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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="Someone" data-source="post: 2629183" data-attributes="member: 5656"><p>[code]</p><p></p><p>Name: Jares Athuo</p><p>Classes: Ranger2/Fighter4/Tempest5/Exotic weapons master 1 -- Wizard 12 (Transmutation domain)</p><p>Race: Half-elf</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Neutral</p><p>Deity: Helm</p><p></p><p>Str: 22 +6 (18p.) Level: 12 XP: 70411</p><p>Dex: 23 +6 (16p.) BAB: +12+7+2 HP: 113 (2d8+10d10+24)</p><p>Con: 14 +2 (14p.) Grapple: +18 Dmg Red: -/-</p><p>Int: 22 +6 (18p.) Speed: 30' Spell Res: -</p><p>Wis: 10 +0 (10p.) Init: +6 Spell Save: -</p><p>Cha: 8 +0 ( 8p.) ACP: +0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0/+6* +0/+4** +6 0 +2 +2 20/26*/30** (+3 when wielding double sword, +1 Dodge)</p><p>Touch: 18 Flatfooted: 14</p><p>*If Greater mage armor active</p><p>**If Shield spell active</p><p></p><p> Base Mod Misc Total</p><p>Fort: 8 +2 +2 +12</p><p>Ref: 6 +6 +2 +14</p><p>Will: 8 +0 +2 +10 (+12 against enchantment spells and effects)</p><p></p><p>Weapon Attack Damage Critical Range</p><p>+2/+2 double sword +21 1d8+13 19-20/x2</p><p>of spell storing +19+19+14+9 1d8+10 19-20/x2 </p><p> +19+14+9 1d8+7 19-20/x2</p><p>MW Dagger +19 1d4+6 19-20/x2</p><p>MW Thrown Dagger +17 1d4+6 19-20/x2 10 ft</p><p>Ranged Touch Attack +16</p><p></p><p>Each end of the sword is charged with a Vampiric Touch spell (6d6 damage)</p><p></p><p>Languages: Common, Halfling, Dwarven, Elven, Gnome</p><p></p><p>Abilities:</p><p>-Low light vision</p><p>-Immunity to Sleep effects, +2 racial bonus to enchantment spells and effects</p><p>-+1 bonus to Listen, search and spot checks</p><p>-+2 racial bonus on diplomacy and gather information checks.</p><p>-Elven blood</p><p>(Ranger)</p><p>-Favored enemy (elves)</p><p>-Wild empathy</p><p>-Combat Style (two weapon fighting)</p><p>(Fighter)</p><p>-Bonus feats</p><p>(Wizard)</p><p>-Call familiar</p><p>-Bonus feats</p><p>-Spells</p><p>-Domain spell</p><p>(Tempest)</p><p>-Tempest defense +3</p><p>-Two weapon versatility</p><p>-Ambidexterity (-0/-2)</p><p>-Two weapon spring attack</p><p>(Exotic weapons master)</p><p>-Flurry of blows</p><p></p><p>Flaws:</p><p></p><p>Shaky (-2 to all ranged attacks)</p><p></p><p>Feats:</p><p>Level 1-Track (bonus ranger), exotic weapon proficiency (double sword), scribe scroll (bonus wizard), dodge (flaw extra feat)</p><p>Level 2-Two weapon fighting (Ranger combat style, only using light o no armor)</p><p>Level 3-Mobility (bonus fighter), Weapon focus (Double sword)</p><p>Level 4-Spring attack (bonus fighter)</p><p>Level 5-Craft magic arms and armor (bonus wizard) </p><p>Level 6-Improved two weapon fighting, Weapon specialization (Double sword) (bonus fighter)</p><p>Level 9-Arcane Strike</p><p>Level 10-Extend spell (bonus wizard)</p><p>Level 12-Greater Two weapon fighting</p><p></p><p></p><p>Skill Points: (6 ranger +4 Int)x5=50, Other levels (2+ 4 Int)x10=60 Max Ranks: 15/7.5</p><p>Skills Ranks Mod Misc Total</p><p>Survival 5 +0 +5 </p><p>Spellcraft 15 +6 +2 +23</p><p>Concentration 15 +2 +17</p><p>Tumble 15 +6 +21</p><p>Listen 5 +0 +1 +6</p><p>Spot 5 +0 +1 +6</p><p>Ride 10 +6 +15</p><p>Knowledge (geography) 10 +6 +16</p><p>Knowledge (nature) 10 +6 +16</p><p>Knowledge (arcana) 10 +6 +16</p><p>Craft (weaponsmith) 10 +6 +16</p><p></p><p>Spells: Save DC 16+spell level</p><p>Spells per day: 4+1/6+1/6+1/5+1/4+1/4+1/3+1</p><p></p><p>Prepared spells:</p><p></p><p>Level 6: Greater Heroism, Mislead, Disintegrate*, Free slot.</p><p>Level 5: Extended Stoneskin, Greater blink, Mass fire shield, Teleport, Baleful polymorph*.