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<blockquote data-quote="ideasmith" data-source="post: 5379731" data-attributes="member: 40568"><p>TIME COLLAPSE QUESTIONS</p><p></p><p>In hopes of sparking discussion on realtime/gametime interaction:</p><p></p><p>Question 1. (Assume one or more fantasy-setting campaigns you have been involved in.) Assume a gameday in which the PC’s spend 12 hours walking, 8 hours sleeping, 2 hours preparing and eating food, 1 hour telling tales by the campfire, ½ an hour eliminating wastes, and ½ an hour fighting monsters. How much time would the players and GM spend roleplaying each of these activities?</p><p></p><p>Question 2. Given the above gameday, what do you consider a good amount or real time to spend roleplaying each activity. </p><p></p><p>Question 3. (Assume one or more campaigns of any setting you are or have been involved in.) Describe a typical gameday. List the activities engaged in by the PC’s during the day, the amount of game time the PC’s spend on each activity, and the amount of real time spent by the players and GM roleplaying each activity. </p><p></p><p>Question 4. What do you consider a good selection of gameday types in a campaign? Describe it as above.</p><p></p><p>Question 5. What do you consider a good method of describing the relationship between gametime and realtime in a campaign?</p><p></p><p>Question 6. Describe one or more campaigns which you are or have been involved in using the method you described in question 5.</p><p></p><p>Question 7. Describe a hypothetical campaign with what you consider to be a good gametime to realtime relationship, using the method you described in question 5.</p></blockquote><p></p>
[QUOTE="ideasmith, post: 5379731, member: 40568"] TIME COLLAPSE QUESTIONS In hopes of sparking discussion on realtime/gametime interaction: Question 1. (Assume one or more fantasy-setting campaigns you have been involved in.) Assume a gameday in which the PC’s spend 12 hours walking, 8 hours sleeping, 2 hours preparing and eating food, 1 hour telling tales by the campfire, ½ an hour eliminating wastes, and ½ an hour fighting monsters. How much time would the players and GM spend roleplaying each of these activities? Question 2. Given the above gameday, what do you consider a good amount or real time to spend roleplaying each activity. Question 3. (Assume one or more campaigns of any setting you are or have been involved in.) Describe a typical gameday. List the activities engaged in by the PC’s during the day, the amount of game time the PC’s spend on each activity, and the amount of real time spent by the players and GM roleplaying each activity. Question 4. What do you consider a good selection of gameday types in a campaign? Describe it as above. Question 5. What do you consider a good method of describing the relationship between gametime and realtime in a campaign? Question 6. Describe one or more campaigns which you are or have been involved in using the method you described in question 5. Question 7. Describe a hypothetical campaign with what you consider to be a good gametime to realtime relationship, using the method you described in question 5. [/QUOTE]
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