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Ties that Bind - Citadel Adbar (Rogues Gallery)
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<blockquote data-quote="Kyoni" data-source="post: 2657620" data-attributes="member: 37335"><p>Her life and her strength:[sblock]She grew up in the Halfling Guild of [Calimport?]. Pretty strange when you consider she's a changeling and the Guild only allows halflings as members. In fact her mother is a Halfling and a longtime guildmember. So little Yorlii was raised in the middle of a bunch of thieves, spys, informants, ... So of course she is quite good at those things.</p><p>Everything changed when she reached majority: She had been told that she would have to leave the guild once she could take care of herself, but that didn't help the fact that she felt like being thrown out. Because she couldn't really separate from all her friends from the guild just like that she stayed in [Calimport?] a good while longer, taking little jobs, mostly revolving around stealing and spying.</p><p>For halflings the ties to one's community are more important than anything else, she could not leave just like that. But one day an old friend and mentor visied her and told her she would have to leave the city. Rumors were spreading that the Halfling Guild had non-halfling members. On [Calimport?]'s streets such changes could mean great changes in the balance of power between the Guilds.</p><p>So she left, first to another city her mentor had advised her to go: Telflamm in Thesk (that's the city, right? I have to get the "Knowledge:local, Thesk = 2" from somewhere after all... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p>She worked there for a few years, but coudn't feel at home in the local Thieves Guild as Humans don't have this clan-loyalty that she knew from her halfling friends. So before the situation could get out of hand she left the city.</p><p>So she started to wander from town to town earning money through the art she knew best... and one day crossed through the Citadel Adbar...</p><p></p><p>In fights, she makes a lot of use of her mobility and pounce ability: spring attack with capricious step or the different teleporting powers/abilities she has. Whenever she can, she will do flanking attacks (and use her shapeshifting to help with this). Whenever she is not using some kind of touch attack with deep touch, she will use her psi weapon feat to increase her damage. With her decent hitpoint she can survive a few hits and flee when in danger. Her decent saving throws help as well.</p><p></p><p>Her primary weapons are a scimitar with a kukri.</p><p>She uses throwing daggers for range or summons other weapons depending on the enemy to fight (to trip or disarm, for immunities and such) and as she can wield all simple and martial weapons she has quite some choice. From her str and dex alone she gets +5 to BAB and Dmg and from her dex and armor she has an AC of 19. She can boost those even more with her powers. She keeps her dex bonus when flat-footed and criticals don't work against her.</p><p></p><p>When in a town or city she usually takes the shape of a handsome but well-trained woman unless she needs to take some shape for a specific mission/task. In dungeons she usually looks like some battlehardened and strong woman. The race is usually that of her travelmates or that of the predominant race in the area.