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General Tabletop Discussion
D&D Older Editions
Time in the Campaign
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<blockquote data-quote="Yora" data-source="post: 8714625" data-attributes="member: 6670763"><p>Time tracking becomes really quite important when the campaign is dealing with either regular upkeep or maintenance costs that PCs have to pay regularly, or the players have to manage supplies while out in the wilderness that take up limited carrying capacity and might slow down overland travel progress. It obviously also matters when travelling long distances through wilderness where random encounters are rolled.</p><p></p><p>Time is really what forces the players to make decisions about planning an expedition that have no definitive optimal solution. Carry more supplies in food and water and you have to make fewer detours to resupply, shortening the overall length of the journey. But being more heavily loaded means traveling at a slower pace, increasing the duration of the journey. Having a good amount of spare supplies means being more able to change plans as new things come up, but that comes with increased risk of running into something dangerous. And carrying more food and water means having less carrying capacity that could be used to carry other useful things like tools and extra weapons, or to carry more treasure on the return trip.</p><p>Time is essential to all of this, as it determines the amount of random encounters on a journey and the consumption of supplies.</p></blockquote><p></p>
[QUOTE="Yora, post: 8714625, member: 6670763"] Time tracking becomes really quite important when the campaign is dealing with either regular upkeep or maintenance costs that PCs have to pay regularly, or the players have to manage supplies while out in the wilderness that take up limited carrying capacity and might slow down overland travel progress. It obviously also matters when travelling long distances through wilderness where random encounters are rolled. Time is really what forces the players to make decisions about planning an expedition that have no definitive optimal solution. Carry more supplies in food and water and you have to make fewer detours to resupply, shortening the overall length of the journey. But being more heavily loaded means traveling at a slower pace, increasing the duration of the journey. Having a good amount of spare supplies means being more able to change plans as new things come up, but that comes with increased risk of running into something dangerous. And carrying more food and water means having less carrying capacity that could be used to carry other useful things like tools and extra weapons, or to carry more treasure on the return trip. Time is essential to all of this, as it determines the amount of random encounters on a journey and the consumption of supplies. [/QUOTE]
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