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Ties that Bind - 3.5 Forgotten Realms Gestalt
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<blockquote data-quote="GSFRumble" data-source="post: 2662513" data-attributes="member: 32191"><p>Gruh... I'll get started on your vertical file character sheet. *shudder*</p><p></p><p>Points of malcontention (or otherwise):</p><p>- He only has one maul, one waraxe, and both his throwing hammers have the same enhancement... It made no real sense to clutter my attacks with unnecessary +2s and +1s.</p><p>- Since he only has Two Weapon Fighting, and I stated on the sheet that his maul is primary, that would make his waraxe the second +16 attack. He wouldn't wield his maul or waraxe with a throwing hammer; hence me putting in an entirely seperate set of attack bonuses for those weapons.</p><p>- ...Eh, I don't have a problem with extra labels. Less work for you.</p><p>- ...ewww. Vertical file gives me vertigo.</p><p>- ...again, eh, no problem here.</p><p>- Err, shazbah. That would be entirely my fault. Where I learned my D&D playing, we never bother with the masterwork costs for enchanted weapons. Since in order to be magical, it must be masterwork, we simply say that the masterwork cost is already included, because it makes for much less complicated mathematics. I'll fix that.</p><p>- No, I hadn't really thought about getting Persistant spells, but my problem is that I really can't spare any feats, unless I wanted to ditch my HAS and GHAS feats. I could probably downgrade to Light Hammers and lose that feat too, but... ehhh... Light Hammers are so... so wimpy...</p><p>- Also, I know my skills are on target, because they're always 2 + Int mod, no matter what class you're looking at. And, the way I've laid it out, I can get all my skills pretty much as I need them without too much a problem, though I will note that I took meticulous care with making sure I took points off for cross class skills (Damn you, Knowledge (Arcana)!). Since they're the same almost universally, I just needed to pick the skills that fit the character, put them all at 15, and then work my way down until I had removed enough points for things like Knowledge (Arcana).</p><p></p><p>ADDED: I'll be tossing out the three feats I mentioned for Throw Anything and two others, probably either Weapon Focus feats or something else. Persistant Spell is useless to me, however; it makes the spell 6 levels higher, and last I checked, that leaves me with my orisons. Weeee for constant Light spells when I have Darkvision. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="GSFRumble, post: 2662513, member: 32191"] Gruh... I'll get started on your vertical file character sheet. *shudder* Points of malcontention (or otherwise): - He only has one maul, one waraxe, and both his throwing hammers have the same enhancement... It made no real sense to clutter my attacks with unnecessary +2s and +1s. - Since he only has Two Weapon Fighting, and I stated on the sheet that his maul is primary, that would make his waraxe the second +16 attack. He wouldn't wield his maul or waraxe with a throwing hammer; hence me putting in an entirely seperate set of attack bonuses for those weapons. - ...Eh, I don't have a problem with extra labels. Less work for you. - ...ewww. Vertical file gives me vertigo. - ...again, eh, no problem here. - Err, shazbah. That would be entirely my fault. Where I learned my D&D playing, we never bother with the masterwork costs for enchanted weapons. Since in order to be magical, it must be masterwork, we simply say that the masterwork cost is already included, because it makes for much less complicated mathematics. I'll fix that. - No, I hadn't really thought about getting Persistant spells, but my problem is that I really can't spare any feats, unless I wanted to ditch my HAS and GHAS feats. I could probably downgrade to Light Hammers and lose that feat too, but... ehhh... Light Hammers are so... so wimpy... - Also, I know my skills are on target, because they're always 2 + Int mod, no matter what class you're looking at. And, the way I've laid it out, I can get all my skills pretty much as I need them without too much a problem, though I will note that I took meticulous care with making sure I took points off for cross class skills (Damn you, Knowledge (Arcana)!). Since they're the same almost universally, I just needed to pick the skills that fit the character, put them all at 15, and then work my way down until I had removed enough points for things like Knowledge (Arcana). ADDED: I'll be tossing out the three feats I mentioned for Throw Anything and two others, probably either Weapon Focus feats or something else. Persistant Spell is useless to me, however; it makes the spell 6 levels higher, and last I checked, that leaves me with my orisons. Weeee for constant Light spells when I have Darkvision. :p [/QUOTE]
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