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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="Erudite" data-source="post: 2657753" data-attributes="member: 31400"><p>Hello again,</p><p></p><p>I think then our tactics may be that Cassandra roots down with high AC and some damage-dealing constructs (preferable huge), while Corund (from the shadows) tosses Black Tentacles, Acid Fogs, and Illusions to control the field. The constructs can grab anyone who escapes the EBT or Fog and toss them back in. Jonas can have fun either tanking or acting as a custom-build homing device against especially dangerous NPCs. Against flying creatures, the same tactics, as the constructs can grab flyers and toss them into the EBT and Fog.</p><p></p><p>If there are lone targets, some of Corund's phantasms work quite well against low Will types. He can boost his AC using Draconic Polymorph, but would rather keep his racial abilities, and frankly a 50% miss chance is better than high AC, exp. when paired with invisibility.</p><p></p><p>Corund would make the ideal scout, except when it comes to magical traps. OTOH, his skill saves are quite good, and he does have evasion and high movement. His perceptual skills are high across the board. He makes an excellent guard and infiltrator.</p><p></p><p>I'll keep the W of CLW just in case Cassandra is below 0 hit points and needs some help. It is cheap enough.</p><p></p><p>Rystil, I'll keep pp.179 in mind and readjust the cost. House rules from the past come back to haunt me.</p></blockquote><p></p>
[QUOTE="Erudite, post: 2657753, member: 31400"] Hello again, I think then our tactics may be that Cassandra roots down with high AC and some damage-dealing constructs (preferable huge), while Corund (from the shadows) tosses Black Tentacles, Acid Fogs, and Illusions to control the field. The constructs can grab anyone who escapes the EBT or Fog and toss them back in. Jonas can have fun either tanking or acting as a custom-build homing device against especially dangerous NPCs. Against flying creatures, the same tactics, as the constructs can grab flyers and toss them into the EBT and Fog. If there are lone targets, some of Corund's phantasms work quite well against low Will types. He can boost his AC using Draconic Polymorph, but would rather keep his racial abilities, and frankly a 50% miss chance is better than high AC, exp. when paired with invisibility. Corund would make the ideal scout, except when it comes to magical traps. OTOH, his skill saves are quite good, and he does have evasion and high movement. His perceptual skills are high across the board. He makes an excellent guard and infiltrator. I'll keep the W of CLW just in case Cassandra is below 0 hit points and needs some help. It is cheap enough. Rystil, I'll keep pp.179 in mind and readjust the cost. House rules from the past come back to haunt me. [/QUOTE]
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