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Time For Another Round Of Iron Dm!!!
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<blockquote data-quote="Rune" data-source="post: 211970" data-attributes="member: 67"><p>It was a <em>small</em> army...</p><p></p><p></p><p></p><p>D'oh! I thought I was pretty clear about that, but I guess not. The effect was triggered by the first break in the continual progress of the shadow, so nighttime would not hinder it. And, if you will recall, the tower was set above the cloud-line; this was done for a reason--to negate the possibility of cloud cover doing just what the web does.</p><p></p><p></p><p></p><p>Good suggestion for a more fleshed-out version! It could always use some more complexities! The albino drider was the most fun--creepy <em>and</em> cruel!</p><p></p><p></p><p></p><p>Actually, the hook was the hardest part, but I figured that once the PCs got into the buildling, curiosity would drive them through the adventure.</p><p></p><p>And, for what it's worth, I liked the triptych mirror idea, NJ!</p><p></p><p>Thanks, all!</p></blockquote><p></p>
[QUOTE="Rune, post: 211970, member: 67"] It was a [i]small[/i] army... D'oh! I thought I was pretty clear about that, but I guess not. The effect was triggered by the first break in the continual progress of the shadow, so nighttime would not hinder it. And, if you will recall, the tower was set above the cloud-line; this was done for a reason--to negate the possibility of cloud cover doing just what the web does. Good suggestion for a more fleshed-out version! It could always use some more complexities! The albino drider was the most fun--creepy [i]and[/i] cruel! Actually, the hook was the hardest part, but I figured that once the PCs got into the buildling, curiosity would drive them through the adventure. And, for what it's worth, I liked the triptych mirror idea, NJ! Thanks, all! [/QUOTE]
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