[/sblock]</p><p>Char sheet:[code]Changeling (mostly female human or halfling)</p><p> | Str 20 (+5)</p><p>true neutral | Dex 20 (+5)</p><p> | Con 16 (+3)</p><p>MV 40 | Int 14 (+2)</p><p>HP 110 | Wis 15 (+2)</p><p>SP 134 | Cha 10 (+0)</p><p></p><p>- Rogue 4, Variant Ranger 1, Warshaper 3, Shadowlord 4</p><p>- Psi Warrior 5, Elocater 7</p><p></p><p>Fort 10 | +2 vs all (item)</p><p>Will 9 | +2 vs sleep/charm</p><p>Refl 13 |</p><p></p><p>PP 37 | Spells : 3 x lvl1 | 2 x lvl2</p><p>ML 10 | CL 4</p><p></p><p>Languages : Common, Halfling, Elven</p><p></p><p>Ini +5</p><p></p><p>Keen Psibrust Scimitar +1</p><p>AB 1H (+15/+10) = (+14/+9) +1weapon</p><p>AB 2H (+13/+8) = (+12/+7) +1weapon</p><p>Crit (15-20x2) keen</p><p>Dmg 1d6+1d4+6</p><p> +2d6 psifocus feat</p><p> +4 if foe has been damaged this round</p><p> +2d6 sneak on flank</p><p> +1d6 psibrust on crit</p><p></p><p>Psi Kukri +1</p><p>AB 2H (+13) = (+12) +1weapon</p><p>Crit (18-20x2) keen</p><p>Dmg 2d4+4</p><p> +2d6 psifocus feat</p><p> +4 if foe has been damaged this round</p><p> +2d6 sneak on flank</p><p> </p><p>Touch powers to use with deep impact:</p><p>- chill touch(1d6 to 4 targets), dissipating touch(1d6 per PP spent)</p><p>- emp. transfer (hostile)(50+ dmg leech), rusting grasp</p><p></p><p>Throwing Daggers (Bracers)</p><p>AB 1H (+14/+9)</p><p>AB 2H (+12/+12/+7)</p><p>RI 10ft</p><p>Crit (19-20x2)</p><p>Dmg 1d4+5</p><p></p><p>unbuffed AC 17</p><p>buffed AC 19+</p><p>touch AC 15</p><p> +1 dodge(feat/dodge)</p><p> +4 mobility (feat/dodge)</p><p>[/code]</p><p>Specials/Feats/...:[sblock]</p><p>Immunities</p><p>----------</p><p>Criticals & Stuns (Warshaper ability)</p><p>normal & magical Darkness (Shadowlord ability)</p><p>Death Effect(opd) (Padded Armor ability)</p><p></p><p>Racials: Changeling</p><p>-------------------</p><p>Medium creature</p><p>+2 ST vs sleep/charm</p><p>+2 to Bluff, Intimidate, Sense Motive</p><p>+10 to Disguise - Disguise Self (transmutation, at will)</p><p>Natural Linguist</p><p>Automatic: Common</p><p>Additional&Chosen: Halfling, Elven</p><p></p><p>Class</p><p>----------</p><p>Evasion - Rogue</p><p>Uncanny Dodge- Rogue</p><p></p><p>Simple+Martial Weapons - Psi Warrior</p><p>All Armor - Psi Warrior</p><p>All non-tower Shields - Psi Warrior</p><p></p><p>Track - Variant Ranger</p><p>Fast Movement - Variant Ranger</p><p>Wild Empathy - Variant Ranger</p><p>Favored Enemy (Humans) - Variant Ranger</p><p></p><p>Morphic Immunities (crit, stun) - Warshaper</p><p>Morphic Body (+4str,+4con) - Warshaper</p><p>Morphic Reach(+5feet) - Warshaper</p><p></p><p>Scorn Earth - Elocater</p><p>Sidestep Charge - Elocater</p><p>Dimension Step - Elocater</p><p>Flanker - Elocater</p><p>Transporter - Elocater</p><p>Capricious Step - Elocater</p><p>Opportune Strike +4 - Elocater</p><p></p><p>Shadowsight - Shadowlord</p><p>Shadow Jump - Shadowlord</p><p>Shadow Blur - Shadowlord</p><p>Shadow Walk - Shadowlord</p><p>Shadow Pounce - Shadowlord</p><p></p><p>Feats: 8+1</p><p>----------</p><p>Dodge</p><p>Mobility (bonus)</p><p>Blindfight (bonus)</p><p>2-handed fighting</p><p>Spring Attack (bonus)</p><p>Psi Meditation</p><p>Psi Weapon</p><p>Deep Impact</p><p></p><p>Elusive Target (Tactical - Complete Warrior)</p><p> => Negate PowerAttack (Dodge target: PA looses dmg bonus)</p><p> => Diverting Defense (Dodge target: Target entangles his buddy, ie. attacks him)</p><p> => Cause Overreach (Provoke AoO: Free trip attempt w/o counter)</p><p></p><p>Flaw: 1</p><p>-------</p><p>Light Sensitivity (Dragon_#328)</p><p>Accustomed only to the darker places in the world, your eyes open much</p><p>wider than normal, making it difficult for you to see in bright light.