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Time for an all-pixie campaign
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<blockquote data-quote="keterys" data-source="post: 5646068" data-attributes="member: 43019"><p>Balancing flight for PCs is an interesting question, really.</p><p></p><p>Some options:</p><p>Altitude limit</p><p>Clumsy flight</p><p>Extremely slow</p><p>Overland flight only (or only at any speed of note)</p><p>Maintenance cost (actions, hit points, penalties)</p><p></p><p>One thing you need to be careful to avoid is allowing ranged fliers who can just stay out of range without penalty.</p><p></p><p>So you could, for example, give a race</p><p>fly 4 (clumsy)</p><p>overland flight 6</p><p></p><p>And it's got a real reason to avoid flying in combat, but it's pretty useful otherwise. Of course, it can still sidestep a number of possible terrain challenges, especially in skill challenges, but eh.</p><p></p><p>You could have a race have flight that requires concentration, so maybe it's effectively a move action to _not fall_. If it wants to fly, it can move up some, then move again to not fall... or it can fly to a spot and land, then take its standard action.</p><p></p><p>You could have a race that flits from spot to spot, never able to maintain flight at all, but great for crossing gaps, flitting up cliff faces, etc... just give it an altitude limit of 0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, it's an interesting design space.</p></blockquote><p></p>
[QUOTE="keterys, post: 5646068, member: 43019"] Balancing flight for PCs is an interesting question, really. Some options: Altitude limit Clumsy flight Extremely slow Overland flight only (or only at any speed of note) Maintenance cost (actions, hit points, penalties) One thing you need to be careful to avoid is allowing ranged fliers who can just stay out of range without penalty. So you could, for example, give a race fly 4 (clumsy) overland flight 6 And it's got a real reason to avoid flying in combat, but it's pretty useful otherwise. Of course, it can still sidestep a number of possible terrain challenges, especially in skill challenges, but eh. You could have a race have flight that requires concentration, so maybe it's effectively a move action to _not fall_. If it wants to fly, it can move up some, then move again to not fall... or it can fly to a spot and land, then take its standard action. You could have a race that flits from spot to spot, never able to maintain flight at all, but great for crossing gaps, flitting up cliff faces, etc... just give it an altitude limit of 0. :) Anyhow, it's an interesting design space. [/QUOTE]
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