</p><p>Level 4: Extended Greater mage armor, Greater invisibility, Dimension door, Evard´s black tentacles, Polymorph*.</p><p>Level 3: Extended False life, Extended Wraithstrike, Fly, Protection from energy, Greater mage armor, Haste*.</p><p>Level 2: Mirror Image, See invisibility, Blades of fire, Bladeweave, Wraithstrike, Whirling blade, Levitate*.</p><p>Level 1: Shield x2, Ray of enfeeblement, Critical strike x2, Magic Missile, Expeditious retreat*.</p><p>Cantrips: Read magic, Detect magic, Light, Prestidigitation, Mage hand*.</p><p></p><p>Spellbook:</p><p></p><p>Level 6: Greater heroism, Greater dispelling, Analize Dweomer, Contingency, Mislead, Disintegrate.</p><p>Level 5: Teleport, Mass fire shield, Greater blink, Waves of fatigue, Seeming, Mordenkainen´s private sanctum, Baleful polymorph*.</p><p>Level 4: Greater invisibility, Dimension door, Stoneskin, Evard´s black tentacles, Leomund´s secure shelter, Sending, Polymorph.</p><p>Level 3: Fly, Displacement, Greater mage armor, Protection from energy, Vampiric touch, Phantom steed, Fireball, Haste.</p><p>Level 2: Mirror Image, See Invisibility, Whirling blade, Blades of fire, False life, Bladeweave, Wraithstrike, Levitate.</p><p>Level 1: Shield, Ray of enfeeblement, Magic missile, Protection from Chaos, True Strike, Shocking grasp, Critical strike, Expeditious retreat, Alarm, Disguise Self, Silent image.</p><p>Level 0: All cantrips.</p><p></p><p>*Domain spells</p><p></p><p>Contingency with a Greater invisibility spell, triggered when Jares says the words: "I wish to teleport"</p><p></p><p>Equipment: Cost</p><p>Ring of protection +2 8k</p><p>Amulet of nat. armor +2 8k</p><p>Belt of giant strenght +4 16k </p><p>Headband of intelect +4 16k</p><p>Gloves of dexterity +4 16k</p><p>+2/+2 spell storing adamantine double sword 24k and 1440 xp (self made)</p><p>Bag of holding II 5k</p><p>Blessed book 12,5k</p><p>Ring of counterspells 4k</p><p> (with Greater Dispelling)</p><p>Cloak of protection +2 4k</p><p>Silversheen x4 1k</p><p>Oil of Align weapon (good) x4 1,2k</p><p>Cold iron double sword 0,2</p><p>Spell component pouch</p><p>Stoneskin material component (x4) 1k</p><p>Greater mage armor MC x10 0,25</p><p></p><p></p><p>Scrolls of: Teleport, Fly, Alarm, Protection from energy, Sending, Mordenkainen´s private sanctum: 1,862k and 149 xp</p><p></p><p>Extra spells (bought at 50 x spell level cost): 2k</p><p></p><p>Money: 75 platinum coins and jewels worth 2600 gold coins.</p><p></p><p>Age: 47</p><p>Height: 5'6"</p><p>Weight: 123lb</p><p>Eyes: Blue</p><p>Hair: Black</p><p>Skin: Pale[/code]</p><p></p><p>Description: [sblock]Jares is rather short and slim for a warrior, however to the trained eye he shows the scars and behaviour of those that spent many years training with weapons. The only consideration for external appearance he shows are the extreme cleanliness and pulchritude on his weapon and clothes; they are otherwise very common and even poor for a man of his reputation; the slightly curved double sword he carries, for example, looks very crude and simple, though he is evidently very proud of it. His face, long and angular, betrays a elven heritage he tries to hide behind long hair and a short and carefully trimmed black beard.[/sblock]</p><p></p><p>Background: [sblock] Jares´s last name is false: he really should be named Jares Firsthand, and is the grandson of Garath Firsthand of the purple knights, a terribly strict and stubborn man. Once, Garath got Filundan, a famous elven swordman, to teach swordplay to his sons (paying a great amount of money) so the elf spent some months in the noble´s castle. His interests then went from teaching to the beautiful Halin, Garath´s daughter, and they fell in love. </p><p></p><p>Garath soon discovered the affair and refused to hear any word of marriage between the two, and did what is was in his hand to separate the couple. Halin, not less stubborn than her father, threatened to flee with Filundan, and finally did so, disappearing thanks to the elf´s magical arts.