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<blockquote data-quote="seasong" data-source="post: 631018" data-attributes="member: 5137"><p>A note on the spell list: there are more spells, below the list, which are also included - I just had notes for them. The complete list should read:Now for the rest of my comments..I picked necromantic as an option because of the "tie the spell to your own life force" aspect. I threw out the innocent sacrifice option because of the "living spell" aspect. Of the two, the innocent sacrifice probably balances this in terms of PCs using it, <em>and</em> ensures that (with a few rare, willing exceptions) only evil people will use it for the most part.</p><p></p><p>I had another thought, too. How about a secondary feat that allows you to bind the spell to someone else's life force? A wizard who works for an evil king, for example, might be asked to bind certain spells to the king instead of himself.</p><p></p><p>Regarding epic levels: Personally, I would simply rule that this feat <em>does not apply</em> to epic spells. If the epic spell caster uses a 9th level spell or under, this feat functions; if the spell caster uses a <em>dispel seed</em> epic spell, however, all bets are off.</p><p></p><p>It would also not be that unreasonable for epic level casters to develop this spell:</p><p></p><p>Death Loan: This spell traces an individual's life force, either from a piece of their flesh or spells (such as <em>magic jar</em> or those with <em>lasting permanency</em>) which tie into the individual's life force. When it finds the individual (which takes roughly 1 minute per mile of distance, to a maximum of 5 miles per caster level), it momentarily disrupts the flow of their life energy; in essence, killing them for less than a second. No permanent harm is done by this, but any effects which rely on the presence of the individual's life force end immediately, such as <em>magic jar</em> and those with <em>lasting permanency</em>.It would work fine for mine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 631018, member: 5137"] A note on the spell list: there are more spells, below the list, which are also included - I just had notes for them. The complete list should read:Now for the rest of my comments..I picked necromantic as an option because of the "tie the spell to your own life force" aspect. I threw out the innocent sacrifice option because of the "living spell" aspect. Of the two, the innocent sacrifice probably balances this in terms of PCs using it, [i]and[/i] ensures that (with a few rare, willing exceptions) only evil people will use it for the most part. I had another thought, too. How about a secondary feat that allows you to bind the spell to someone else's life force? A wizard who works for an evil king, for example, might be asked to bind certain spells to the king instead of himself. Regarding epic levels: Personally, I would simply rule that this feat [i]does not apply[/i] to epic spells. If the epic spell caster uses a 9th level spell or under, this feat functions; if the spell caster uses a [i]dispel seed[/i] epic spell, however, all bets are off. It would also not be that unreasonable for epic level casters to develop this spell: Death Loan: This spell traces an individual's life force, either from a piece of their flesh or spells (such as [i]magic jar[/i] or those with [i]lasting permanency[/i]) which tie into the individual's life force. When it finds the individual (which takes roughly 1 minute per mile of distance, to a maximum of 5 miles per caster level), it momentarily disrupts the flow of their life energy; in essence, killing them for less than a second. No permanent harm is done by this, but any effects which rely on the presence of the individual's life force end immediately, such as [i]magic jar[/i] and those with [i]lasting permanency[/i].It would work fine for mine :D. [/QUOTE]
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