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Time for an all-pixie campaign
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5646096" data-attributes="member: 82106"><p>Yeah, I've voted for the altitude limit option. For instance if you limited it to an altitude of 2 it would not even be a way to avoid melee combat, but would still be quite useful otherwise. I mean if you are really a tiny creature, flying high may just not be feasible (and it is magic, so whatever, eh). </p><p></p><p>Even with a higher altitude it isn't that hard to counteract fliers. A tiny creature will be totally useless in melee. ANYTHING that can get to it will create a problem, and you can be sure that all the artillery are going to be real happy when you fly out of the cover of your allies and be sure to let you know how far away they can hit you from.</p><p></p><p>You can create some situations where a character could fight with impunity, yes, but that existed in every previous edition of the game and I am yet trying to remember a situation where it was actually pulled off for long. Maybe my 15th level magic user that had wings from being mutated in Gamma World with the Staff of the Magi and a fully charged wand of Magic Missle, who could use the psionics he got from "Dual Brain" to be totally invisible even while attacking? Yeah, that guy couldn't always pull it off... (and damn some demons and illithids had way nasty psionics too...).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5646096, member: 82106"] Yeah, I've voted for the altitude limit option. For instance if you limited it to an altitude of 2 it would not even be a way to avoid melee combat, but would still be quite useful otherwise. I mean if you are really a tiny creature, flying high may just not be feasible (and it is magic, so whatever, eh). Even with a higher altitude it isn't that hard to counteract fliers. A tiny creature will be totally useless in melee. ANYTHING that can get to it will create a problem, and you can be sure that all the artillery are going to be real happy when you fly out of the cover of your allies and be sure to let you know how far away they can hit you from. You can create some situations where a character could fight with impunity, yes, but that existed in every previous edition of the game and I am yet trying to remember a situation where it was actually pulled off for long. Maybe my 15th level magic user that had wings from being mutated in Gamma World with the Staff of the Magi and a fully charged wand of Magic Missle, who could use the psionics he got from "Dual Brain" to be totally invisible even while attacking? Yeah, that guy couldn't always pull it off... (and damn some demons and illithids had way nasty psionics too...). [/QUOTE]
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