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<blockquote data-quote="Hashmalum" data-source="post: 627332" data-attributes="member: 9450"><p>Technik4--I like the general concept of the feat you created. I'll probably end up doing a version of my own, though, since I created some spells that I'll definitely have to specify how they'll interact with the feat (<em>subvert magic</em>, for instance, which causes a spell to "forget" who cast it). The only bad thing about it (for me) is that it makes the feat I created to notify a caster when his spell is removed semi-obsolete.</p><p></p><p>I'm less fond of the rules variation, since it creates problems with things like magic items (do they lose their power if the creator dies? If so, that'll have some <strong>huge</strong> ramifications for the game world) and of the course the "looting a wizard's/priest's tomb" scenario will be much easier if magical traps that outlast the caster can't be created.</p><p></p><p><em>Flesh to stone</em> is an instantaneous spell in 3rd Edition, so this wouldn't work with your feat unless you house rule the duration back to permanent (which I actually like better, since IMO it makes no sense for <em>break enchantment</em> to be able to reverse an instantaneous effect).</p><p>This would be an excellent security feature for the lich paranoid that his intelligent minions would betray him (there's no point in making it apply to unintelligent undead). However, since the various spells to create undead are mostly instantaneous, this would require a seperate feat or spell. Personally, it seems kind of weak by itself for a feat, so I'd make it a spell that would link some effect to the caster's death--<em>undeath to death</em> for the scenario mentioned above. Or, in a somewhat <em>Vampire: the Masquerade</em>-ish twist, you could create another spell that drives undead into a murderous frenzy, so when the creator dies, his horde goes on a rampage (some story hooks there).</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 627332, member: 9450"] Technik4--I like the general concept of the feat you created. I'll probably end up doing a version of my own, though, since I created some spells that I'll definitely have to specify how they'll interact with the feat ([I]subvert magic[/I], for instance, which causes a spell to "forget" who cast it). The only bad thing about it (for me) is that it makes the feat I created to notify a caster when his spell is removed semi-obsolete. I'm less fond of the rules variation, since it creates problems with things like magic items (do they lose their power if the creator dies? If so, that'll have some [B]huge[/B] ramifications for the game world) and of the course the "looting a wizard's/priest's tomb" scenario will be much easier if magical traps that outlast the caster can't be created. [I]Flesh to stone[/I] is an instantaneous spell in 3rd Edition, so this wouldn't work with your feat unless you house rule the duration back to permanent (which I actually like better, since IMO it makes no sense for [I]break enchantment[/I] to be able to reverse an instantaneous effect). This would be an excellent security feature for the lich paranoid that his intelligent minions would betray him (there's no point in making it apply to unintelligent undead). However, since the various spells to create undead are mostly instantaneous, this would require a seperate feat or spell. Personally, it seems kind of weak by itself for a feat, so I'd make it a spell that would link some effect to the caster's death--[I]undeath to death[/I] for the scenario mentioned above. Or, in a somewhat [I]Vampire: the Masquerade[/I]-ish twist, you could create another spell that drives undead into a murderous frenzy, so when the creator dies, his horde goes on a rampage (some story hooks there). [/QUOTE]
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