</p><p>Prerequisite: Darkvision.</p><p>Benefit: You become dazzled in bright sunlight or within the radius of</p><p>a daylight spell. A dazzled creature takes a -1 penalty on attack rolls,</p><p>Search checks, and Spot checks.</p><p></p><p>Spells</p><p>------</p><p>Darkness</p><p>Shadow Mask</p><p>Chill Touch</p><p></p><p>Impr. Invis.</p><p>Haste</p><p></p><p>Powers</p><p>------</p><p>Inertial Armor</p><p>Call Weaponry</p><p>Metaphysical Weapon</p><p>Dissipating Touch</p><p></p><p>Animal Affinity</p><p>Hustle</p><p></p><p>Ubiquitous Vision</p><p>Dimension Slide</p><p>Emp. Transfer (Hostile)</p><p>Teleport - from Elocater ability</p><p>Plane Shift - from Elocater ability</p><p></p><p>Steadfast Perception[/sblock]</p><p>Skills (short):[sblock][CODE]</p><p>Skill Total Skill Total</p><p>Appraise 2 Autohypnosis 12</p><p>Balance 12 Bluff 10</p><p>Climb 5 Concentration 11</p><p>Craft 2 Decipher Script -</p><p>Diplomacy 4 Disable Device 12</p><p>Disguise 12 Escape Artist 5</p><p>Forgery 2 Gather Info 0</p><p>Handle Animal 2 Heal 2</p><p>Hide 15 Intimidate 4</p><p>Jump 7 KL (local) 4</p><p>KL (Psionics) 5 KL (dungeon) 3</p><p>KL (geography) 3 KL (nature) 3</p><p>Listen 12 Move Silently 15</p><p>Open Lock 15 Perform 2</p><p>Ride 5 Search 12</p><p>Sense Motive 12 Sleight Of Hand 8</p><p>Spot 12 Survival 8</p><p>Swim 5 Tumble 15</p><p>Use Mag Device 1 Use Psi Device 1</p><p>Use Rope 5</p><p>[/CODE]+2 Open Locks & Disarm Traps - Master Tools</p><p>+5 Search & Survival (tracks) - Lens of detection</p><p>+5 Move Silent - Boots of Elvenkind</p><p>+6 Spot & Search - Steadfast Perception - 10mpl</p><p>+4 Spot & Search - Ubiquitous Vision - 10mpl</p><p>+2 Any - Animal Affinity - 1mpl[/sblock]</p><p>Items (this list is almost done):[sblock][CODE]All items without source can be found in SRD.</p><p>Spell Component Pouch 5</p><p>Thieves Tools (Master) 100</p><p>Handy Haversack 2k</p><p>Lens of Detection 3.5k</p><p>Lesser Prayer Beads 9.6k</p><p>-------</p><p>15,200</p><p></p><p>Circlet of Compr.&Read 5.2k (Head) (Circlet~Helm of Comprehend Languages and Read Magic)</p><p>- - (Eyes)</p><p>Hand of the Mage 900 (Neck)</p><p>Boots of Elvenkind 2.5k (Feet)</p><p>Belt of Hidden Pouches 5k (Waist) Races of the wild (p. 173)</p><p>Gauntlet of Rust 11.5k (Hands)</p><p>Bracers of Dagger Summ. 2.8k (Arms) (allowed custom item)</p><p>Ring of Sustenance 2.5k (Finger 1)</p><p>- - (Finger 2)</p><p>Cape of Alteration 30k (Back) (allowed custom item)</p><p>Vest of Resistance +2 4k (Shirt) Complete Arcane (p. 150)</p><p>Thistledown Padded 4,405 (Robe)(+2-1death ward)</p><p> Thistledown: Races of the Wild (p. 168)</p><p>------- Death Ward: Complete Arcane (p. 142)</p><p>68,805</p><p></p><p>Kukri 308 +8k (+2-1psi) Psychokinetic&Burst: XPH (p. 166)</p><p>Scimitar 315 +32k (+4-1keen+2psiburst)</p><p>-------</p><p>40,000</p><p></p><p>Chalk (3) 0.03</p><p>Bedroll 0.1</p><p>Soap 0.5</p><p>Brush 0.5</p><p>Flint&Steel 1</p><p>Water Skin 1</p><p>Winter blanket 5</p><p>Cold w. outfit 8</p><p>Explorer outfit 10</p><p>Tent 10</p><p>-------</p><p>36.13</p><p></p><p>53.87 left[/CODE][/sblock]</p><p>Breakdown</p><p>=========</p><p>Level progression:[sblock][CODE]Level Class A Class B Feats + Bonus Feats HP SP</p><p>1 Rogue Psi Warrior 'Dodge, 'Mobility 8 = 1d8 P 4x(8 R + 2int)</p><p>2 Rogue Psi Warrior 'Blindfight 6 = 