Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Time in Shadowdark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg Benage" data-source="post: 9452472" data-attributes="member: 93631"><p>The first sentence under "Time" in the Shadowdark rules states, "Time passes in the game world at the same pace it's passing in the real world. One minute or hour of game time is equal to one minute or hour in real time." This is why we track torches in real time. I consider D&D and its progeny games with thoroughly gamist priorities, so this doesn't bother me in the slightest. <em>Especially</em> OSR games, with their explicit emphasis on <em>player</em> skill--they're gamist to the bone IMO. Anyway, as I said in the OP, I love real-time torches and dislike rigorous tracking of in-game time (YMMV).</p><p></p><p>My question is, if time is passing at the same rate in-game as it's passing in the real world, and if we're tracking torches in real-time already, why are we then counting "crawling rounds," a measure of in-game time, to determine when we should make random encounter checks? We're checking every 1-3 crawling rounds, depending on the danger level of the environment. Why not stick to the idea of real-time tracking and simply check for random encounters every 10-30 minutes (or whatever) of real time?</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 9452472, member: 93631"] The first sentence under "Time" in the Shadowdark rules states, "Time passes in the game world at the same pace it's passing in the real world. One minute or hour of game time is equal to one minute or hour in real time." This is why we track torches in real time. I consider D&D and its progeny games with thoroughly gamist priorities, so this doesn't bother me in the slightest. [I]Especially[/I] OSR games, with their explicit emphasis on [I]player[/I] skill--they're gamist to the bone IMO. Anyway, as I said in the OP, I love real-time torches and dislike rigorous tracking of in-game time (YMMV). My question is, if time is passing at the same rate in-game as it's passing in the real world, and if we're tracking torches in real-time already, why are we then counting "crawling rounds," a measure of in-game time, to determine when we should make random encounter checks? We're checking every 1-3 crawling rounds, depending on the danger level of the environment. Why not stick to the idea of real-time tracking and simply check for random encounters every 10-30 minutes (or whatever) of real time? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Time in Shadowdark
Top