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<blockquote data-quote="drnuncheon" data-source="post: 751094" data-attributes="member: 96"><p>They're well worth it though - they inspired my Story Hour!</p><p></p><p>Speaking of Story Hours, I do find they help (if you're up to date, which I am not) because they let the players go back and read what happened before. Maybe you could bribe your players into writing one as someone else suggested.</p><p></p><p>I find that starting each session with a recap is also good. In my online game it's easy - I just cut & paste the last few poses. In a tabletop game you may want to talk it over with the players as they get settled, get the pre-game OOC stuff out of the way, etc. Start with "OK, where did we leave off?" and you'll be able to bring them back into thinking about the game. Especially if one player answers you and you say "Thanks, Bob, take 50 xp."</p><p></p><p>Another trick I've used is a mailing list (if all of your players have email). They can use that for discussion between sessions.</p><p></p><p>One last idea: if you're only playing once a month or so, structure the campaign around that. Play short scenarios that can be finished in a night instead of long-running adventures where you need to remember things from beginning to end. Have the PCs experience a lot of down-time between adventures, just as the players do.</p><p></p><p>Hope these help!</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 751094, member: 96"] They're well worth it though - they inspired my Story Hour! Speaking of Story Hours, I do find they help (if you're up to date, which I am not) because they let the players go back and read what happened before. Maybe you could bribe your players into writing one as someone else suggested. I find that starting each session with a recap is also good. In my online game it's easy - I just cut & paste the last few poses. In a tabletop game you may want to talk it over with the players as they get settled, get the pre-game OOC stuff out of the way, etc. Start with "OK, where did we leave off?" and you'll be able to bring them back into thinking about the game. Especially if one player answers you and you say "Thanks, Bob, take 50 xp." Another trick I've used is a mailing list (if all of your players have email). They can use that for discussion between sessions. One last idea: if you're only playing once a month or so, structure the campaign around that. Play short scenarios that can be finished in a night instead of long-running adventures where you need to remember things from beginning to end. Have the PCs experience a lot of down-time between adventures, just as the players do. Hope these help! J [/QUOTE]
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