Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ties that Bind - Citadel Adbar (Rogues Gallery)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GSFRumble" data-source="post: 2656823" data-attributes="member: 32191"><p>Bruggin Stonehammer, edited for duty, sah!</p><p></p><p><span style="font-size: 12px"><u><strong>Bruggin Darkforge</strong></u></span></p><p>Male Dwarf</p><p>(Fighter 6 / Mighty Contender of Clangeddin 6) (Cleric 8 / Spellfire Channeler 4)</p><p>Alignment: Chaotic Good</p><p>Deity: Clangeddin</p><p>Character's Weight: 314 lbs</p><p>Character Height: 4 ft 2 in</p><p>Character Age: 127 years</p><p></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>Str 22</strong> (+6) (16 +1 levels +4 Gauntlets +1 MCoC)</span></p><p><span style="font-family: 'Courier New'"><strong>Dex 16</strong> (+3) (16)</span></p><p><span style="font-family: 'Courier New'"><strong>Con 20</strong> (+5) (14 +2 racial +4 Belt)</span></p><p><span style="font-family: 'Courier New'"><strong>Int 12</strong> (+1) (12)</span></p><p><span style="font-family: 'Courier New'"><strong>Wis 22</strong> (+6) (16 +2 levels +4 Circlet)</span></p><p><span style="font-family: 'Courier New'"><strong>Cha 8</strong> (-1) (10 -2 racial)</span></p><p></p><p><em>Hit Points:</em> 165</p><p><em>AC:</em> 29 (10 Base +12 Armor +2 Deflection +2 Natural +3 Dex)</p><p><em>Touch:</em> 15 (10 Base +2 Deflection +3 Dex)</p><p><em>Flatfooted:</em> 26 (10 Base +12 Armor +2 Natural +2 Deflection)</p><p><em>Initiative:</em> +3</p><p><em>BAB:</em> +10, <em>Grapple:</em> +16</p><p><em>Speed:</em> 20 feet</p><p></p><p><u><strong>Saves</strong></u> <ul> <li data-xf-list-type="ul"><em>Fort:</em> +16 (8 Base +5 Con +3 Cloak)</li> <li data-xf-list-type="ul"><em>Ref:</em> +10 (4 Base +3 Dex +3 Cloak)</li> <li data-xf-list-type="ul"><em>Will:</em> +17 (8 Base +6 Wis +3 Cloak)</li> </ul><p></p><p><strong><u>Attacks</u></strong> <ul> <li data-xf-list-type="ul">+18/+13 melee, +2 Maul, 1d10+8, x3</li> <li data-xf-list-type="ul">+18/+13 melee, +2 Waraxe, 1d10+8, x3</li> <li data-xf-list-type="ul">+16/+16/+11 full melee, +2 Maul/+2Waraxe/+2 Maul, Off Hand 1d10 +5, x3</li> <li data-xf-list-type="ul">+17/+12 melee, +1 Battleaxe, 1d8+7, x3</li> <li data-xf-list-type="ul">+15/+15/+10 full melee, +1 Battleaxes, Off Hand 1d8+4, x3</li> <li data-xf-list-type="ul">+15/+15 ranged, +1 Battleaxes, 1d8+7 (off +4), x3, 10' range</li> <li data-xf-list-type="ul">+14/+12 ranged touch, Spellfire, 1d6 /level released, 400' range</li> </ul><p></p><p><strong><u>Skills</u></strong> <ul> <li data-xf-list-type="ul">Spellcraft +15 (14 ranks, +1 ability)</li> <li data-xf-list-type="ul">Concentration +19 (14 ranks, +5 ability)</li> <li data-xf-list-type="ul">Knowledge (Religion) +10 (9 ranks, +1 ability)</li> <li data-xf-list-type="ul">Knowledge (Arcana) +3 (2 ranks, +1 ability)</li> <li data-xf-list-type="ul">Heal +12 (6 ranks, +6 ability)</li> <li data-xf-list-type="ul">Listen +6 (0 ranks, +6 wis)</li> <li data-xf-list-type="ul">Spot +6 (0 ranks, +6 wis)</li> <li data-xf-list-type="ul">Speaks Common, Dwarven, Terran</li> <li data-xf-list-type="ul"><em>Armor Check Penalty:</em> -3 (-3 Armor)</li> </ul><p></p><p><strong><u>Feats</u></strong> <ul> <li data-xf-list-type="ul">Spellfire Wielder (Level 1 - Race)</li> <li data-xf-list-type="ul">Endurance (Level 1 - Fighter)</li> <li data-xf-list-type="ul">Power Attack (Level 2 - Fighter)</li> <li data-xf-list-type="ul">Two Weapon Fighting (Level 3 - Character)</li> <li data-xf-list-type="ul">Cleave (Level 4 - Fighter)</li> <li data-xf-list-type="ul">Weapon Proficiency (Maul) (Level 6 - Character)</li> <li data-xf-list-type="ul">Throw Anything (Level 6 - Fighter)</li> <li data-xf-list-type="ul">Great Cleave (Level 9 - Character)</li> <li data-xf-list-type="ul">Improved Toughness (Level 12 - Character)</li> <li data-xf-list-type="ul">Weapon Focus (Spellfire) (Level 12 – Spellfire Channeler)</li> </ul><p></p><p><strong><u>Racial Traits</u></strong> <ul> <li data-xf-list-type="ul">Medium</li> <li data-xf-list-type="ul">+2 Con, -2 Cha</li> <li data-xf-list-type="ul">Base Speed 20 ft</li> <li data-xf-list-type="ul">Darkvision 60 ft, Stability, Stonecunning</li> <li data-xf-list-type="ul">Favored Class: Fighter</li> </ul><p></p><p><strong><u>Special Abilities</u></strong> <ul> <li data-xf-list-type="ul">Turn Undead 2/day (Cleric 8)</li> <li data-xf-list-type="ul">Surge of Strength 4/day (MCoC)</li> <li data-xf-list-type="ul">Spellfire Use (Character/Spellfire Channeler)</li> <li data-xf-list-type="ul">Drain Charged Item (Spellfire Channeler)</li> <li data-xf-list-type="ul">Rapid Blast 2 (Spellfire Channeler)</li> <li data-xf-list-type="ul">Mighty Endurance (MCoC)</li> <li data-xf-list-type="ul">Increased Storage 3 (Spellfire Channeler)</li> <li data-xf-list-type="ul">Improved Healing (1d4+1) (Spellfire Channeler)</li> </ul><p></p><p><u><strong>Caster Levels</strong>:</u> <ul> <li data-xf-list-type="ul">Caster Level 11th Cleric, Spell DC 16 + Level</li> </ul><p></p><p><strong><u>Cleric Spells Prepared (Spells per Day: 6/7/6/5/4/3/2)</u></strong> <ul> <li data-xf-list-type="ul"><em><u>Orisons</u>:</em>: Light x2, Purify Food and Drink x3, Read Magic</li> <li data-xf-list-type="ul"><em><u>1st Level</u>:</em>: Divine Favor x2, Sanctuary, Command x2, Bless x2 (Enlarge Person)</li> <li data-xf-list-type="ul"><em><u>2nd Level</u>:</em>: Spiritual Weapon x2, Silence, Resist Energy x2, Shatter (Aid)</li> <li data-xf-list-type="ul"><em><u>3rd Level</u>:</em>: Bladebane x2, Protection From Energy x2, Dispel Magic (Magic Vestment)</li> <li data-xf-list-type="ul"><em><u>4th Level</u>:</em>: Recitation x2, Divine Power x2 (Holy Smite)</li> <li data-xf-list-type="ul"><em><u>5th Level</u>:</em>: Greater Command, Righteous Might, Divine Power (Righteous Might)</li> <li data-xf-list-type="ul"><em><u>6th Level</u>:</em>: Heal, Antilife Shell (Blade Barrier)</li> </ul><p></p><p><strong><u>Equipment</u></strong> <ul> <li data-xf-list-type="ul"> +2 Maul (20 lbs) (8,315 gp)</li> <li data-xf-list-type="ul"> +2 Dwarven Waraxe (8 lbs) (8,330 gp)</li> <li data-xf-list-type="ul"> +1 Battleaxe x2 (12 lbs) (4,620 gp)</li> <li data-xf-list-type="ul"> +4 Mithral Full Plate (25 lbs) (26,650 gp)</li> <li data-xf-list-type="ul"> Ring of Protection +2 (8,000 gp)</li> <li data-xf-list-type="ul"> Amulet of Natural Armor +2 (8,000 gp)</li> <li data-xf-list-type="ul"> Gauntlets of Strength +4 (16,000 gp)</li> <li data-xf-list-type="ul"> Belt of Constitution +4 (16,000 gp)</li> <li data-xf-list-type="ul"> Circlet of Wisdom +4 (16,000 gp)</li> <li data-xf-list-type="ul"> Golembane Scarab (2,500 gp)</li> <li data-xf-list-type="ul"> Cloak of Resistance +3 (9,000 gp)</li> <li data-xf-list-type="ul"> Traveler’s Clothes (5 lbs) (Free)</li> </ul><p></p><p><strong><u>Backpack (2 lb) (10 gp)</u></strong>[sblock] <ul> <li data-xf-list-type="ul"> Sunrod x4 (4 lb) (8 gp)</li> <li data-xf-list-type="ul"> Bedroll and Blanket (8 lb) (6 sp)</li> <li data-xf-list-type="ul"> Silk Rope (100 ft) (10 lb) (20 gp)</li> <li data-xf-list-type="ul"> Wand of Cure Light Wounds x4 (3,000 gp)</li> <li data-xf-list-type="ul"> Grappling Hook (4 lb) (1 gp)</li> <li data-xf-list-type="ul"> Travel Rations x4 (4 lb) (2 gp)</li> </ul><p>[/sblock]</p><p></p><p><strong><u>Belt Pouch x2 (1 lb) (2 gp)</u></strong>[sblock] <ul> <li data-xf-list-type="ul"> Inkpen x2 (2 sp)</li> <li data-xf-list-type="ul"> Ink Vial x5 (40 gp)</li> <li data-xf-list-type="ul"> Tindertwig x30 (30 