</p><p></p><p>The first years in the forest with the elves were very happy for Halin, whose new husband treated her like a queen; was then when Jares was born. But the elders of the community didn´t approve the union either, foretelling that it would cause problems on the long run, but without the authority or desire to force Filundan nothing happened at first. The elf was really a champion of his community, a bladesinger wizard-warrior of great skill and fame. With the years, as his duties with the elven community grew, the time spent with Halin and her son diminished, and his love for her waned. What is a short time for an elf became half a life for the woman, and when she reached old age, her love still intact, the elf´s interest in her was a thing of the past. Filundan started to listen to the elders, and finally decided to cut with her.</p><p></p><p>Halin, her heart broken was forced to return to human lands with his child. Jares was astonished: the people he lived with all those years had rejected him and his mother like a stranger, his own father drove him from his own home like trash. The gold they were given by the elves lasted little, and they were forced to work. Using the skills learned with the elves, he found a job as scout, sometimes for the militia, others a s a caravan guard. When soon after his mother died, he already knew what he was going to do. Filundan needed a lesson, in his own terms. One day he would return, crush him in a duel and spit in the dancing idiot´s face as the life escapes from him. Or leave him crippled, maybe: he has not decided it yet. </p><p></p><p>Anyway, he spent every single gold coin he earned paying lessons with weapons masters and wizards, training very hard with his choosen weapon (the double sword) and neglecting others, specially ranged and missile weapons. With great power come greater wages, so as time passed he became elite soldier, adventurer, mercenary strike team member and generally served well whoever could pay his ever-growing fee. He even helped secretly (and with great pleasure) one or two hobgoblin and orc warbands attack elven villages. In his professional life, he´s met some elves; he can tolerate them, if only for business.</p><p></p><p>Jares feels prepared to confront Filundan, but has decided to wait. Better than just winning, it would be better to utterly crush his father, and demonstrate him ho pathetic he is. And there´s no hurry: elves live a long time. Meanwhile, he´s travelled to Silverymoon, knowing well that in the north there will be many opportunities for getting a job.</p><p> [/sblock]</p><p></p><p><strong>Why Jares is so awesomely cool, and by cool I mean totally sweet</strong></p><p>[sblock]</p><p>-Jares main strenght is melee combat. He´s not a one trick pony: he can stay mobile, with Spring attack, or dealing if needed about a couple hundred damage in a full attack <em>without</em> previous preparation. With his spells, he doesn´t worry about his lack of ranged attacks. He´s also quite durable, having decent AC and enough defensive spells to reduce hits suffered to a fraction. Some of those can be used on other party members too, helping the whole group.</p><p></p><p>-Most of his spells are directed to make him better at fighting, but he still have several very helpful utility spells that he can cast or prepare in a unused slot. Being a full wizard, and non specialized, new spells are easy to come by, if the group really need them, so he´ll never run out of options.