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Time For Another Round Of Iron Dm!!!
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<blockquote data-quote="Radiating Gnome" data-source="post: 215215" data-attributes="member: 150"><p>Not that I want to be defending my entry before Nem gets cracking on it, but it was my intention that the town be small enough that there wouldn't be anyone in town who would have a chance against Nernice -- the Quicklings have already stolen everything worth stealing in town (precious little) and most of the commoners wouldn't be able to do anything about Nernice. But the arriaval of newcomers -- any newcomers, but especially adventurers, offers the potential of new stuff to steal and the potential of people who might be able to do something about Nernice. </p><p></p><p>As for the party sticking around and inspecting things, a lot hinges on the Quicklings stealing from the party -- which I expect would motivate even the most resistant party to check things out, especailly if they have little or no idea what the true nature of the burglars are (remember, they've met an odd gnome, and that's about it for suspects). Even if they leave town, when they discover the missing possessions they'll most likely turn around and go back. This is my favorite motivator for a party, when I can swing it -- Revenge.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 215215, member: 150"] Not that I want to be defending my entry before Nem gets cracking on it, but it was my intention that the town be small enough that there wouldn't be anyone in town who would have a chance against Nernice -- the Quicklings have already stolen everything worth stealing in town (precious little) and most of the commoners wouldn't be able to do anything about Nernice. But the arriaval of newcomers -- any newcomers, but especially adventurers, offers the potential of new stuff to steal and the potential of people who might be able to do something about Nernice. As for the party sticking around and inspecting things, a lot hinges on the Quicklings stealing from the party -- which I expect would motivate even the most resistant party to check things out, especailly if they have little or no idea what the true nature of the burglars are (remember, they've met an odd gnome, and that's about it for suspects). Even if they leave town, when they discover the missing possessions they'll most likely turn around and go back. This is my favorite motivator for a party, when I can swing it -- Revenge. -rg [/QUOTE]
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