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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="Scotley" data-source="post: 2648116" data-attributes="member: 11520"><p><strong>Maliq Alzaradi</strong></p><p></p><p>Calishite Warlock/Wizard with a bit of Rogue </p><p></p><p>What makes Maliq special? He's an ubbermage with an impressive ability to deal damage from his eldritch blast and a good variety of utility spells and mass damage spells as a Wizard. He has the Charisma and social skills to be an interesting character in non-combat situations as well. He can also serve as trap detector/lock opener in a pinch. From the DM's perspective he should be easy to work into adventures given his desire to champion the downtrodden as well as his desire for wealth and power. His personality should allow for some fun role-playing without spawning any party breaking feuds.</p><p></p><p>Maliq Alzaradi</p><p></p><p>[sblock]</p><p>Human (Calishite) Warlock/Wizard 12th level Gestalt</p><p>Chaotic Good </p><p>Experience Points: 68,320</p><p></p><p>Str 10 </p><p>Dex 22 (+2level bonus, +6 enhancement bonus)</p><p>Con 12</p><p>Int 25 (+1 level bonus, +6 enhancement bonus)</p><p>Wis 12</p><p>Cha 22 (+4 enhancement bonus)</p><p></p><p>Patron: Mystra</p><p>Hit Points: 12d6+12</p><p>AC 24, Touch 16, Flat 18</p><p>Init +6</p><p>BAB +9/+4, Grap +9 </p><p>Speed 30 (base 30, light armor)</p><p>Fort +6(Rat Familiar), Ref +9, Will +8 </p><p></p><p>+9/+4 melee</p><p></p><p>+11/+6 +2 Light Mace (warlock’s scepter) 1d6 20/x2</p><p>+8/+3 MW Jambiya dagger 1d3 1d3 18-20/x2 304gp</p><p></p><p>+15/+10 Ranged</p><p> </p><p>+18/+13 Eldritch Blast 8d6+2 19-20/x2</p><p></p><p>Medium, 5'8" tall, 124 wt, 48 yrs old</p><p>Brown straight hair, brown eyes, brown skin</p><p></p><p>Speaks Common, Alzhedo, Elven, Draconic, Celestial, Abyssal</p><p></p><p>Skills 180 (8x5 Rogue, 10x2 Wizard/Warlock+15 Human+105Int)</p><p></p><p>Appraise (2+7Int)</p><p>Balance (+6Dex+2syn) </p><p>Bluff (5+6Cha)</p><p>Climb (1+0Str)</p><p>Concentration (15+1Con)</p><p>Craft- (+7Int)</p><p>Decipher Script (7+7Int)</p><p>Diplomacy (5+6Cha+6syn)</p><p>Disable Device (10+6Dex)</p><p>Disguise (+6Cha+2syn) </p><p>Escape Artist (+6Dex) ac</p><p>Forgery (+7Int)</p><p>Gather Information (5+6Cha)</p><p>Handle Animal xx (+6Cha)</p><p>Heal xx (+1Wis)</p><p>Hide (6+6Dex) ac</p><p>Intimidate (6+6Cha+2syn) </p><p>Jump (5+0Str+2syn) ac</p><p>Knowledge (arcana) (6+7Int)</p><p>Knowledge (history) (1+7Int)</p><p>Knowledge (local) (1+7Int)</p><p>Knowledge (planes) (1+7Int)</p><p>Knowledge (religion) (1+7Int)</p><p>Knowledge (royalty and nobility) (5+7Int)</p><p>Listen (9+1Wis)(+2fam)</p><p>Move Silently (6+6Dex) ac</p><p>Open Lock (12+6Dex)</p><p>Perform (+6Cha)</p><p>Profession (+1Wis)</p><p>Ride xx (1+6Dex) </p><p>Search (12+7Int)</p><p>Sense Motive (10+1Wis)</p><p>Slight of Hand (1+6Dex+2syn) ac</p><p>Spellcraft (14+7Int+2syn+2syn-scrolls only)</p><p>Spot (8+1Wis)(+2fam)</p><p>Survival xx (1+1Wis)</p><p>Swim (2+0Str)</p><p>Tumble (5+6Dex+2syn) ac</p><p>Use Magic Device (14+6Cha+4syn-scrolls only)</p><p>Use Rope (+6Dex)</p><p></p><p>Feats</p><p>-Weapon Focus (ranged spells)</p><p>-Ranged Spell Specialization </p><p>-Precise Shot</p><p>-Point Blank Shot</p><p>-Improved Critical</p><p>-Craft Wondrous Items</p><p>-Scribe Scroll</p><p>-Combat Casting</p><p>-Quicken Spell</p><p></p><p>Human (Calishite) Traits</p><p>-bonus feat at 1st level</p><p>-bonus skill points</p><p></p><p>Warlock Abilities</p><p>-Eldritch Blast 6d6 60’ range base</p><p>-Detect Magic at will</p><p>-Invocations</p><p>-Damage Reduction Cold Iron/3</p><p>-Deceive Item—can take 10 on Use magic device checks even under pressure</p><p>-Fiendish Resilience—fast healing 1 up to 2 min. per day</p><p>-Energy Resistance—cold