gp)</li> <li data-xf-list-type="ul"> Flint and Steel (1 gp)</li> <li data-xf-list-type="ul"> Small Steel Mirror (1/2 lb) (10 gp)</li> <li data-xf-list-type="ul"> Signal Whistle (8 sp)</li> </ul><p>[/sblock]</p><p></p><p><strong><u>Map Case (1/2 lb) (1 gp)</u></strong>[sblock] <ul> <li data-xf-list-type="ul"> Parchment (Sheet) x20 (2 gp)</li> </ul><p>[/sblock]</p><p>466 Gold Pieces, 4 Silver Pieces, 0 Copper Pieces</p><p>Currently Carrying: 113.4 lbs (Light Load)</p><p></p><p>[sblock]</p><p>Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this are his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald.</p><p></p><p>He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle.</p><p></p><p>Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his “throwing” axes, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too.</p><p></p><p>In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them.</p><p></p><p>On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his “throwing” axes the mark of Clangeddin can again be found.[/sblock]</p><p></p><p>[sblock]Biography: The only son of Thane Gorrum Torunn and his wife Orligard, the year Bruggin was born was a good year for the Dwarves of Citadel Adbar. Despite it being an obvious coincidence, the Dwarves viewed it as a sign that the other Dwarf children born that year would have great success and fortune.</p><p></p><p>While Bruggin's mother, a cleric of Dumathoin, was skilled in many crafts, she humbly stepped aside before her far more martial husband's wishes. Thus was Bruggin focused far more on feats of weaponry than the skills of an artisan. In the evenings as he grew up, whilst his mighty patriarch (for that is indeed who Gorrum was; patriach of the Clan) rested from his exertions that day with ale and food, Orligard instructed the Dwarfling repeatedly about the Dwarven gods, focusing on the patron of the Clan, Moradin, and continuing from there. And so it went for the first forty years of Bruggin's life. As he grew, he slowly came into his own as a cleric, though his training and knowledge made him generalize; he prefered to call out to all the goodly Dwarven gods, since they all played a powerful part in the guardianship of Citadel Adbar's defenses.</p><p></p><p>At the age of 57, when researching the tenets of Dumathoin, Bruggin stumbled across an odd scroll. It was in the wrong place; the scroll contained knowledges of the arcane sort, and it was in this manner that the now curious young warrior cleric discovered his talent with the magical power called "spellfire". His joy was such that he continued to explore his talent with it, though he was limited to simply healing small wounds, and was far better at simply releasing it as destructive power. </p><p></p><p>When Bruggin was 59 years of age, his parents both passed away battling orcs who attacked their caravan. Bruggin watched, helpless and dismayed before a scrying pool as his father, Gorrum the Mighty Hearted finally fell under the bite of crude spears and clubs. His mother, rushing to his side to see if she could aid him, gave in to a brief moment of dismay to find Gorrum already dead... Bruggin dismissed the magic of the scrying before he witnessed the death of his other parent.</p><p></p><p>Upon their return, the caravan reported that the death of the patriarch and matriarch had not been the only blows to fall on Clan Torunn; all but three of the remaining Clan members, save for Bruggin, had been slain in the defense of the precious supplies that Citadel Adbar could not produce itself. All the slain were recovered, and when asked what he wished done with his parents and family, he declared that he wanted them given warrior pyres on the mountainside, and that he would lay claim to his father's helm and axe, that he might take up his father's path in his stead. His wish granted, the last of the Torunn's tended to his dead clanfolk and took to the foothills around Citadel Adbar.