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General Tabletop Discussion
*Pathfinder & Starfinder
Tightening the Connection between Fiction and Powers Mechanics
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<blockquote data-quote="D'karr" data-source="post: 5751697" data-attributes="member: 336"><p>Some time ago, in my own campaign, I had noticed that my normally creative players had stopped using creative methods for solving problems. What I found was that the "powers" mechanic is "liberating" in once sense, providing more options for players. At the same time it's "restrictive" because if it's not a power the players are usually not thinking about it, or don't have an easy way of relating it to a power.</p><p></p><p>The fascinating solution was to create two "open ended" powers that are entirely based on player interaction with the fiction, and DM adjudication. Every PC in my games gets these two "powers" and since they have them right in front of them they don't forget them, they start actually using them.</p><p></p><p>The game actions have become way more dynamic with this simple change.</p><p></p><p>For a detailed account of how I came up with this, and copies of the powers see this <a href="http://loremaster.org/entry.php/20-The-stuff-right-in-front-of-you" target="_blank">blog entry</a></p></blockquote><p></p>
[QUOTE="D'karr, post: 5751697, member: 336"] Some time ago, in my own campaign, I had noticed that my normally creative players had stopped using creative methods for solving problems. What I found was that the "powers" mechanic is "liberating" in once sense, providing more options for players. At the same time it's "restrictive" because if it's not a power the players are usually not thinking about it, or don't have an easy way of relating it to a power. The fascinating solution was to create two "open ended" powers that are entirely based on player interaction with the fiction, and DM adjudication. Every PC in my games gets these two "powers" and since they have them right in front of them they don't forget them, they start actually using them. The game actions have become way more dynamic with this simple change. For a detailed account of how I came up with this, and copies of the powers see this [URL="http://loremaster.org/entry.php/20-The-stuff-right-in-front-of-you"]blog entry[/URL] [/QUOTE]
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Tightening the Connection between Fiction and Powers Mechanics
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