and electricity 5 </p><p></p><p>Wizard Abilities</p><p>-Bonus Feats</p><p>-Summon Familiar</p><p>-Arcane Spell casting</p><p></p><p>Rogue Abilities</p><p>-Sneak Attack 1d6</p><p>-Trapfinding</p><p>-Evasion</p><p></p><p>Warlock Invocations</p><p>-Eldritch Spear EB has 250’ range</p><p>-Hideous Blow EB as part of single melee attack</p><p>-Dark one’s own luck Add Cha bonus to one type of save</p><p>-Fell Flight Fly speed 30’ with good maneuverability</p><p>-Entropic Warding as entropic shield plus pass without trace and cannot be tracked by scent</p><p>-See the Unseen Darkvision 60’ plus see invisible</p><p>-Vitriolic Blast EB is acid and persists for 2d6 for 2 rounds</p><p></p><p>Arcane Spells Prepared Save DC: 10+7+Level of Spell</p><p>0th- </p><p>1st-</p><p>2nd-</p><p>3rd-</p><p>4th-</p><p>5th-</p><p>6th-</p><p>[/sblock]</p><p></p><p>Appearance/Personality: Maliq is a slight physically unimpressive man. He has dark brown slightly curly hair worn long, but normally covered by a keffiyeh. His dusky brown skin is clean-shaven. He has modestly handsome features, but his smoky brown eyes are his most striking feature. He moves with a wiry grace, yet a certain haughty languor. When he speaks his voice is stronger and more commanding than might be expected from his slight form. He has a trace of Alzhedo accent regardless of the language he is speaking. He wears loose fitting robes of fine fabric over a chain shirt of odd crystal flecked steel. A scarlet cloth strip marked with arcane symbols hangs about his nexk and down to the level of his knees. His feet are normally clad in silk slippers or soft kidskin boots. In the northern climes he wears a heavy fur lined cloak over the robes. He wears a light mace with a demon skull design head and an odd hooked Jambiya dagger. </p><p></p><p>Maliq is a bit of a contradiction, he values independence and freedom above all else, yet he can’t quite shake the ideas of his background. He was raised as part of a rigid caste system in a society where women were second class citizens and those of other races were to be distained as inferior. His own people were in the minority in his homeland of Tethyr, where a feudal society dominated. He also has the Calishite love of ease and wealth, but works hard in the pursuit of magic and power. By training, he is gracious and outgoing with those he considers to be of worthy station, while those of lesser status are accorded little notice and this of higher station stiff formality. For all that his chaotic nature can make his relations with other unpredictable and an innate goodness leads him to champion the oppressed and downtrodden. </p><p></p><p>History/Background: Maliq was born to a Calishite family in Tethyr. His father was a military officer while his mother was a merchant. Maliq was a defiant child who’s parents were rarely home. He was a trial to his tutors and often slipped away to roam the lawless streets of Zazesspur during the years of civil war. He loved the different cultures and variety of peoples so different from his own highly structured life. During an altercation with street toughs he discovered the power of the eldritch blast, a gift of some long forgotten ancestor of the nether planes. His discovery of this power changed him. He had been a physically weak child and thus easily bullied. With his newfound power came a new sense of self. He became much more confident and independent. His parents, not really understanding the source of his power sought tutors in Wizardry. Being a bright lad, Maliq grew to understand traditional Arcane magic as well as his own Warlock powers. At this point Maliq, like all good Calishites was expected to marry and a suitable arrangement was made by his parents. Maliq fled