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<blockquote data-quote="DalkonCledwin" data-source="post: 5767163" data-attributes="member: 6680145"><p>Can I just say that the adventure in which this issue was first brought up, is a relatively short and simple adventure that has plenty of healing opportunities built into the Adventure. Additionally it is not in my opinion as the GM going to be long enough for an issue to arise where in the characters absolutely need to upgrade their equipment by the end of the adventure as it is not intended to be long enough to require such an upgrade. Add to the fact that the Judge who approved my adventure only did so on the basis of it not allowing leveling up.</p><p></p><p>I will readily acknowledge that I am at fault for even including the time based rewards listing when I calculated Experience Points for the most recent encounter in said adventure, which I should not have done. But I personally don't think that in adventures that are intended to only be a small handful of encounters / skill challenges that allowing level ups is necessarily a good idea unless the encounters towards the end of the adventure are specifically crafted with a level up mid adventure in mind, which in this case they were not.</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5767163, member: 6680145"] Can I just say that the adventure in which this issue was first brought up, is a relatively short and simple adventure that has plenty of healing opportunities built into the Adventure. Additionally it is not in my opinion as the GM going to be long enough for an issue to arise where in the characters absolutely need to upgrade their equipment by the end of the adventure as it is not intended to be long enough to require such an upgrade. Add to the fact that the Judge who approved my adventure only did so on the basis of it not allowing leveling up. I will readily acknowledge that I am at fault for even including the time based rewards listing when I calculated Experience Points for the most recent encounter in said adventure, which I should not have done. But I personally don't think that in adventures that are intended to only be a small handful of encounters / skill challenges that allowing level ups is necessarily a good idea unless the encounters towards the end of the adventure are specifically crafted with a level up mid adventure in mind, which in this case they were not. [/QUOTE]
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