</p><p></p><p>For many decades, Bruggin fought in the name of Citadel Adbar and King Harbromm, slaying orcs and other fell creatures in defense of his home. Never once in his life did he raise hammer to steel in a forge; ever was his hammer wielded against a foe. After a time, he took up the mantle of a cleric of Clanggedin, god of strength and battle. His chanting rolled over the din of battles raised to the heavens in Clanggedin's name, and soon the mighty warrior priest made a distinction for himself as an errant warrior, a loner who's fervent might made a powerful ally in battle... if one could convince Bruggin to lend his strength to group efforts.</p><p></p><p>After more time and expirimentation, Bruggin discovered how to expand his utility of spellfire, improving his healing abilities immensely and learning how to absorb more magical energy than before. So elated was he when he learned the secret to releasing multiple blasts that he immediately sought out a hill giant. For some reason, the giant wasn't nearly as impressed as the young arcanist who was studying and recording Bruggin's skill with spellfire was, but Bruggin was later noted to have said, "Ah well. The ugly bastard made a nice fire."</p><p></p><p>Bruggin caught wind that something had happened in Silverymoon about the time that grumblings began to rise saying that he had no place in Citadel Adbar for his wild, carefree nature. Also disliked was his cavalier attitude toward battle, as well as the almost unharnessable energy of the Dwarf. Feeling a need to go out and test himself in a world full of challenges that were different from his mountain home, Bruggin packed up for a long journey, tagging along with Harbromm's guard after seeing to it that affairs were set aright in Citadel Adbar. [/sblock]</p></blockquote><p></p>
[QUOTE="GSFRumble, post: 2656823, member: 32191"] Bruggin Stonehammer, edited for duty, sah! [SIZE=3][U][B]Bruggin Darkforge[/B][/U][/SIZE] Male Dwarf (Fighter 6 / Mighty Contender of Clangeddin 6) (Cleric 8 / Spellfire Channeler 4) Alignment: Chaotic Good Deity: Clangeddin Character's Weight: 314 lbs Character Height: 4 ft 2 in Character Age: 127 years [FONT=Courier New] [B]Str 22[/B] (+6) (16 +1 levels +4 Gauntlets +1 MCoC) [B]Dex 16[/B] (+3) (16) [B]Con 20[/B] (+5) (14 +2 racial +4 Belt) [B]Int 12[/B] (+1) (12) [B]Wis 22[/B] (+6) (16 +2 levels +4 Circlet) [B]Cha 8[/B] (-1) (10 -2 racial)[/FONT] [I]Hit Points:[/I] 165 [I]AC:[/I] 29 (10 Base +12 Armor +2 Deflection +2 Natural +3 Dex) [I]Touch:[/I] 15 (10 Base +2 Deflection +3 Dex) [I]Flatfooted:[/I] 26 (10 Base +12 Armor +2 Natural +2 Deflection) [I]Initiative:[/I] +3 [I]BAB:[/I] +10, [I]Grapple:[/I] +16 [I]Speed:[/I] 20 feet [U][B]Saves[/B][/U][list] [*][I]Fort:[/I] +16 (8 Base +5 Con +3 Cloak) [*][I]Ref:[/I] +10 (4 Base +3 Dex +3 Cloak) [*][I]Will:[/I] +17 (8 Base +6 Wis +3 Cloak)[/list] [B][U]Attacks[/U][/B][list] [*]+18/+13 melee, +2 Maul, 1d10+8, x3 [*]+18/+13 melee, +2 Waraxe, 1d10+8, x3 [*]+16/+16/+11 full melee, +2 Maul/+2Waraxe/+2 Maul, Off Hand 1d10 +5, x3 [*]+17/+12 melee, +1 Battleaxe, 1d8+7, x3 [*]+15/+15/+10 full melee, +1 Battleaxes, Off Hand 1d8+4, x3 [*]+15/+15 ranged, +1 Battleaxes, 1d8+7 (off +4), x3, 10' range [*]+14/+12 ranged touch, Spellfire, 1d6 /level released, 400' range[/list] [B][U]Skills[/U][/B][list] [*]Spellcraft +15 (14 ranks, +1 ability) [*]Concentration +19 (14 ranks, +5 ability) [*]Knowledge (Religion) +10 (9 ranks, +1 ability) [*]Knowledge (Arcana) +3 (2 ranks, +1 ability) [*]Heal +12 (6 ranks, +6 ability) [*]Listen +6 (0 ranks, +6 wis) [*]Spot +6 (0 ranks, +6 wis) [*]Speaks Common, Dwarven, Terran [*][I]Armor Check Penalty:[/I] -3 (-3 Armor)[/list] [B][U]Feats[/U][/B][list] [*]Spellfire Wielder (Level 1 - Race) [*]Endurance (Level 1 - Fighter) [*]Power Attack (Level 2 - Fighter) [*]Two Weapon Fighting (Level 3 - Character) [*]Cleave (Level 4 - Fighter) [*]Weapon Proficiency (Maul) (Level 6 - Character) [*]Throw Anything (Level 6 - Fighter) [*]Great Cleave (Level 9 - Character) [*]Improved Toughness (Level 12 - Character) [*]Weapon Focus (Spellfire) (Level 12 – Spellfire Channeler)[/list] [B][U]Racial Traits[/U][/B][list] [*]Medium [*]+2 Con, -2 Cha [*]Base Speed 20 ft [*]Darkvision 60 ft, Stability, Stonecunning [*]Favored Class: Fighter[/list] [B][U]Special Abilities[/U][/B][list] [*]Turn Undead 2/day (Cleric 8) [*]Surge of Strength 4/day (MCoC) [*]Spellfire Use (Character/Spellfire Channeler) [*]Drain Charged Item (Spellfire Channeler) [*]Rapid Blast 2 (Spellfire Channeler) [*]Mighty Endurance (MCoC) [*]Increased Storage 3 (Spellfire Channeler) [*]Improved Healing (1d4+1) (Spellfire Channeler)[/list] [U][B]Caster Levels[/B]:[/U][list] [*]Caster Level 11th Cleric, Spell DC 16 + Level [/list] [B][U]Cleric Spells Prepared (Spells per Day: 6/7/6/5/4/3/2)[/U][/B][list] [*][I][U]Orisons[/U]:[/I]: Light x2, Purify Food and Drink x3, Read Magic [*][I][U]1st Level[/U]:[/I]: Divine Favor x2, Sanctuary, Command x2, Bless x2 (Enlarge Person) [*][I][U]2nd Level[/U]:[/I]: Spiritual Weapon x2, Silence, Resist Energy x2, Shatter (Aid) [*][I][U]3rd Level[/U]:[/I]: Bladebane x2, Protection From Energy x2, Dispel Magic (Magic Vestment) [*][I][U]4th Level[/U]:[/I]: Recitation x2, Divine Power x2 (Holy Smite) [*][I][U]5th Level[/U]:[/I]: Greater Command, Righteous Might, Divine Power (Righteous Might) [*][I][U]6th Level[/U]:[/I]: Heal, Antilife Shell (Blade Barrier) [/list] [B][U]Equipment[/U][/B][list] [*] +2 Maul (20 lbs) (8,315 gp) [*] +2 Dwarven Waraxe (8 lbs) (8,330 gp) [*] +1 Battleaxe x2 (12 lbs) (4,620 gp) [*] +4 Mithral Full Plate (25 lbs) (26,650 gp) [*] Ring of Protection +2 (8,000 gp) [*] Amulet of Natural Armor +2 (8,000 gp) [*] Gauntlets of Strength +4 (16,000 gp) [*] Belt of Constitution +4 (16,000 gp) [*] Circlet of Wisdom +4 (16,000 gp) [*] Golembane Scarab (2,500 gp) [*] Cloak of Resistance +3 (9,000 gp) [*] Traveler’s Clothes (5 lbs) (Free)[/list] [B][U]Backpack (2 lb) (10 gp)[/U][/B][sblock][list] [*] Sunrod x4 (4 lb) (8 gp) [*] Bedroll and Blanket (8 lb) (6 sp) [*] Silk Rope (100 ft) (10 lb) (20 gp) [*] Wand of Cure Light Wounds x4 (3,000 gp) [*] Grappling Hook (4 lb) (1 gp) [*] Travel Rations x4 (4 lb) (2 gp)[/list][/sblock] [B][U]Belt Pouch x2 (1 lb) (2 gp)[/U][/B][sblock][list] [*] Inkpen x2 (2 sp) [*] Ink Vial x5 (40 gp) [*] Tindertwig x30 (30 gp) [*] Flint and Steel (1 gp) [*] Small Steel Mirror (1/2 lb) (10 gp) [*] Signal Whistle (8 sp)[/list][/sblock] [B][U]Map Case (1/2 lb) (1 gp)[/U][/B][sblock][list] [*] Parchment (Sheet) x20 (2 gp)[/list][/sblock] 466 Gold Pieces, 4 Silver Pieces, 0 Copper Pieces Currently Carrying: 113.4 lbs (Light Load) [sblock] Appearance: Bruggin is thick bodied and broad shouldered. His beard, when unbraided, is easily long enough to reach his knees, ebon locks thicker than the hair on most humanoids' heads, which cascade over an ample (though not obese) stomach. His barrel chest sort of rolls upward into his mountainous shoulders, which are the base for a thickly muscled neck. His muscular arms are corded and heavy, and his hands end in stubby, powerful fingers. His mustache flows into his beard, and is crested with a short, broad nose. Above this are his eyes, two points of twinkling amber amidst his tanned skin. In typical Dwarf fashion, his