: Psion / Fighter 6th: Fighter / Elocator 7th: Psion / Elocator 8th: Rogue / Elocator 9th: Rogue / Elocator 10th: Psion / Elocator 11th: Rogue / Elocator 12th: Rogue / Elocator [B][Psion 7 / Rogue 8 / Fighter 2 / Elocator 7][/B] 13th: Psion / Elocator 14th: Rogue / Elocator 15th: Rogue / Elocator 16th: Rogue / Shadowmind 17th: Psion / Shadowmind 18th: Rogue / Shadowmind 19th: Rogue / Shadowmind 20th: Psion / Shadowmind[/SIZE] [B] Final Tally: [/B] Psion 10 / Rogue 13 / Fighter 2 / Elocator 10 / Shadowmind 5 [b]Appearance:[/b] Aseir was once a handsome powerful man . . . that has changed. One would be surprised that Aseir stands 6’1” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder. [b]Personality:[/b] See below. [b]Background:[/b] Powerful of mind and spirit, Aseir Mostana quickly rose up the ranks of the Windwalkers in Memnon, a city in Calimshan. The Windwalkers were a specialized group of warriors, trained in the ways of the mind and body. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Aseir, damaging his family relationship, the respect of those beneath him, and darkening his mind. Enjoying the fruits of his success one evening, Aseir ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Memnon. Aseir, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Aseir anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Memnon, the Windwalkers in particular to them to destroy them – and that was exactly what Aseir had done. Lives were lost . . . and Aseir insisted that it was incompetence on the part of those he sent. To prove his point, Aseir assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Aseir did as Aseir wanted. The next morning Aseir set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Aseir, he had company - his three young sons. Eager to be part of an adventure, especially one that Aseir had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Aseir met the cabal, seven strong members who were enjoying the company of the last living subordinate that Aseir had sent to their doom. A battle royale took place, Aseir magnificent as always, though the cabal held their own after the initial strike. The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A [i]Brain Lock[/i] froze Aseir in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Aseir went helplessly mad for a time. With his last moment of consciousness, Aseir remembered the heat of the sun and felt his body burst. Sometime later Aseir awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Aseir barely made it back to town. No one had an explanation for what happened (though theories persist that Aseir had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident). His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Aseir was banished from Memnon for a time, a broken, but wiser man. Aseir wandered for several months, leaving the area of Memnon . . . even the country of Calimshan. He traveled north through Tethyr, north through Amn, north past Balder’s Gate, north through Waterdeep, finally ending his travels in the Silver Marches. The journey took many years, time was spent in each location, though either visions of his past, people that may have known him, or even the call of the north drove him ever farther from his home. He finally (or currently) is settled in a small village only a few miles from Silverymoon. Years of contemplation, humility, and service returned some of the strength to his limbs and will. Though even today, more than ten years after his greatest defeat, Aseir was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits, even so far from home. [b]Why Aseir is so kick butt[/b] First, Aseir doesn't think he is kick butt, that would be prideful and he's had enough of that for a lifetime. Aseir didn't really notice an increase in abilities until his spiritual journey north. When he reflected on it, Aseir has determined that something happened to him when he was disincorporated. His despair after that point regressed his skills and abilities. When they returned on his journey north, he was . . . something more. [B]Personal Gaming History, etc.[/B] I've been playing on line for a little while (note post count), and run a couple of games here as well. I mostly play D&D, M&M and my current favorite setting is Rokugan (though with D20 3.5 rules). I've read a number of FR books, I have plenty of the early (pre- 3.0) FR stuff, and some of the newer stuff (but less of it). As far as being online - I can post a couple of times every weekday and typically once or so on the weekends (family time interferes with that at times). Keia [SIZE=1][I]('cause I miss Jibril !)[/I][/SIZE] [/QUOTE]
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