1d8 P 8 R + 2int</p><p>3 Rogue Psi Warrior 2-handed fighting 6 = 1d8 P 8 R + 2int</p><p>4 Rogue Psi Warrior 6 = 1d8 P 8 R + 2int</p><p>5 Variant Ranger Psi Warrior 'Spring Attack 6 = 1d8 P 6 R + 2int</p><p>6 Warshaper Elocater Psi Meditation 6 = 1d8 W 6 E + 2int</p><p>7 Warshaper Elocater 6 = 1d8 W 6 E + 2int</p><p>8 Warshaper Elocater 6 = 1d8 W 6 E + 2int</p><p>9 Shadowlord Elocater Psi Weapon 6 = 1d8 S 6 E + 2int</p><p>10 Shadowlord Elocater 6 = 1d8 S 6 E + 2int</p><p>11 Shadowlord Elocater 6 = 1d8 S 6 E + 2int</p><p>12 Shadowlord Elocater Deep Impact 6 = 1d8 S 6 E + 2int</p><p>--</p><p>13 Warshaper Psi Warrior</p><p>14-15 Variant Ranger Psi Warrior 15: Grtr. Psi Weapon, EK(Thieving Mindlink)</p><p>16-20 Variant Ranger Psi Warrior 18: ?, ?[/CODE]The 3rd level Elocater ability Dimension Step should fullfill the Dim. Door</p><p>requirement for the Shadowlord.</p><p>===>Feats marked with ' are class-prereq's.</p><p>PHB: Rogue</p><p>XPH: Psi Warrior, Elocater</p><p>Unapproachable East: Telflammar Shadowlord</p><p>Complete Warrior: Warshaper</p><p>Unearthed Arcana: Variant Ranger (Wild, p.58)[/sblock]</p><p>Char numbers:[sblock][code]</p><p>Str 20 = 16 +4 (WS)</p><p>Dex 20 = 18 +2 (lvl)</p><p>Con 16 = 12 +4 (WS)</p><p>Int 14</p><p>Wis 15 = 14 +1 (lvl)</p><p>Cha 10</p><p></p><p>Fort 10 = 7,3 (8/2+2+4/3) +3(con)</p><p>Will 9 = 7,16 (7/2+2+5/3) +2(wis)</p><p>Refl 13 = 8 (12/2+2+0/3) +5(dex)</p><p></p><p>MV 40 = 30(race)+10(variant ranger)</p><p>HP 110 = 74(1x8 + 11x6) + 36(12lvl x 3con)</p><p>SP 134 = 7x(8+2) 8x(6+2)</p><p>Feats 9 = 8 from levelup + 1 from flaw</p><p>Flaw 1</p><p></p><p>PP 37 = 27(ML 10) +10(wis)</p><p>ML 10 = 5(Psiwarrior) + 5(7-2Elocater)</p><p></p><p>Spells : Lvl1 = 3 =2(class)+1(int)</p><p> Lvl2 = 2 =1(class)+1(int)</p><p>CL 4 = 4 Shadowlord</p><p></p><p>Languages : Common, Halfling, Elven (1 racial + 2 int)[/code][/sblock]</p><p>Fighting numbers:[sblock][code]Ini +5(dex)</p><p></p><p>BAB (+9/+4)</p><p>-----------</p><p>single (+14/+9) = BAB +5(str/dex)</p><p>dual (+12/+7 ; +12) = BAB +5(str/dex) -2(dual-penalty)</p><p>other boni : +4(Opportune Strike < Elocater)</p><p></p><p>Damage</p><p>------</p><p>Keen Psibrust Scimitar +1</p><p> - (15-20x2) keen</p><p> 1d6 scimitar dmg</p><p> +1 magic weapon</p><p> +5 str</p><p> +1d4 psibrust</p><p> +2d6 psifocus feat</p><p> +4 opportune strike < Elocater</p><p> +2d6 sneak on flank</p><p> +1d6 psibrust on crit (additional)</p><p></p><p>Psi Kukri +1</p><p> - (18-20x2)</p><p> 1d4 kukri dmg</p><p> +1 magic weapon</p><p> +2.5 str w/ offhand</p><p> +1d4 psi</p><p> +2d6 psifocus feat</p><p> +4 opportune strike < Elocater</p><p> +2d6 sneak on flank</p><p></p><p>Throwing Daggers (Bracers)</p><p> - (19-20x2)</p><p> 1d4 dagger dmg</p><p> +5(str)</p><p> </p><p>AC (source/type)</p><p>----------------</p><p>normal & flatfooted (uncanny dodge = retain dex)</p><p> unbuffed 17 = 10 +2(padded/armor) +5(dex/dodge)</p><p> buffed 19+ = 10 +4(power/armor) +5(dex/dodge)</p><p>touch</p><p> 15 = 10 +5(dex/dodge)[/code][/sblock]</p><p>Skill calculations:[sblock]134 Points to distrubute, trained-only marked with '*'</p><p>==> +skill on "OtherM" is synergy bonus</p><p>Rogue - r</p><p>PsiWarrior - p</p><p>Elocater - e</p><p>Variant Ranger - v</p><p>Warshaper - s</p><p>ShadowLord - l</p><p>All - a[CODE]</p><p>Skill Class Rank AttrM OtherM</p><p>Appraise rl +2i +craft</p><p>Autohypnosis pe 8 +2w* +concentration</p><p>Balance rewl 5 +5d +tumble</p><p>Bluff rl 8 +cha +2race</p><p>Climb a +5s +use rope</p><p>Concentration vpew 8 +3c</p><p>Craft a +2i</p><p>Decipher Script r +2i*</p><p>Diplomacy r +cha +bluff,sense motive,handle animal</p><p>Disable Device re 10 +2i*</p><p>Disguise rwl +cha +10race,bluff</p><p>Escape Artist rewl +5d +use rope</p><p>Forgery r +2i</p><p>Gather Info re +cha +local</p><p>Handle Animal v 2 +cha*</p><p>Heal v +2w</p><p>Hide rvel 10 +5d</p><p>Intimidate r +cha +2race, +bluff</p><p>Jump a +5s +tumble</p><p>KL (local) re 2 +2i*</p><p>KL (Psionics) pe 1 +2i* +autohypnosis</p><p>KL (Arcana) +2i*</p><p>KL (archi/engi) +2i*</p><p>KL (dungeon) v 1 +2i*</p><p>KL (geography) v 1 +2i*</p><p>KL (nature) v 1 +2i* +survival</p><p>Listen rvel 10 +2w</p><p>Move Silently rvel 10 +5d</p><p>Open Lock rel 10 +5d*</p><p>Perform re 2 +cha</p><p>Ride vp +5d +handle animal</p><p>Search rvpel 10 +2i +survival(traps),KL(archi/engi)</p><p>Sense Motive re 8 +2w +2race</p><p>Sleight Of Hand rel 1 +5d* +bluff</p><p>Speak Language * *</p><p>Spellcraft +2i* +KL(arcana)</p><p>Psicraft e +2i* +KL(psi)</p><p>Spot rvel 10 +2w</p><p>Survival v 4 +2w +KL(geography,nature),search(tracks)</p><p>Swim rvpew +5s</p><p>Tumble rel 10 +5d* +jump</p><p>Use Mag Device rl 1 +cha*</p><p>Use Psi Device e 1 +cha*</p><p>Use Rope rvel +5d +escape artist[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="Kyoni, post: 2657620, member: 37335"] Her life and her strength:[sblock]She grew up in the Halfling Guild of [Calimport?]. Pretty strange when you consider she's a changeling and the Guild only allows halflings as members. In fact her mother is a Halfling and a longtime guildmember. So little Yorlii was raised in the middle of a bunch of thieves, spys, informants, ... So of course she is quite good at those things. Everything changed when she reached majority: She had been told that she would have to leave the guild once she could take care of herself, but that didn't help the fact that she felt like being thrown out. Because she couldn't really separate from all her friends from the guild just like that she stayed in [Calimport?] a good while longer, taking little jobs, mostly revolving around stealing and spying. For halflings the ties to one's community are more important than anything else, she could not leave just like that. But one day an old friend and mentor visied her and told her she would have to leave the city. Rumors were spreading that the Halfling Guild had non-halfling members. On [Calimport?]'s streets such changes could mean great changes in the balance of power between the Guilds. So she left, first to another city her mentor had advised her to go: Telflamm in Thesk (that's the city, right? I have to get the "Knowledge:local, Thesk = 2" from somewhere after all... :p ) She worked there for a few years, but coudn't feel at home in the local Thieves Guild as Humans don't have this clan-loyalty that she knew from her halfling friends. So before the situation could get out of hand she left the city. So she started to wander from town to town earning money through the art she knew best... and one day crossed through the Citadel Adbar... In fights, she makes a lot of use of her mobility and pounce ability: spring attack with capricious step or the different teleporting powers/abilities she has. Whenever she can, she will do flanking attacks (and use her shapeshifting to help with this). Whenever she is not using some kind of touch attack with deep touch, she will use her psi weapon