legs are also thick and stump-like, overall giving Bruggin the appearance of a lump of rock. There are no glowing words to describe the hair on his head, however; Bruggin is bald. He typically dresses in simple, durable garments fashioned from cotton and leather. His garb of choice is a black leather vest, often left open to expose his barrel chest, and obviously exposing his arms, which he takes great pride in for their strength. In the morning, part of his prayer to Clanggedin is his braiding of his beard. During the day, he wears two thick, tightly woven braids on either side of the main flow of his beard, which, when his side braids are in place, only reaches to just below his sternum. His trousers are gray, tightly woven cotton affairs which are cut slightly long that he might tuck them into his black, leather boots and let them hang over slightly. His belt is broad, and made of cured, black leather with a simple silver buckle. Hanging from leather thongs at his belt are his weapons; his maul (which he treasures), his waraxe (which he inherited), and his “throwing” axes, which are enchanted that he might use them again should he throw them. He will often carry at the least his maul openly, keeping his other weapons stowed, though he often stubbornly holds that when his maul is bared, it's companion (his axe) so should be too. In the tradition of his forefathers, Bruggin disdains shields. His armor is relatively unadorned, crafted entirely of mithral and made for battle and utility. From heavy shoulder plates to thick greaves, the armor gleams in the light. His helm he prizes most of all, for it was his father's. The helm is what we would call a spartan styled helm, save that in place of a plume or horsehair crest is a mithral one about six inches tall at it's apex. Portions of the helm's crest have been alchemically darkened to decorate it with Dwarven runes, and the same specially wrought runes are found elsewhere on the armor itself, with two especially large runes, one on each shoulder plate, prominently displayed. The one on his right is the Dwarven rune for "Strength.", whilst on his left is the Dwarven rune for "Warrior.". On his back is a single massive runic tribute to Clangeddin, so that the foes he leaves crumpled in his wake will always see who's champion so mightily ruined them. On his axe he bears in runes the name of his clan, since he nowadays goes by his nickname instead; his proper name is Torunn. Since he is the last Torunn in Citadel Adbar, his clan name is only seen on the side of his waraxe's head. On the other side is the symbol of Moradin, Father of the Dwarves. On his maul's head on either side is the symbol of Clangeddin, the crossed battleaxes, and on his “throwing” axes the mark of Clangeddin can again be found.[/sblock] [sblock]Biography: The only son of Thane Gorrum Torunn and his wife Orligard, the year Bruggin was born was a good year for the Dwarves of Citadel Adbar. Despite it being an obvious coincidence, the Dwarves viewed it as a sign that the other Dwarf children born that year would have great success and fortune. While Bruggin's mother, a cleric of Dumathoin, was skilled in many crafts, she humbly stepped aside before her far more martial husband's wishes. Thus was Bruggin focused far more on feats of weaponry than the skills of an artisan. In the evenings as he grew up, whilst his mighty patriarch (for that is indeed who Gorrum was; patriach of the Clan) rested from his exertions that day with ale and food, Orligard instructed the Dwarfling repeatedly about the Dwarven gods, focusing on the patron of the Clan, Moradin, and continuing from there. And so it went for the first forty years of Bruggin's life. As he grew, he slowly came into