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General Tabletop Discussion
*TTRPGs General
Time between level-ups: always the same or increasing?
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<blockquote data-quote="S'mon" data-source="post: 6016910" data-attributes="member: 463"><p>Re number sessions to level - my old school sandbox games (Labyrinth Lord, Pathfinder Beginner Box) have all PCs start at 1st level, there is no 'campaign advancement' as such and the average party level varies a lot from session to session depending on who is present, eg in my PBB game we went from 1 2nd & 2 3rd level PCs a few sessions ago, to 2 1st and 2 2nd last night, with a 4th level PC absent - 1 1st & 1 2nd level PC survived the session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But usually a PC who survives ca 2-5 sessions should level up, fewer at 1st level, more at higher level.</p><p></p><p>My 4e game is a typical new school 'progress quest' type game with a single Party Level that progresses fairly regularly, the exact rate depending on the rate of PC accomplishments. Again the advancement rate is 2-5 sessions per level, and has averaged just over 3 sessions per level so far (just hit 9th after 25 sessions). We tend to average a bit over 2.5 hours actual gaming per 7pm-10pm fortnightly session, so average is about 8 hours per level. To get that rate in 4e I use half hp/full XP monsters and plenty of Quest XP, DMG 2 Roleplay XP, etc. 4e is supposed to give 1 level per 10 hours play, but when I've used by the book XP it was more like 1 level per 16-20 hours, too slow for my taste given the more gradualist nature of 4e power-ups; you roughly double in power per +4 levels rather than 3e/PF's x2 per +2 levels. The gradualist progression does make 4e well suited to steady-state advancement and long-term play, I have no worry about PCs 'out levelling' the campaign, whereas my Pathfinder BB setup is only really designed for PCs in the 1-5 range.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6016910, member: 463"] Re number sessions to level - my old school sandbox games (Labyrinth Lord, Pathfinder Beginner Box) have all PCs start at 1st level, there is no 'campaign advancement' as such and the average party level varies a lot from session to session depending on who is present, eg in my PBB game we went from 1 2nd & 2 3rd level PCs a few sessions ago, to 2 1st and 2 2nd last night, with a 4th level PC absent - 1 1st & 1 2nd level PC survived the session. :) But usually a PC who survives ca 2-5 sessions should level up, fewer at 1st level, more at higher level. My 4e game is a typical new school 'progress quest' type game with a single Party Level that progresses fairly regularly, the exact rate depending on the rate of PC accomplishments. Again the advancement rate is 2-5 sessions per level, and has averaged just over 3 sessions per level so far (just hit 9th after 25 sessions). We tend to average a bit over 2.5 hours actual gaming per 7pm-10pm fortnightly session, so average is about 8 hours per level. To get that rate in 4e I use half hp/full XP monsters and plenty of Quest XP, DMG 2 Roleplay XP, etc. 4e is supposed to give 1 level per 10 hours play, but when I've used by the book XP it was more like 1 level per 16-20 hours, too slow for my taste given the more gradualist nature of 4e power-ups; you roughly double in power per +4 levels rather than 3e/PF's x2 per +2 levels. The gradualist progression does make 4e well suited to steady-state advancement and long-term play, I have no worry about PCs 'out levelling' the campaign, whereas my Pathfinder BB setup is only really designed for PCs in the 1-5 range. [/QUOTE]
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