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Time Limit as a Stress Inducer: Thoughts?
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<blockquote data-quote="Shiroiken" data-source="post: 7572818" data-attributes="member: 6775477"><p>This was a fairly common technique back in the AD&D days. The only thing I would suggest is instead of raising your hand and lowering it, which might be misinterpreted, I would simply raise both hands with fingers spread wide, then slowly close 1 finger at a time. This is a MUCH more obvious countdown, which will put the pressure on the players. A vocal countdown can work, but I've found that it actually distracts the players, since they might not hear each other (listening to the countdown). The idea of an hourglass or other visual, unbiased tool would be the best, because players won't think you're speeding it up (which you might be), but the downside is you can't choose to slow the count to give them an extra moment.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7572818, member: 6775477"] This was a fairly common technique back in the AD&D days. The only thing I would suggest is instead of raising your hand and lowering it, which might be misinterpreted, I would simply raise both hands with fingers spread wide, then slowly close 1 finger at a time. This is a MUCH more obvious countdown, which will put the pressure on the players. A vocal countdown can work, but I've found that it actually distracts the players, since they might not hear each other (listening to the countdown). The idea of an hourglass or other visual, unbiased tool would be the best, because players won't think you're speeding it up (which you might be), but the downside is you can't choose to slow the count to give them an extra moment. [/QUOTE]
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Time Limit as a Stress Inducer: Thoughts?
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