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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="Kyoni" data-source="post: 2632360" data-attributes="member: 37335"><p>My goal is to have a sneaky, shifting, teleporting Headache. Any advice to further that goal is welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>I'll be able to post once per day, except for weekends or holidays as it depends on whether I'm at home or not.</p><p></p><p>Her life till she arrived in Silverymoon (will grow longer, just give me some time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ):[sblock]She grew up in the Halfling Guild of [Calimport?]. Pretty strange when you consider she's a changeling and the Guild only allows halflings as members. In fact her mother is a Halfling and a longtime guildmember. So little Yorlii was raised in the middle of a bunch of thieves, spys, informants, ... So of course she is quite good at those things.</p><p>Everything changed when she reached majority: She had been told that she would have to leave the guild once she could take care of herself, but that didn't help the fact that she felt like being thrown out. Because she couldn't really separate from all her friends from the guild just like that she stayed in [Calimport?] a good while longer, taking little jobs, mostly revolving around stealing and spying.</p><p>For halflings the ties to one's community are more important than anything else, she could not leave just like that. But one day an old friend and mentor visied her and told her she would have to leave the city. Rumors were spreading that the Halfling Guild had non-halfling members. On [Calimport?]'s streets such changes could mean great changes in the balance of power between the Guilds.</p><p>So she left, first to another city her mentor had advised her to go: Telflamm in Thesk (that's the city, right? I have to get the "Knowledge:local, Thesk = 2" from somewhere after all... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p>She worked there for a few years, but coudn't feel at home in the local Thieves Guild as Humans don't have this clan-loyalty that she knew from her halfling friends. So before the situation could get out of hand she left the city.</p><p>So she started to wander from town to town earning money through the art she knew best... and one day crossed through Silverymoon...[/sblock]Char sheet:[code]Changeling (mostly female)</p><p>TN</p><p></p><p>Str 16 +4 (WS) 20 (+5)</p><p>Dex 18 +2 (lvl) 20 (+5)</p><p>Con 12 +4 (WS) 16 (+3)</p><p>Int 14 14 (+2)</p><p>Wis 14 +1 (lvl) 15 (+2)</p><p>Cha 10 10 (+0)</p><p></p><p>A: Rogue 4, Variant Ranger 1, Warshaper 3, Shadowlord 4</p><p>B: Psi Warrior 5, Elocater 7</p><p></p><p>Fort 7,3+3(con) = 10+2 (item)</p><p>Will 7,16+2(wis) = 9+2 (item)</p><p>Refl 8+5(dex) = 13+2 (item)</p><p></p><p>MV : 40 = 30+10</p><p>BAB : +9/+4 +5(str) +1(wpn) -2(dual)</p><p>AC : 19 = 10 +4(pwr/armor) +5(dex/dodge)</p><p></p><p>Hitpoints : 74+36(con) = 110</p><p>Powerpoints : 27+10(wis) = 37</p><p>Spells : Lvl1 = 3 =2+1(int)</p><p> Lvl2 = 2 =1+1(int)</p><p>Skillpoints : 134</p><p>Immunities : Criticals, Stuns, Death Effect(opd)[/code]Level progression:[sblock][CODE]Level Class A Class B Feats + Bonus Feats</p><p>1 Rogue Psi Warrior 'Dodge, 'Mobility</p><p>2 Rogue Psi Warrior 'Blindfight</p><p>3 Rogue Psi Warrior 2-handed fighting</p><p>4 Rogue Psi Warrior </p><p>5 Variant Ranger Psi Warrior 'Spring Attack</p><p>6 Warshaper Elocater Psi Meditation</p><p>7 Warshaper Elocater </p><p>8 Warshaper Elocater </p><p>9 Shadowlord Elocater Psi Weapon</p><p>10 Shadowlord Elocater </p><p>11 Shadowlord Elocater </p><p>12 Shadowlord Elocater Deep Impact</p><p>--</p><p>13 Warshaper Psi Warrior </p><p>14-15 Variant Ranger Psi Warrior 15: Grtr. Psi Weapon, EK(Thieving Mindlink)</p><p>16-20 Variant Ranger Psi Warrior 18: *, *[/CODE]The 3rd level Elocater ability Dimension Step should fullfill the Dim. Door</p><p>requirement for the Shadowlord.