Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'Till Death Do us Part....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 626235" data-attributes="member: 7211"><p>Kyramus: I agree that Dispel Magic and Greater Dispel Magic are necessary spells in a D&d game. The problem for me is, that in fantasy literature/rpg novels/rpg games there is often something "lasting" and it can't just be solved by a dispel magic. The source of the magic is preventing it from being undone. This also makes many more aventuring hooks possible.</p><p></p><p>Scenario A: Your adventures take you to a town whose beloved mayor has been turned to stone by a mischief making wizard. The party spends a few days and each day tries to cast 3 dispel magics (or whatever). Eventually they succeed, the mayor is free, they get some more information and they continue on to fight the villain.</p><p></p><p>Scenario B: Your adventures take you to a town whose beloved mayor has been turned to stone by a mischief making wizard. The party detects a magical thread which leads north, and after asking the townspeople for clues they discover that there is an abandoned wizard's tower north of the town. They track the thread to said tower, and attempt to defeat the wizard to free the mayor.</p><p></p><p>To me, the second seems more like something I would read about in a novel, the first is the party solving a problem with their arsenal of spells (not that theres anything wrong with that). I presented this as an option for certain spellcasters (ideally villains, although a pc could certainly take it) who wish for their effects to be tied to themselves.</p><p></p><p>Or what about the dreaded final encounter with a lich after haphazardly exploring his dungeon. You didnt defeat all the undead, but with the lich's final "death" all his creations are undone.</p><p></p><p>Or the sacred burial site that has been desecrated and no amount of magic seems to effect it.</p><p></p><p>Or the unfortunate cursed hero, whose damsel is in distress, but he was cursed by a witch and she is the key...</p><p></p><p>The point is you can rule 0 that some of these things happen, but with something that you can point to that makes sense to the PCs, I see them as going with it easier.</p><p></p><p>Seasong: The problem is the remove spells dont have a DC, so this feat wouldnt have an effect for them. All of these effects are permanent as written, this feat just makes it un-removable and un-dispellable, with the caveat that you can always hunt down the caster. I suppose I should add something to the effect of "the caster may voluntarily dispel his own spell, but it must be of his own volition while not under any magical persuading effect".</p><p></p><p>I like consolidating the exp cost, and the part about detect magic though.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 626235, member: 7211"] Kyramus: I agree that Dispel Magic and Greater Dispel Magic are necessary spells in a D&d game. The problem for me is, that in fantasy literature/rpg novels/rpg games there is often something "lasting" and it can't just be solved by a dispel magic. The source of the magic is preventing it from being undone. This also makes many more aventuring hooks possible. Scenario A: Your adventures take you to a town whose beloved mayor has been turned to stone by a mischief making wizard. The party spends a few days and each day tries to cast 3 dispel magics (or whatever). Eventually they succeed, the mayor is free, they get some more information and they continue on to fight the villain. Scenario B: Your adventures take you to a town whose beloved mayor has been turned to stone by a mischief making wizard. The party detects a magical thread which leads north, and after asking the townspeople for clues they discover that there is an abandoned wizard's tower north of the town. They track the thread to said tower, and attempt to defeat the wizard to free the mayor. To me, the second seems more like something I would read about in a novel, the first is the party solving a problem with their arsenal of spells (not that theres anything wrong with that). I presented this as an option for certain spellcasters (ideally villains, although a pc could certainly take it) who wish for their effects to be tied to themselves. Or what about the dreaded final encounter with a lich after haphazardly exploring his dungeon. You didnt defeat all the undead, but with the lich's final "death" all his creations are undone. Or the sacred burial site that has been desecrated and no amount of magic seems to effect it. Or the unfortunate cursed hero, whose damsel is in distress, but he was cursed by a witch and she is the key... The point is you can rule 0 that some of these things happen, but with something that you can point to that makes sense to the PCs, I see them as going with it easier. Seasong: The problem is the remove spells dont have a DC, so this feat wouldnt have an effect for them. All of these effects are permanent as written, this feat just makes it un-removable and un-dispellable, with the caveat that you can always hunt down the caster. I suppose I should add something to the effect of "the caster may voluntarily dispel his own spell, but it must be of his own volition while not under any magical persuading effect". I like consolidating the exp cost, and the part about detect magic though. Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'Till Death Do us Part....
Top