</p><p></p><p>-Jares´ background is relatively mundane and plausible, and yet original. He didn´t fell on another world, was kidnapped by monsters, or has unexplained powers tied to greater gods or demon princes that should be included in the adventure, but somehow aren´t. He´s easy to introduce and his mercenary background makes possible for the DM to invent as many friends and enemies as he want.</p><p></p><p>-I shaped the numbers around the concept and background and not the other way around[/sblock]</p></blockquote><p></p>
[QUOTE="Someone, post: 2629183, member: 5656"] [code] Name: Jares Athuo Classes: Ranger2/Fighter4/Tempest5/Exotic weapons master 1 -- Wizard 12 (Transmutation domain) Race: Half-elf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Helm Str: 22 +6 (18p.) Level: 12 XP: 70411 Dex: 23 +6 (16p.) BAB: +12+7+2 HP: 113 (2d8+10d10+24) Con: 14 +2 (14p.) Grapple: +18 Dmg Red: -/- Int: 22 +6 (18p.) Speed: 30' Spell Res: - Wis: 10 +0 (10p.) Init: +6 Spell Save: - Cha: 8 +0 ( 8p.) ACP: +0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0/+6* +0/+4** +6 0 +2 +2 20/26*/30** (+3 when wielding double sword, +1 Dodge) Touch: 18 Flatfooted: 14 *If Greater mage armor active **If Shield spell active Base Mod Misc Total Fort: 8 +2 +2 +12 Ref: 6 +6 +2 +14 Will: 8 +0 +2 +10 (+12 against enchantment spells and effects) Weapon Attack Damage Critical Range +2/+2 double sword +21 1d8+13 19-20/x2 of spell storing +19+19+14+9 1d8+10 19-20/x2 +19+14+9 1d8+7 19-20/x2 MW Dagger +19 1d4+6 19-20/x2 MW Thrown Dagger +17 1d4+6 19-20/x2 10 ft Ranged Touch Attack +16 Each end of the sword is charged with a Vampiric Touch spell (6d6 damage) Languages: Common, Halfling, Dwarven, Elven, Gnome Abilities: -Low light vision -Immunity to Sleep effects, +2 racial bonus to enchantment spells and effects -+1 bonus to Listen, search and spot checks -+2 racial bonus on diplomacy and gather information checks. -Elven blood (Ranger) -Favored enemy (elves) -Wild empathy -Combat Style (two weapon fighting) (Fighter) -Bonus feats (Wizard) -Call familiar -Bonus feats -Spells -Domain spell (Tempest) -Tempest defense +3 -Two weapon versatility -Ambidexterity (-0/-2) -Two weapon spring attack (Exotic weapons master) -Flurry of blows Flaws: Shaky (-2 to all ranged attacks) Feats: Level 1-Track (bonus ranger), exotic weapon proficiency (double sword), scribe scroll (bonus wizard), dodge (flaw extra feat) Level 2-Two weapon fighting (Ranger combat style, only using light o no armor) Level 3-Mobility (bonus fighter), Weapon focus (Double sword) Level 4-Spring attack (bonus fighter) Level 5-Craft magic arms and armor (bonus wizard) Level 6-Improved two weapon fighting, Weapon specialization (Double sword) (bonus fighter) Level 9-Arcane Strike Level 10-Extend spell (bonus wizard) Level 12-Greater Two weapon fighting Skill Points: (6 ranger +4 Int)x5=50, Other levels (2+ 4 Int)x10=60 Max Ranks: 15/7.5 Skills Ranks Mod Misc Total Survival 5 +0 +5 Spellcraft 15 +6 +2 +23 Concentration 15 +2 +17 Tumble 15 +6 +21 Listen 5 +0 +1 +6 Spot 5 +0 +1 +6 Ride 10 +6 +15 Knowledge (geography) 10 +6 +16 Knowledge (nature) 10 +6 +16 Knowledge (arcana) 10 +6 +16 Craft (weaponsmith) 10 +6 +16 Spells: Save DC 16+spell level Spells per day: 4+1/6+1/6+1/5+1/4+1/4+1/3+1 Prepared spells: Level 6: Greater Heroism, Mislead, Disintegrate*, Free slot. Level 5: Extended Stoneskin, Greater blink, Mass fire shield, Teleport, Baleful polymorph*. Level 4: Extended Greater mage armor, Greater invisibility, Dimension door, Evard´s black tentacles, Polymorph*. Level 3: Extended False life, Extended Wraithstrike, Fly, Protection from