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<blockquote data-quote="Raspen" data-source="post: 3045013" data-attributes="member: 40070"><p>the update to fix the time frame give me your ideas *nonactions came from WOTC site under rules of the game*</p><p></p><p>Time Frame of combat</p><p></p><p>One Round 6s</p><p>Move action 2.3s</p><p>Standard action 3.5s</p><p>Five foot step 0.5s</p><p>2nd move action 3.5s</p><p>Full round action 5.3s</p><p>Free/swift/immediate action 0.2s</p><p>1R casting time 6s</p><p>full Run action 6s</p><p>Withdraw Action 6s</p><p>NonAction 0s</p><p></p><p>Nonaction: A nonaction is an activity that effectively takes no time at all (as opposed to a free action, which takes an insignificant amount of time), but it nevertheless involves some effort on your part. Often, a nonaction is something that you do as part of another action, such as making a Use Magic Device skill check while trying to activate a magic wand. Activating the wand is a standard action and making the check is not an action at all. Some activities that are described in the rules as free actions are actually nonactions; one example is trying to establish a hold on a foe after a successful grab in a grapple attack. (Readers may remember the entry for "Not an Action" on page 139 of the Player's Handbook.) </p><p></p><p>Aggressive Nonactions: There's only one activity that falls into this category: the attack of opportunity. An attack of opportunity is similar to the attack action. In general, if you cannot use a standard action during your turn, you also cannot make an attack of opportunity during someone else's turn. When the notes on conditions in Part One say that you cannot act (for example, when stunned), you cannot make an attack of opportunity.</p><p></p><p>Nonactions with Other Actions: When you can't perform the main action, you can't perform any nonactions that might accompany it. For example, if you can't use a standard action, you cannot activate most magic items and you also cannot make a Use Magic Device check to activate an item that requires a standard action to activate.</p><p></p><p>Reactive Nonactions: It's usually best to allow characters to use nonactions, such as making opposed checks to resist being tripped or grappled, unless they're helpless (any ability score reduced to 0, paralyzed, petrified, or unconscious). It's worth noting, however, that even a helpless character can make a Reflex save (albeit with a -5 penalty for an effective Dexterity score of 0). That's because the game generally favors at least some involvement from the player -- and a chance for a miraculous escape -- whenever a character is in danger.</p><p></p><p>A player reasonably can expect to make opposed checks that have a basically defensive nature, such as resisting a trip or grapple, even when a character is helpless. In such cases, the opposed check really represents fate intervening to foil the attacker rather than any determined resistance on the defender's part. No matter what kind of opposed check a helpless character makes, its best to apply a -5 penalty on the check for a relevant ability score that's effectively 0 when the action is basically physical (such as avoiding being tripped or grappled).</p><p></p><p>i think your drawing an arrow would be a nonaction not a free action</p></blockquote><p></p>
[QUOTE="Raspen, post: 3045013, member: 40070"] the update to fix the time frame give me your ideas *nonactions came from WOTC site under rules of the game* Time Frame of combat One Round 6s Move action 2.3s Standard action 3.5s Five foot step 0.5s 2nd move action 3.5s Full round action 5.3s Free/swift/immediate action 0.2s 1R casting time 6s full Run action 6s Withdraw Action 6s NonAction 0s Nonaction: A nonaction is an activity that effectively takes no time at all (as opposed to a free action, which takes an insignificant amount of time), but it nevertheless involves some effort on your part. Often, a nonaction is something that you do as part of another action, such as making a Use Magic Device skill check while trying to activate a magic wand. Activating the wand is a standard action and making the check is not an action at all. Some activities that are described in the rules as free actions are actually nonactions; one example is trying to establish a hold on a foe after a successful grab in a grapple attack. (Readers may remember the entry for "Not an Action" on page 139 of the Player's Handbook.) Aggressive Nonactions: There's only one activity that falls into this category: the attack of opportunity. An attack of opportunity is similar to the attack action. In general, if you cannot use a standard action during your turn, you also cannot make an attack of opportunity during someone else's turn. When the notes on conditions in Part One say that you cannot act (for example, when stunned), you cannot make an attack of opportunity. Nonactions with Other Actions: When you can't perform the main action, you can't perform any nonactions that might accompany it. For example, if you can't use a standard action, you cannot activate most magic items and you also cannot make a Use Magic Device check to activate an item that requires a standard action to activate. Reactive Nonactions: It's usually best to allow characters to use nonactions, such as making opposed checks to resist being tripped or grappled, unless they're helpless (any ability score reduced to 0, paralyzed, petrified, or unconscious). It's worth noting, however, that even a helpless character can make a Reflex save (albeit with a -5 penalty for an effective Dexterity score of 0). That's because the game generally favors at least some involvement from the player -- and a chance for a miraculous escape -- whenever a character is in danger. A player reasonably can expect to make opposed checks that have a basically defensive nature, such as resisting a trip or grapple, even when a character is helpless. In such cases, the opposed check really represents fate intervening to foil the attacker rather than any determined resistance on the defender's part. No matter what kind of opposed check a helpless character makes, its best to apply a -5 penalty on the check for a relevant ability score that's effectively 0 when the action is basically physical (such as avoiding being tripped or grappled). i think your drawing an arrow would be a nonaction not a free action [/QUOTE]
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