</p><p></p><p>Feats marked with ' are class-prereq's.</p><p></p><p>PHB: Rogue</p><p>XPH: Psi Warrior, Elocater</p><p>Unapproachable East: Telflammar Shadowlord</p><p>Complete Warrior: Warshaper</p><p>Unearthed Arcana: Variant Ranger (Wild, p.58)[/sblock]What she's capable of (feats, special abilities and powers) in 2 themes:</p><p>[sblock]Changeling: Disguise Self (transmutation, at will)</p><p>Rogue: Evasion, Uncanny Dodge</p><p>Psi Warrior: Simple+Martial Weapons, All Armor, All non-tower Shields</p><p>Variant Ranger: Track, Fast Movement, Wild Empathy, Favored Enemy (Humans)</p><p>Warshaper: Morphic Immunities (crit, stun), Morphic Body (+4str,+4con), Morphic Reach(+5feet)</p><p>Feats: Dodge, Mobility, Blindfight, 2-handed fighting</p><p>Spells: Darkness, Impr. Invis., Shadow Mask</p><p>Powers: Inertial Armor, Call Weaponry, Animal Affinity, Metaphysical Weapon, Ubiquitous Vision, Steadfast Perception</p><p></p><p>Elocater: Scorn Earth (~levitate), Sidestep Charge, Dimension Step, Flanker, Transporter(Teleport and Planeshift as 3rd lvl Powers), Capricious Step, Opportune Strike +4</p><p>Shadowlord: Shadowsight(Darkvision even in magic dark), Shadow Jump, Shadow Blur, Shadow Walk, Shadow Pounce</p><p>Feats: Spring Attack, Psi Meditation, Psi Weapon, Deep Touch</p><p>Spells: Chill Touch, Haste</p><p>Powers: Dimension Slide, Dissipating Touch, Hustle, Emp. Transfer (Hostile)</p><p>[/sblock]And how she uses them (or why she's good at her craft):[sblock]In fights, she makes a lot of use of her mobility and pounce ability: spring attack with capricious step or the different teleporting powers/abilities she has. Whenever she can, she will do flanking attacks (and use her shapeshifting to help with this). Whenever she is not using some kind of touch attack with deep touch, she will use her psi weapon feat to increase her damage. With her decent hitpoint she can survive a few hits and flee when in danger. Her decent saving throws help as well.</p><p></p><p>Her primary weapons are a scimitar with a kukri.</p><p>She uses throwing daggers for range or summons other weapons depending on the enemy to fight (to trip or disarm, for immunities and such) and as she can wield all simple and martial weapons she has quite some choice. From her str and dex alone she gets +5 to BAB and Dmg and from her dex and armor she has an AC of 19. She can boost those even more with her powers. She keeps her dex bonus when flat-footed and criticals don't work against her.</p><p></p><p>Her damage with her scimitar & kukri:</p><p>Scimitar = 1d6 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp)</p><p> (15-20x2)(keen) +1d6(+critpsi)</p><p>Kukri = 1d4 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp)</p><p> (18-20x2)</p><p>On top of that she has as few touch powers to use with deep impact: chill touch, dissipating touch, emp. transfer (hostile). Those increase her damage even more.</p><p></p><p>When in a town or city she usually takes the shape of a handsome but well-trained woman unless she needs to take some shape for a specific mission/task. In dungeons she usually looks like some battlehardened and strong woman. The race is usually that of her travelmates or that of the predominant race in the area.[/sblock]Items (this list ist not done yet, just a basic idea of what I'd like):[sblock][CODE]Spell Pouch 5</p><p>Thieves Tools+2 100</p><p>Handy Haversack 2k</p><p>Lens of Detection 3,5k</p><p>Lesser Prayer Beads 9,6k</p><p></p><p>Circlet of Compr.