energy, Greater mage armor, Haste*. Level 2: Mirror Image, See invisibility, Blades of fire, Bladeweave, Wraithstrike, Whirling blade, Levitate*. Level 1: Shield x2, Ray of enfeeblement, Critical strike x2, Magic Missile, Expeditious retreat*. Cantrips: Read magic, Detect magic, Light, Prestidigitation, Mage hand*. Spellbook: Level 6: Greater heroism, Greater dispelling, Analize Dweomer, Contingency, Mislead, Disintegrate. Level 5: Teleport, Mass fire shield, Greater blink, Waves of fatigue, Seeming, Mordenkainen´s private sanctum, Baleful polymorph*. Level 4: Greater invisibility, Dimension door, Stoneskin, Evard´s black tentacles, Leomund´s secure shelter, Sending, Polymorph. Level 3: Fly, Displacement, Greater mage armor, Protection from energy, Vampiric touch, Phantom steed, Fireball, Haste. Level 2: Mirror Image, See Invisibility, Whirling blade, Blades of fire, False life, Bladeweave, Wraithstrike, Levitate. Level 1: Shield, Ray of enfeeblement, Magic missile, Protection from Chaos, True Strike, Shocking grasp, Critical strike, Expeditious retreat, Alarm, Disguise Self, Silent image. Level 0: All cantrips. *Domain spells Contingency with a Greater invisibility spell, triggered when Jares says the words: "I wish to teleport" Equipment: Cost Ring of protection +2 8k Amulet of nat. armor +2 8k Belt of giant strenght +4 16k Headband of intelect +4 16k Gloves of dexterity +4 16k +2/+2 spell storing adamantine double sword 24k and 1440 xp (self made) Bag of holding II 5k Blessed book 12,5k Ring of counterspells 4k (with Greater Dispelling) Cloak of protection +2 4k Silversheen x4 1k Oil of Align weapon (good) x4 1,2k Cold iron double sword 0,2 Spell component pouch Stoneskin material component (x4) 1k Greater mage armor MC x10 0,25 Scrolls of: Teleport, Fly, Alarm, Protection from energy, Sending, Mordenkainen´s private sanctum: 1,862k and 149 xp Extra spells (bought at 50 x spell level cost): 2k Money: 75 platinum coins and jewels worth 2600 gold coins. Age: 47 Height: 5'6" Weight: 123lb Eyes: Blue Hair: Black Skin: Pale[/code] Description: [sblock]Jares is rather short and slim for a warrior, however to the trained eye he shows the scars and behaviour of those that spent many years training with weapons. The only consideration for external appearance he shows are the extreme cleanliness and pulchritude on his weapon and clothes; they are otherwise very common and even poor for a man of his reputation; the slightly curved double sword he carries, for example, looks very crude and simple, though he is evidently very proud of it. His face, long and angular, betrays a elven heritage he tries to hide behind long hair and a short and carefully trimmed black beard.[/sblock] Background: [sblock] Jares´s last name is false: he really should be named Jares Firsthand, and is the grandson of Garath Firsthand of the purple knights, a terribly strict and stubborn man. Once, Garath got Filundan, a famous elven swordman, to teach swordplay to his sons (paying a great amount of money) so the elf spent some months in the noble´s castle. His interests then went from teaching to the beautiful Halin, Garath´s daughter, and they fell in love. Garath soon discovered the affair and refused to hear any word of marriage between the two, and did what is was in his hand to separate the couple. Halin, not less stubborn than her father, threatened to flee with Filundan, and finally did so, disappearing thanks to the elf´s magical arts. The first years in the forest with the elves were very happy for Halin, whose new husband treated her like a queen; was then when Jares was born. But the elders of the community didn´t approve the union either, foretelling that it would