feat to increase her damage. With her decent hitpoint she can survive a few hits and flee when in danger. Her decent saving throws help as well. Her primary weapons are a scimitar with a kukri. She uses throwing daggers for range or summons other weapons depending on the enemy to fight (to trip or disarm, for immunities and such) and as she can wield all simple and martial weapons she has quite some choice. From her str and dex alone she gets +5 to BAB and Dmg and from her dex and armor she has an AC of 19. She can boost those even more with her powers. She keeps her dex bonus when flat-footed and criticals don't work against her. When in a town or city she usually takes the shape of a handsome but well-trained woman unless she needs to take some shape for a specific mission/task. In dungeons she usually looks like some battlehardened and strong woman. The race is usually that of her travelmates or that of the predominant race in the area.[/sblock] Char sheet:[code]Changeling (mostly female human or halfling) | Str 20 (+5) true neutral | Dex 20 (+5) | Con 16 (+3) MV 40 | Int 14 (+2) HP 110 | Wis 15 (+2) SP 134 | Cha 10 (+0) - Rogue 4, Variant Ranger 1, Warshaper 3, Shadowlord 4 - Psi Warrior 5, Elocater 7 Fort 10 | +2 vs all (item) Will 9 | +2 vs sleep/charm Refl 13 | PP 37 | Spells : 3 x lvl1 | 2 x lvl2 ML 10 | CL 4 Languages : Common, Halfling, Elven Ini +5 Keen Psibrust Scimitar +1 AB 1H (+15/+10) = (+14/+9) +1weapon AB 2H (+13/+8) = (+12/+7) +1weapon Crit (15-20x2) keen Dmg 1d6+1d4+6 +2d6 psifocus feat +4 if foe has been damaged this round +2d6 sneak on flank +1d6 psibrust on crit Psi Kukri +1 AB 2H (+13) = (+12) +1weapon Crit (18-20x2) keen Dmg 2d4+4 +2d6 psifocus feat +4 if foe has been damaged this round +2d6 sneak on flank Touch powers to use with deep impact: - chill touch(1d6 to 4 targets), dissipating touch(1d6 per PP spent) - emp. transfer (hostile)(50+ dmg leech), rusting grasp Throwing Daggers (Bracers) AB 1H (+14/+9) AB 2H (+12/+12/+7) RI 10ft Crit (19-20x2) Dmg 1d4+5 unbuffed AC 17 buffed AC 19+ touch AC 15 +1 dodge(feat/dodge) +4 mobility (feat/dodge) [/code] Specials/Feats/...:[sblock] Immunities ---------- Criticals & Stuns (Warshaper ability) normal & magical Darkness (Shadowlord ability) Death Effect(opd) (Padded Armor ability) Racials: Changeling ------------------- Medium creature +2 ST vs sleep/charm +2 to Bluff, Intimidate, Sense Motive +10 to Disguise - Disguise Self (transmutation, at will) Natural Linguist Automatic: Common Additional&Chosen: Halfling, Elven Class ---------- Evasion - Rogue Uncanny Dodge- Rogue Simple+Martial Weapons - Psi Warrior All Armor - Psi Warrior All non-tower Shields - Psi Warrior Track - Variant Ranger Fast Movement - Variant Ranger Wild Empathy - Variant Ranger Favored Enemy (Humans) - Variant Ranger Morphic Immunities (crit, stun) - Warshaper Morphic Body (+4str,+4con) - Warshaper Morphic Reach(+5feet) - Warshaper Scorn Earth - Elocater Sidestep Charge - Elocater Dimension Step - Elocater Flanker - Elocater Transporter - Elocater Capricious Step - Elocater Opportune Strike +4 - Elocater Shadowsight - Shadowlord Shadow Jump - Shadowlord Shadow Blur - Shadowlord Shadow Walk - Shadowlord Shadow Pounce - Shadowlord Feats: 8+1 ---------- Dodge Mobility (bonus) Blindfight (bonus) 2-handed fighting Spring Attack (bonus) Psi Meditation Psi Weapon Deep Impact Elusive Target (Tactical - Complete Warrior) => Negate PowerAttack (Dodge target: PA looses