his parent’s home and sought a girl he thought he loved, but he was beneath her station and at the last minute she backed out of their planned elopement. Maliq left Tethyr and lands where Calishite caste structure was common to avoid the disgrace. He traveled far and wide seeking to further his knowledge, power and wealth. He found adventures and political intrigues suited his talents and temperament. Maliq could never bring himself to labor in a traditional profession. He was never able to reconcile with his father or siblings, who did not survive the civil wars. In recent years he has regained contact with his aged mother and there is peace between them. He visits her regularly, but continues his nomadic life. He is currently in Silverymoon studying with an Elven Archmage. </p><p></p><p>[sblock]</p><p>+4 Blended Quartz Chain Shirt 27,100gp</p><p>Rod of Splendor 25,000gp</p><p>Chasuble of Fell Power 9,000gp 720exp</p><p>Glove of Dexterity +6 18,000gp 1440exp</p><p>Hand of the Mage 450gp 36exp</p><p>Headband of Intellect +6 18,000gp 1440exp</p><p>Belt of Many Pockets 550gp 44exp</p><p>Warlock’s Scepter 28,000gp </p><p>Wand of Cure Light Wounds 750gp</p><p></p><p>Bedroll (belt) 1 sp</p><p>Blanket, winter 5 sp</p><p>Belt pouch x1 1 gp</p><p>Candle x6 6cp</p><p>Flint and Steel 1 gp</p><p>Waterskin-water (belt) 1 gp</p><p>Trail Rations-4 days (belt) 2 gp</p><p></p><p>Masterwork Thieves’ Tools 150gp</p><p>Sun Rodx2 4 gp</p><p></p><p>Coins- 6989gp, 13sp, 4 cp (pouch)</p><p></p><p>Familiar</p><p>“ “ Rat</p><p></p><p>Size/Type:</p><p>Tiny Animal</p><p>Hit Dice:½ master’s hp</p><p>Initiative:+2</p><p>Speed:15 ft. (3 squares), climb 15 ft., swim 15 ft.</p><p>Armor Class:19 (+2 size, +2 Dex, +5 natura), touch 14, flat-footed 17</p><p>Base Attack/Grapple:+9/+4 /-3</p><p>Attack:Bite +13 melee (1d3-4)</p><p>Full Attack:Bite +13/+8 melee (1d3-4)</p><p>Space/Reach:2½ ft./0 ft.</p><p>Special Attacks:—</p><p>Special Qualities:Low-light vision, scent</p><p>Saves:Fort +2, Ref +4, Will +1</p><p>Abilities:Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2</p><p>Skills: or as master which ever is better</p><p>Balance +10, Climb +12, Hide +16,</p><p>Move Silently +12, Swim +10</p><p></p><p>Feats/Familiar Abilities:</p><p>Stealthy, Weapon Finesse</p><p>Alertness, improved evasion,</p><p>share spells, empathic link</p><p>Deliver touch spells</p><p>Speak with master</p><p>Speak with animals of its kind</p><p>Int:11</p><p>Natural Armor Bonus +5</p><p>Spell resistance</p><p></p><p>Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 2648116, member: 11520"] [b]Maliq Alzaradi[/b] Calishite Warlock/Wizard with a bit of Rogue What makes Maliq special? He's an ubbermage with an impressive ability to deal damage from his eldritch blast and a good variety of utility spells and mass damage spells as a Wizard. He has the Charisma and social skills to be an interesting character in non-combat situations as well. He can also serve as trap detector/lock opener in a pinch. From the DM's perspective he should be easy to work into adventures given his desire to champion the downtrodden as well as his desire for wealth and power. His personality should allow for some fun role-playing without spawning any party breaking feuds. Maliq Alzaradi [sblock] Human (Calishite) Warlock/Wizard 12th level Gestalt Chaotic Good Experience Points: 68,320 Str 10 Dex 22 (+2level bonus, +6 enhancement bonus) Con 12 Int 25 (+1 level bonus, +6 enhancement bonus) Wis 12 Cha 22 (+4 enhancement bonus) Patron: Mystra Hit Points: 12d6+12 AC 24, Touch 16, Flat 18 Init +6 BAB +9/+4, Grap +9 Speed 30 (base 30, light armor) Fort +6(Rat Familiar), Ref +9, Will +8 +9/+4 melee +11/+6 +2 Light Mace (warlock’s scepter) 1d6 20/x2 +8/+3 MW Jambiya dagger 1d3 1d3 18-20/x2 