cause problems on the long run, but without the authority or desire to force Filundan nothing happened at first. The elf was really a champion of his community, a bladesinger wizard-warrior of great skill and fame. With the years, as his duties with the elven community grew, the time spent with Halin and her son diminished, and his love for her waned. What is a short time for an elf became half a life for the woman, and when she reached old age, her love still intact, the elf´s interest in her was a thing of the past. Filundan started to listen to the elders, and finally decided to cut with her. Halin, her heart broken was forced to return to human lands with his child. Jares was astonished: the people he lived with all those years had rejected him and his mother like a stranger, his own father drove him from his own home like trash. The gold they were given by the elves lasted little, and they were forced to work. Using the skills learned with the elves, he found a job as scout, sometimes for the militia, others a s a caravan guard. When soon after his mother died, he already knew what he was going to do. Filundan needed a lesson, in his own terms. One day he would return, crush him in a duel and spit in the dancing idiot´s face as the life escapes from him. Or leave him crippled, maybe: he has not decided it yet. Anyway, he spent every single gold coin he earned paying lessons with weapons masters and wizards, training very hard with his choosen weapon (the double sword) and neglecting others, specially ranged and missile weapons. With great power come greater wages, so as time passed he became elite soldier, adventurer, mercenary strike team member and generally served well whoever could pay his ever-growing fee. He even helped secretly (and with great pleasure) one or two hobgoblin and orc warbands attack elven villages. In his professional life, he´s met some elves; he can tolerate them, if only for business. Jares feels prepared to confront Filundan, but has decided to wait. Better than just winning, it would be better to utterly crush his father, and demonstrate him ho pathetic he is. And there´s no hurry: elves live a long time. Meanwhile, he´s travelled to Silverymoon, knowing well that in the north there will be many opportunities for getting a job. [/sblock] [b]Why Jares is so awesomely cool, and by cool I mean totally sweet[/b] [sblock] -Jares main strenght is melee combat. He´s not a one trick pony: he can stay mobile, with Spring attack, or dealing if needed about a couple hundred damage in a full attack [i]without[/i] previous preparation. With his spells, he doesn´t worry about his lack of ranged attacks. He´s also quite durable, having decent AC and enough defensive spells to reduce hits suffered to a fraction. Some of those can be used on other party members too, helping the whole group. -Most of his spells are directed to make him better at fighting, but he still have several very helpful utility spells that he can cast or prepare in a unused slot. Being a full wizard, and non specialized, new spells are easy to come by, if the group really need them, so he´ll never run out of options. -Jares´ background is relatively mundane and plausible, and yet original. He didn´t fell on another world, was kidnapped by monsters, or has unexplained powers tied to greater gods or demon princes that should be included in the adventure, but somehow aren´t. He´s easy to introduce and his mercenary background makes possible for the DM to invent as many friends and enemies as he want. -I shaped the numbers around the concept and background and not the other way around[/sblock] [/QUOTE]
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