dmg bonus) => Diverting Defense (Dodge target: Target entangles his buddy, ie. attacks him) => Cause Overreach (Provoke AoO: Free trip attempt w/o counter) Flaw: 1 ------- Light Sensitivity (Dragon_#328) Accustomed only to the darker places in the world, your eyes open much wider than normal, making it difficult for you to see in bright light. Prerequisite: Darkvision. Benefit: You become dazzled in bright sunlight or within the radius of a daylight spell. A dazzled creature takes a -1 penalty on attack rolls, Search checks, and Spot checks. Spells ------ Darkness Shadow Mask Chill Touch Impr. Invis. Haste Powers ------ Inertial Armor Call Weaponry Metaphysical Weapon Dissipating Touch Animal Affinity Hustle Ubiquitous Vision Dimension Slide Emp. Transfer (Hostile) Teleport - from Elocater ability Plane Shift - from Elocater ability Steadfast Perception[/sblock] Skills (short):[sblock][CODE] Skill Total Skill Total Appraise 2 Autohypnosis 12 Balance 12 Bluff 10 Climb 5 Concentration 11 Craft 2 Decipher Script - Diplomacy 4 Disable Device 12 Disguise 12 Escape Artist 5 Forgery 2 Gather Info 0 Handle Animal 2 Heal 2 Hide 15 Intimidate 4 Jump 7 KL (local) 4 KL (Psionics) 5 KL (dungeon) 3 KL (geography) 3 KL (nature) 3 Listen 12 Move Silently 15 Open Lock 15 Perform 2 Ride 5 Search 12 Sense Motive 12 Sleight Of Hand 8 Spot 12 Survival 8 Swim 5 Tumble 15 Use Mag Device 1 Use Psi Device 1 Use Rope 5 [/CODE]+2 Open Locks & Disarm Traps - Master Tools +5 Search & Survival (tracks) - Lens of detection +5 Move Silent - Boots of Elvenkind +6 Spot & Search - Steadfast Perception - 10mpl +4 Spot & Search - Ubiquitous Vision - 10mpl +2 Any - Animal Affinity - 1mpl[/sblock] Items (this list is almost done):[sblock][CODE]All items without source can be found in SRD. Spell Component Pouch 5 Thieves Tools (Master) 100 Handy Haversack 2k Lens of Detection 3.5k Lesser Prayer Beads 9.6k ------- 15,200 Circlet of Compr.&Read 5.2k (Head) (Circlet~Helm of Comprehend Languages and Read Magic) - - (Eyes) Hand of the Mage 900 (Neck) Boots of Elvenkind 2.5k (Feet) Belt of Hidden Pouches 5k (Waist) Races of the wild (p. 173) Gauntlet of Rust 11.5k (Hands) Bracers of Dagger Summ. 2.8k (Arms) (allowed custom item) Ring of Sustenance 2.5k (Finger 1) - - (Finger 2) Cape of Alteration 30k (Back) (allowed custom item) Vest of Resistance +2 4k (Shirt) Complete Arcane (p. 150) Thistledown Padded 4,405 (Robe)(+2-1death ward) Thistledown: Races of the Wild (p. 168) ------- Death Ward: Complete Arcane (p. 142) 68,805 Kukri 308 +8k (+2-1psi) Psychokinetic&Burst: XPH (p. 166) Scimitar 315 +32k (+4-1keen+2psiburst) ------- 40,000 Chalk (3) 0.03 Bedroll 0.1 Soap 0.5 Brush 0.5 Flint&Steel 1 Water Skin 1 Winter blanket 5 Cold w. outfit 8 Explorer outfit 10 Tent 10 ------- 36.13 53.87 left[/CODE][/sblock] Breakdown ========= Level progression:[sblock][CODE]Level Class A Class B Feats + Bonus Feats HP SP 1 Rogue Psi Warrior 'Dodge, 'Mobility 8 = 1d8 P 4x(8 R + 2int) 2 Rogue Psi Warrior 'Blindfight 6 = 1d8 P 8 R + 2int 3 Rogue Psi Warrior 2-handed fighting 6 = 1d8 P 8 R + 2int 4 Rogue Psi Warrior 6 = 1d8 P 8 R + 2int 5 Variant Ranger Psi Warrior 'Spring Attack 6 = 1d8 P 6 R + 2int 6 Warshaper Elocater Psi Meditation 6 = 1d8 W 6 E + 2int 7 Warshaper Elocater 6 = 1d8 W 6 E + 2int 8 Warshaper Elocater 6 = 1d8 W 6 E + 2int 9 Shadowlord Elocater Psi Weapon 6 = 1d8 S 6 E + 2int 10 Shadowlord Elocater 6 = 1d8 S 6 E + 2int 11 Shadowlord Elocater 6 = 1d8 S 6 E + 2int 12 Shadowlord Elocater Deep Impact 6 = 1d8 S 6 E + 2int -- 13 Warshaper Psi Warrior 14-15 Variant Ranger Psi Warrior 15: Grtr. Psi Weapon, EK(Thieving Mindlink) 16-20 Variant Ranger Psi Warrior 18: ?, ?