304gp +15/+10 Ranged +18/+13 Eldritch Blast 8d6+2 19-20/x2 Medium, 5'8" tall, 124 wt, 48 yrs old Brown straight hair, brown eyes, brown skin Speaks Common, Alzhedo, Elven, Draconic, Celestial, Abyssal Skills 180 (8x5 Rogue, 10x2 Wizard/Warlock+15 Human+105Int) Appraise (2+7Int) Balance (+6Dex+2syn) Bluff (5+6Cha) Climb (1+0Str) Concentration (15+1Con) Craft- (+7Int) Decipher Script (7+7Int) Diplomacy (5+6Cha+6syn) Disable Device (10+6Dex) Disguise (+6Cha+2syn) Escape Artist (+6Dex) ac Forgery (+7Int) Gather Information (5+6Cha) Handle Animal xx (+6Cha) Heal xx (+1Wis) Hide (6+6Dex) ac Intimidate (6+6Cha+2syn) Jump (5+0Str+2syn) ac Knowledge (arcana) (6+7Int) Knowledge (history) (1+7Int) Knowledge (local) (1+7Int) Knowledge (planes) (1+7Int) Knowledge (religion) (1+7Int) Knowledge (royalty and nobility) (5+7Int) Listen (9+1Wis)(+2fam) Move Silently (6+6Dex) ac Open Lock (12+6Dex) Perform (+6Cha) Profession (+1Wis) Ride xx (1+6Dex) Search (12+7Int) Sense Motive (10+1Wis) Slight of Hand (1+6Dex+2syn) ac Spellcraft (14+7Int+2syn+2syn-scrolls only) Spot (8+1Wis)(+2fam) Survival xx (1+1Wis) Swim (2+0Str) Tumble (5+6Dex+2syn) ac Use Magic Device (14+6Cha+4syn-scrolls only) Use Rope (+6Dex) Feats -Weapon Focus (ranged spells) -Ranged Spell Specialization -Precise Shot -Point Blank Shot -Improved Critical -Craft Wondrous Items -Scribe Scroll -Combat Casting -Quicken Spell Human (Calishite) Traits -bonus feat at 1st level -bonus skill points Warlock Abilities -Eldritch Blast 6d6 60’ range base -Detect Magic at will -Invocations -Damage Reduction Cold Iron/3 -Deceive Item—can take 10 on Use magic device checks even under pressure -Fiendish Resilience—fast healing 1 up to 2 min. per day -Energy Resistance—cold and electricity 5 Wizard Abilities -Bonus Feats -Summon Familiar -Arcane Spell casting Rogue Abilities -Sneak Attack 1d6 -Trapfinding -Evasion Warlock Invocations -Eldritch Spear EB has 250’ range -Hideous Blow EB as part of single melee attack -Dark one’s own luck Add Cha bonus to one type of save -Fell Flight Fly speed 30’ with good maneuverability -Entropic Warding as entropic shield plus pass without trace and cannot be tracked by scent -See the Unseen Darkvision 60’ plus see invisible -Vitriolic Blast EB is acid and persists for 2d6 for 2 rounds Arcane Spells Prepared Save DC: 10+7+Level of Spell 0th- 1st- 2nd- 3rd- 4th- 5th- 6th- [/sblock] Appearance/Personality: Maliq is a slight physically unimpressive man. He has dark brown slightly curly hair worn long, but normally covered by a keffiyeh. His dusky brown skin is clean-shaven. He has modestly handsome features, but his smoky brown eyes are his most striking feature. He moves with a wiry grace, yet a certain haughty languor. When he speaks his voice is stronger and more commanding than might be expected from his slight form. He has a trace of Alzhedo accent regardless of the language he is speaking. He wears loose fitting robes of fine fabric over a chain shirt of odd crystal flecked steel. A scarlet cloth strip marked with arcane symbols hangs about his nexk and down to the level of his knees. His feet are normally clad in silk slippers or soft kidskin boots. In the northern climes he wears a heavy fur lined cloak over the robes. He wears a light mace with a demon skull design head and an odd hooked Jambiya dagger. Maliq is a bit of a contradiction, he values independence and freedom above all else, yet he can’t quite shake the ideas of his background. He was raised as part of a rigid caste system in a society where women were second class citizens and those of other races were to be distained as inferior. His own people were in the minority in his homeland of Tethyr, where a feudal society dominated. He also has the Calishite love of ease and