Time evolutive template?

Joël of the FoS

First Post
Hello Guys,

Again asking for your infinite creature knowledge. I’m working on a zombie inspired by Haiti culture, for a Ravenloft project. It’s a template but this template is different from other template as it is modified with time.

As time go by, the brain of the Souragnien zombie becomes less and less effective and its body rots. To simulate this, the four time steps when modifications to the template should be made are:

The first three days of “creation”: the zombie appear to be alive, but body is somewhat stiffened. All body functions still work, but are slowed. Zombies recently raised could eat or drink, but without appetite. Importantly, they do not always know they are dead, as voodan priests often lie to the recently “awakened”, telling them they had an accident, a fever, an illness, fell into coma, etc. or that someone tried to murder them in their sleep.

After four days of creation. After that delay, the bodies start to smell and their decay starts. Body functions have completely stopped.

Next to other full moon after creation (between 24 to 52 days after creation); and

Each “anniversary” of creation. Their mind becomes more and more numb.

And these time period modify the template, such as:

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Abilities: A zombie’s Strength increases by +2, its Dexterity decreases by 2, it has no Constitution score. Remove 1d2 permanently from Intelligence, Wisdom scores, and 1d4 from Charisma score.

After four days of creation: Will DC 10 or remove 1d4 permanently from Intelligence and Wisdom scores (down to a minimum of 3). Remove 1d6 to Charisma score (down to a minimum of 1).

Next to other full moon after creation and each “anniversary of creation”: Will DC 10 or remove 1d4 permanently from Intelligence and Wisdom scores (down to a minimum of 3); Will DC 20 or remove 1d10 from Charisma (down to a minimum of 1).

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Ever saw something similar?

Anybody among you experts wishes to review it for mechanics?

Joël
 

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I can't recall a specific time-based template, but it reminds me somewhat of a magical disease, such as mummy rot. You could rework it as such, but I think what you have is mechanically sound.

You might also look at the evolved undead template in Libris Mortis as another approach to a time-based template (essentially, apply the template repeatedly each time an interval is reached).

Is the creature changed to an undead at a specific point? It seems to me that during the first three days, they are still living creatures, but on the fourth day the die and become undead.
 

The first thing that comes to mind are some templates from Ravenloft/Denizens of Dread, namely the vampire templates, and I believe hag as well.

Write up the template as normal, and give each stage a sub-section for the relevant sections (as you did for ability scores here). For high numbers of stages, or big amounts of small changes, you may want to create a table to summarise the changes.

Alternatively, each stage could become a seperate template (such as lich->demilich), but with the small number of changes you'll probably make with example, that would be overkill.
 

There is a time advanced plant based template in Touched by the Gods. Other than that (and leveled templates like in Shaping the Self) I can't think of any.
 

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