&Read 5,2k (Head)</p><p>Hand of the Mage 900 (Neck)</p><p>Boots of Elvenkind 2,5k (Feet)</p><p>Belt of Hidden Pouches 5k (Waist)</p><p>Gauntlet of Rust 11,5k (Hands)</p><p>Bracers of Dagger Summ. 2,8k (Arms)</p><p>Ring of Sustenance 2,5k (Finger 1)</p><p>Cape of Alteration 30k (Back)</p><p>Vest of Resistance +2 4k (Shirt)</p><p>Thistledown Padded 4,405 (Robe)(+2-1death ward)</p><p>(Eyes)</p><p>(Finger 2)</p><p>-------</p><p>84,910</p><p></p><p>Kukri 308 +8k (+2-1psychic)</p><p>Scimitar 315 +32k (+4-1keen+2psychicburst)</p><p>-------</p><p>40,000</p><p></p><p>90 left[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="Kyoni, post: 2632360, member: 37335"] My goal is to have a sneaky, shifting, teleporting Headache. Any advice to further that goal is welcome :-) I'll be able to post once per day, except for weekends or holidays as it depends on whether I'm at home or not. Her life till she arrived in Silverymoon (will grow longer, just give me some time :o ):[sblock]She grew up in the Halfling Guild of [Calimport?]. Pretty strange when you consider she's a changeling and the Guild only allows halflings as members. In fact her mother is a Halfling and a longtime guildmember. So little Yorlii was raised in the middle of a bunch of thieves, spys, informants, ... So of course she is quite good at those things. Everything changed when she reached majority: She had been told that she would have to leave the guild once she could take care of herself, but that didn't help the fact that she felt like being thrown out. Because she couldn't really separate from all her friends from the guild just like that she stayed in [Calimport?] a good while longer, taking little jobs, mostly revolving around stealing and spying. For halflings the ties to one's community are more important than anything else, she could not leave just like that. But one day an old friend and mentor visied her and told her she would have to leave the city. Rumors were spreading that the Halfling Guild had non-halfling members. On [Calimport?]'s streets such changes could mean great changes in the balance of power between the Guilds. So she left, first to another city her mentor had advised her to go: Telflamm in Thesk (that's the city, right? I have to get the "Knowledge:local, Thesk = 2" from somewhere after all... :p ) She worked there for a few years, but coudn't feel at home in the local Thieves Guild as Humans don't have this clan-loyalty that she knew from her halfling friends. So before the situation could get out of hand she left the city. So she started to wander from town to town earning money through the art she knew best... and one day crossed through Silverymoon...[/sblock]Char sheet:[code]Changeling (mostly female) TN Str 16 +4 (WS) 20 (+5) Dex 18 +2 (lvl) 20 (+5) Con 12 +4 (WS) 16 (+3) Int 14 14 (+2) Wis 14 +1 (lvl) 15 (+2) Cha 10 10 (+0) A: Rogue 4, Variant Ranger 1, Warshaper 3, Shadowlord 4 B: Psi Warrior 5, Elocater 7 Fort 7,3+3(con) = 10+2 (item) Will 7,16+2(wis) = 9+2 (item) Refl 8+5(dex) = 13+2 (item) MV : 40 = 30+10 BAB : +9/+4 +5(str) +1(wpn) -2(dual) AC : 19 = 10 +4(pwr/armor) +5(dex/dodge) Hitpoints : 74+36(con) = 110 Powerpoints : 27+10(wis) = 37 Spells : Lvl1 = 3 =2+1(int) Lvl2 = 2 =1+1(int) Skillpoints : 134 Immunities : Criticals, Stuns, Death Effect(opd)[/code]Level progression:[sblock][CODE]Level Class A Class B Feats + Bonus Feats 1 Rogue Psi Warrior 'Dodge, 'Mobility 2 Rogue Psi Warrior 'Blindfight 3 Rogue Psi Warrior 2-handed fighting 4 Rogue Psi Warrior 5 Variant Ranger Psi Warrior 'Spring Attack 6 Warshaper Elocater Psi Meditation 7 Warshaper Elocater 8 Warshaper Elocater 9 Shadowlord Elocater Psi Weapon 10 Shadowlord Elocater 11 Shadowlord Elocater 12 Shadowlord Elocater Deep Impact -- 13 Warshaper Psi Warrior 14-15 Variant Ranger Psi Warrior 15: Grtr. Psi Weapon, EK(Thieving Mindlink) 16-20 Variant Ranger Psi Warrior 18: *, *[/CODE]The 3rd level Elocater ability Dimension Step should fullfill