wealth, but works hard in the pursuit of magic and power. By training, he is gracious and outgoing with those he considers to be of worthy station, while those of lesser status are accorded little notice and this of higher station stiff formality. For all that his chaotic nature can make his relations with other unpredictable and an innate goodness leads him to champion the oppressed and downtrodden. History/Background: Maliq was born to a Calishite family in Tethyr. His father was a military officer while his mother was a merchant. Maliq was a defiant child who’s parents were rarely home. He was a trial to his tutors and often slipped away to roam the lawless streets of Zazesspur during the years of civil war. He loved the different cultures and variety of peoples so different from his own highly structured life. During an altercation with street toughs he discovered the power of the eldritch blast, a gift of some long forgotten ancestor of the nether planes. His discovery of this power changed him. He had been a physically weak child and thus easily bullied. With his newfound power came a new sense of self. He became much more confident and independent. His parents, not really understanding the source of his power sought tutors in Wizardry. Being a bright lad, Maliq grew to understand traditional Arcane magic as well as his own Warlock powers. At this point Maliq, like all good Calishites was expected to marry and a suitable arrangement was made by his parents. Maliq fled his parent’s home and sought a girl he thought he loved, but he was beneath her station and at the last minute she backed out of their planned elopement. Maliq left Tethyr and lands where Calishite caste structure was common to avoid the disgrace. He traveled far and wide seeking to further his knowledge, power and wealth. He found adventures and political intrigues suited his talents and temperament. Maliq could never bring himself to labor in a traditional profession. He was never able to reconcile with his father or siblings, who did not survive the civil wars. In recent years he has regained contact with his aged mother and there is peace between them. He visits her regularly, but continues his nomadic life. He is currently in Silverymoon studying with an Elven Archmage. [sblock] +4 Blended Quartz Chain Shirt 27,100gp Rod of Splendor 25,000gp Chasuble of Fell Power 9,000gp 720exp Glove of Dexterity +6 18,000gp 1440exp Hand of the Mage 450gp 36exp Headband of Intellect +6 18,000gp 1440exp Belt of Many Pockets 550gp 44exp Warlock’s Scepter 28,000gp Wand of Cure Light Wounds 750gp Bedroll (belt) 1 sp Blanket, winter 5 sp Belt pouch x1 1 gp Candle x6 6cp Flint and Steel 1 gp Waterskin-water (belt) 1 gp Trail Rations-4 days (belt) 2 gp Masterwork Thieves’ Tools 150gp Sun Rodx2 4 gp Coins- 6989gp, 13sp, 4 cp (pouch) Familiar “ “ Rat Size/Type: Tiny Animal Hit Dice:½ master’s hp Initiative:+2 Speed:15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class:19 (+2 size, +2 Dex, +5 natura), touch 14, flat-footed 17 Base Attack/Grapple:+9/+4 /-3 Attack:Bite +13 melee (1d3-4) Full Attack:Bite +13/+8 melee (1d3-4) Space/Reach:2½ ft./0 ft. Special Attacks:— Special Qualities:Low-light vision, scent Saves:Fort +2, Ref +4, Will +1 Abilities:Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 Skills: or as master which ever is better Balance +10, Climb +12, Hide +16, Move Silently +12, Swim +10 Feats/Familiar Abilities: Stealthy, Weapon Finesse Alertness, improved evasion, share spells, empathic link Deliver touch spells Speak with master Speak with animals of its kind Int:11 Natural Armor Bonus +5 Spell resistance Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/sblock] [/QUOTE]
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