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<blockquote data-quote="Technik4" data-source="post: 629760" data-attributes="member: 7211"><p>Seasong: I like the necromatic overtones, but I'm not sure I want to limit the feat (as the list of usable spells is rather limited to start with). I do think that it can't be used with good intentions, so maybe require that the caster be evil? I'll have to think about that.</p><p></p><p>Nameless: Yes, I think you see what I was getting at, although now I see what Guardian Lurker was talking about. Thanks for clarifying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Guardian Lurker: Ah, so its a lasting permanency thats broken eh? First concerning the Fire Trap, it is not on any list with the feat because, its duration is "permanent till discharged". A lasting firetrap (if you choose to include it with the feat) cannot be dispelled. Hence if you detect a fire trap on a chest, you cannot merely dispel the trap and open the chest, you must find an ingenious way to open it without being hit by the fire damage. Regardless, its duration would become "permanent unless caster reduced to -1 hp, until discharged".</p><p></p><p>Concerning the Energy Substituted Continual Flame...heh, well its an interesting idea, but it is not an evocation nor does it have the [fire] descriptor. It is actually an illusion, a figment to be exact, and it doesnt give off heat (because it isnt real). It does manage to give off light. The neat thing here is an eccentric wizard who has continually lit his dungeon (thus negating one of the oft-problematic points of going into a dungeon for many races) however, when he is killed (presumably somewhere deep in the dungeon) all the lights go out, and the party's next adventure becomes getting out of the dungeon.</p><p></p><p>Your point about epic level characters is well taken, however this feat is not really designed with epic play in mind. To take a line from seasong, it is to create a "fairy tale" aspect in your d&d game. Hence, it should not be a side-quest to go hunt down the wizard, but rather that IS the quest. Perhaps an evil wizard has polymorphed all of the king's daughters into squirrels (out of revenge because he was an ugly suitor). Now you have to hunt him down and convince him to turn them back (with words or force).</p><p></p><p>I dont think its un-abusable, but it is a feat that should mostly rest in the hands of the dm. When a rules-lawyerish player asks "what do you mean I get the feeling my dispel magic didnt work, and its not because I rolled low..." you can show the player the feat. The character may not understand, but the player will. [Note: I know perhaps too many players like this...].</p><p></p><p>Considering the epic wizard who is plussed at the fact that his dispel magic didnt work, if it were modified for epic rules perhaps a caster with a caster level of more than 20 would have a (good) chance at dispelling it. The fact is that 9th level wizard gave up experience points to cast that spell, and any character that much higher level than him shouldnt have too much difficulty tracking him down and making him see it their way.</p><p></p><p>The more I think about the ramifications, the less sure I am it could work in a campaign-wide manner (as others have mentioned). Therefore, I would like to balance the feat. I have edited the feat in the original post based on the suggestions in this post.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 629760, member: 7211"] Seasong: I like the necromatic overtones, but I'm not sure I want to limit the feat (as the list of usable spells is rather limited to start with). I do think that it can't be used with good intentions, so maybe require that the caster be evil? I'll have to think about that. Nameless: Yes, I think you see what I was getting at, although now I see what Guardian Lurker was talking about. Thanks for clarifying :) Guardian Lurker: Ah, so its a lasting permanency thats broken eh? First concerning the Fire Trap, it is not on any list with the feat because, its duration is "permanent till discharged". A lasting firetrap (if you choose to include it with the feat) cannot be dispelled. Hence if you detect a fire trap on a chest, you cannot merely dispel the trap and open the chest, you must find an ingenious way to open it without being hit by the fire damage. Regardless, its duration would become "permanent unless caster reduced to -1 hp, until discharged". Concerning the Energy Substituted Continual Flame...heh, well its an interesting idea, but it is not an evocation nor does it have the [fire] descriptor. It is actually an illusion, a figment to be exact, and it doesnt give off heat (because it isnt real). It does manage to give off light. The neat thing here is an eccentric wizard who has continually lit his dungeon (thus negating one of the oft-problematic points of going into a dungeon for many races) however, when he is killed (presumably somewhere deep in the dungeon) all the lights go out, and the party's next adventure becomes getting out of the dungeon. Your point about epic level characters is well taken, however this feat is not really designed with epic play in mind. To take a line from seasong, it is to create a "fairy tale" aspect in your d&d game. Hence, it should not be a side-quest to go hunt down the wizard, but rather that IS the quest. Perhaps an evil wizard has polymorphed all of the king's daughters into squirrels (out of revenge because he was an ugly suitor). Now you have to hunt him down and convince him to turn them back (with words or force). I dont think its un-abusable, but it is a feat that should mostly rest in the hands of the dm. When a rules-lawyerish player asks "what do you mean I get the feeling my dispel magic didnt work, and its not because I rolled low..." you can show the player the feat. The character may not understand, but the player will. [Note: I know perhaps too many players like this...]. Considering the epic wizard who is plussed at the fact that his dispel magic didnt work, if it were modified for epic rules perhaps a caster with a caster level of more than 20 would have a (good) chance at dispelling it. The fact is that 9th level wizard gave up experience points to cast that spell, and any character that much higher level than him shouldnt have too much difficulty tracking him down and making him see it their way. The more I think about the ramifications, the less sure I am it could work in a campaign-wide manner (as others have mentioned). Therefore, I would like to balance the feat. I have edited the feat in the original post based on the suggestions in this post. Technik [/QUOTE]
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