[/CODE]The 3rd level Elocater ability Dimension Step should fullfill the Dim. Door requirement for the Shadowlord. ===>Feats marked with ' are class-prereq's. PHB: Rogue XPH: Psi Warrior, Elocater Unapproachable East: Telflammar Shadowlord Complete Warrior: Warshaper Unearthed Arcana: Variant Ranger (Wild, p.58)[/sblock] Char numbers:[sblock][code] Str 20 = 16 +4 (WS) Dex 20 = 18 +2 (lvl) Con 16 = 12 +4 (WS) Int 14 Wis 15 = 14 +1 (lvl) Cha 10 Fort 10 = 7,3 (8/2+2+4/3) +3(con) Will 9 = 7,16 (7/2+2+5/3) +2(wis) Refl 13 = 8 (12/2+2+0/3) +5(dex) MV 40 = 30(race)+10(variant ranger) HP 110 = 74(1x8 + 11x6) + 36(12lvl x 3con) SP 134 = 7x(8+2) 8x(6+2) Feats 9 = 8 from levelup + 1 from flaw Flaw 1 PP 37 = 27(ML 10) +10(wis) ML 10 = 5(Psiwarrior) + 5(7-2Elocater) Spells : Lvl1 = 3 =2(class)+1(int) Lvl2 = 2 =1(class)+1(int) CL 4 = 4 Shadowlord Languages : Common, Halfling, Elven (1 racial + 2 int)[/code][/sblock] Fighting numbers:[sblock][code]Ini +5(dex) BAB (+9/+4) ----------- single (+14/+9) = BAB +5(str/dex) dual (+12/+7 ; +12) = BAB +5(str/dex) -2(dual-penalty) other boni : +4(Opportune Strike < Elocater) Damage ------ Keen Psibrust Scimitar +1 - (15-20x2) keen 1d6 scimitar dmg +1 magic weapon +5 str +1d4 psibrust +2d6 psifocus feat +4 opportune strike < Elocater +2d6 sneak on flank +1d6 psibrust on crit (additional) Psi Kukri +1 - (18-20x2) 1d4 kukri dmg +1 magic weapon +2.5 str w/ offhand +1d4 psi +2d6 psifocus feat +4 opportune strike < Elocater +2d6 sneak on flank Throwing Daggers (Bracers) - (19-20x2) 1d4 dagger dmg +5(str) AC (source/type) ---------------- normal & flatfooted (uncanny dodge = retain dex) unbuffed 17 = 10 +2(padded/armor) +5(dex/dodge) buffed 19+ = 10 +4(power/armor) +5(dex/dodge) touch 15 = 10 +5(dex/dodge)[/code][/sblock] Skill calculations:[sblock]134 Points to distrubute, trained-only marked with '*' ==> +skill on "OtherM" is synergy bonus Rogue - r PsiWarrior - p Elocater - e Variant Ranger - v Warshaper - s ShadowLord - l All - a[CODE] Skill Class Rank AttrM OtherM Appraise rl +2i +craft Autohypnosis pe 8 +2w* +concentration Balance rewl 5 +5d +tumble Bluff rl 8 +cha +2race Climb a +5s +use rope Concentration vpew 8 +3c Craft a +2i Decipher Script r +2i* Diplomacy r +cha +bluff,sense motive,handle animal Disable Device re 10 +2i* Disguise rwl +cha +10race,bluff Escape Artist rewl +5d +use rope Forgery r +2i Gather Info re +cha +local Handle Animal v 2 +cha* Heal v +2w Hide rvel 10 +5d Intimidate r +cha +2race, +bluff Jump a +5s +tumble KL (local) re 2 +2i* KL (Psionics) pe 1 +2i* +autohypnosis KL (Arcana) +2i* KL (archi/engi) +2i* KL (dungeon) v 1 +2i* KL (geography) v 1 +2i* KL (nature) v 1 +2i* +survival Listen rvel 10 +2w Move Silently rvel 10 +5d Open Lock rel 10 +5d* Perform re 2 +cha Ride vp +5d +handle animal Search rvpel 10 +2i +survival(traps),KL(archi/engi) Sense Motive re 8 +2w +2race Sleight Of Hand rel 1 +5d* +bluff Speak Language * * Spellcraft +2i* +KL(arcana) Psicraft e +2i* +KL(psi) Spot rvel 10 +2w Survival v 4 +2w +KL(geography,nature),search(tracks) Swim rvpew +5s Tumble rel 10 +5d* +jump Use Mag Device rl 1 +cha* Use Psi Device e 1 +cha* Use Rope rvel +5d +escape artist[/CODE][/sblock] [/QUOTE]
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