his own as a cleric, though his training and knowledge made him generalize; he prefered to call out to all the goodly Dwarven gods, since they all played a powerful part in the guardianship of Citadel Adbar's defenses. At the age of 57, when researching the tenets of Dumathoin, Bruggin stumbled across an odd scroll. It was in the wrong place; the scroll contained knowledges of the arcane sort, and it was in this manner that the now curious young warrior cleric discovered his talent with the magical power called "spellfire". His joy was such that he continued to explore his talent with it, though he was limited to simply healing small wounds, and was far better at simply releasing it as destructive power. When Bruggin was 59 years of age, his parents both passed away battling orcs who attacked their caravan. Bruggin watched, helpless and dismayed before a scrying pool as his father, Gorrum the Mighty Hearted finally fell under the bite of crude spears and clubs. His mother, rushing to his side to see if she could aid him, gave in to a brief moment of dismay to find Gorrum already dead... Bruggin dismissed the magic of the scrying before he witnessed the death of his other parent. Upon their return, the caravan reported that the death of the patriarch and matriarch had not been the only blows to fall on Clan Torunn; all but three of the remaining Clan members, save for Bruggin, had been slain in the defense of the precious supplies that Citadel Adbar could not produce itself. All the slain were recovered, and when asked what he wished done with his parents and family, he declared that he wanted them given warrior pyres on the mountainside, and that he would lay claim to his father's helm and axe, that he might take up his father's path in his stead. His wish granted, the last of the Torunn's tended to his dead clanfolk and took to the foothills around Citadel Adbar. For many decades, Bruggin fought in the name of Citadel Adbar and King Harbromm, slaying orcs and other fell creatures in defense of his home. Never once in his life did he raise hammer to steel in a forge; ever was his hammer wielded against a foe. After a time, he took up the mantle of a cleric of Clanggedin, god of strength and battle. His chanting rolled over the din of battles raised to the heavens in Clanggedin's name, and soon the mighty warrior priest made a distinction for himself as an errant warrior, a loner who's fervent might made a powerful ally in battle... if one could convince Bruggin to lend his strength to group efforts. After more time and expirimentation, Bruggin discovered how to expand his utility of spellfire, improving his healing abilities immensely and learning how to absorb more magical energy than before. So elated was he when he learned the secret to releasing multiple blasts that he immediately sought out a hill giant. For some reason, the giant wasn't nearly as impressed as the young arcanist who was studying and recording Bruggin's skill with spellfire was, but Bruggin was later noted to have said, "Ah well. The ugly bastard made a nice fire." Bruggin caught wind that something had happened in Silverymoon about the time that grumblings began to rise saying that he had no place in Citadel Adbar for his wild, carefree nature. Also disliked was his cavalier attitude toward battle, as well as the almost unharnessable energy of the Dwarf. Feeling a need to go out and test himself in a world full of challenges that were different from his mountain home, Bruggin packed up for a long journey, tagging along with Harbromm's guard after seeing to it that affairs were set aright in Citadel Adbar. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ties that Bind - Citadel Adbar (Rogues Gallery)
Top