the Dim. Door requirement for the Shadowlord. Feats marked with ' are class-prereq's. PHB: Rogue XPH: Psi Warrior, Elocater Unapproachable East: Telflammar Shadowlord Complete Warrior: Warshaper Unearthed Arcana: Variant Ranger (Wild, p.58)[/sblock]What she's capable of (feats, special abilities and powers) in 2 themes: [sblock]Changeling: Disguise Self (transmutation, at will) Rogue: Evasion, Uncanny Dodge Psi Warrior: Simple+Martial Weapons, All Armor, All non-tower Shields Variant Ranger: Track, Fast Movement, Wild Empathy, Favored Enemy (Humans) Warshaper: Morphic Immunities (crit, stun), Morphic Body (+4str,+4con), Morphic Reach(+5feet) Feats: Dodge, Mobility, Blindfight, 2-handed fighting Spells: Darkness, Impr. Invis., Shadow Mask Powers: Inertial Armor, Call Weaponry, Animal Affinity, Metaphysical Weapon, Ubiquitous Vision, Steadfast Perception Elocater: Scorn Earth (~levitate), Sidestep Charge, Dimension Step, Flanker, Transporter(Teleport and Planeshift as 3rd lvl Powers), Capricious Step, Opportune Strike +4 Shadowlord: Shadowsight(Darkvision even in magic dark), Shadow Jump, Shadow Blur, Shadow Walk, Shadow Pounce Feats: Spring Attack, Psi Meditation, Psi Weapon, Deep Touch Spells: Chill Touch, Haste Powers: Dimension Slide, Dissipating Touch, Hustle, Emp. Transfer (Hostile) [/sblock]And how she uses them (or why she's good at her craft):[sblock]In fights, she makes a lot of use of her mobility and pounce ability: spring attack with capricious step or the different teleporting powers/abilities she has. Whenever she can, she will do flanking attacks (and use her shapeshifting to help with this). Whenever she is not using some kind of touch attack with deep touch, she will use her psi weapon feat to increase her damage. With her decent hitpoint she can survive a few hits and flee when in danger. Her decent saving throws help as well. Her primary weapons are a scimitar with a kukri. She uses throwing daggers for range or summons other weapons depending on the enemy to fight (to trip or disarm, for immunities and such) and as she can wield all simple and martial weapons she has quite some choice. From her str and dex alone she gets +5 to BAB and Dmg and from her dex and armor she has an AC of 19. She can boost those even more with her powers. She keeps her dex bonus when flat-footed and criticals don't work against her. Her damage with her scimitar & kukri: Scimitar = 1d6 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp) (15-20x2)(keen) +1d6(+critpsi) Kukri = 1d4 +1(enh) +5(str) +1d4(psi) +2d6(psifocus) +4(Elo,opp) (18-20x2) On top of that she has as few touch powers to use with deep impact: chill touch, dissipating touch, emp. transfer (hostile). Those increase her damage even more. When in a town or city she usually takes the shape of a handsome but well-trained woman unless she needs to take some shape for a specific mission/task. In dungeons she usually looks like some battlehardened and strong woman. The race is usually that of her travelmates or that of the predominant race in the area.[/sblock]Items (this list ist not done yet, just a basic idea of what I'd like):[sblock][CODE]Spell Pouch 5 Thieves Tools+2 100 Handy Haversack 2k Lens of Detection 3,5k Lesser Prayer Beads 9,6k Circlet of Compr.&Read 5,2k (Head) Hand of the Mage 900 (Neck) Boots of Elvenkind 2,5k (Feet) Belt of Hidden Pouches 5k (Waist) Gauntlet of Rust 11,5k (Hands) Bracers of Dagger Summ. 2,8k (Arms) Ring of Sustenance 2,5k (Finger 1) Cape of Alteration 30k (Back) Vest of Resistance +2 4k (Shirt) Thistledown Padded 4,405 (Robe)(+2-1death ward) (Eyes) (Finger 2) ------- 84,910 Kukri 308 +8k (+2-1psychic) Scimitar 315 +32k (+4-1keen+2psychicburst) ------- 40,000 90 left[/CODE][/sblock] [/QUOTE]
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