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Time Limit as a Stress Inducer: Thoughts?
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<blockquote data-quote="iserith" data-source="post: 7572674" data-attributes="member: 97077"><p>I do enjoy building time pressure (or time as a resource) into all of my adventure scenarios; however, that exists in the campaign world and acts as pressure on the PCs, not a limit on how long the players get to make decisions or respond to the DM. While we move very quickly in our games compared to others I've played in, I would not want to put a time limit on players making decisions in this fashion. Like rushing someone, it could lead to a negative emotional response which is best avoided in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 7572674, member: 97077"] I do enjoy building time pressure (or time as a resource) into all of my adventure scenarios; however, that exists in the campaign world and acts as pressure on the PCs, not a limit on how long the players get to make decisions or respond to the DM. While we move very quickly in our games compared to others I've played in, I would not want to put a time limit on players making decisions in this fashion. Like rushing someone, it could lead to a negative emotional response which is best avoided in my view. [/QUOTE]
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Time Limit as a Stress Inducer: Thoughts?
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